override public void Update() { try { if (Instances.needEffectWindowReload) { this.ChildControls.Clear(); this.Awake(); } ColorCorrectionCurvesDef.Update(this.colorCorrectionCurvesPane); SepiaDef.Update(this.sepiaPane); GrayscaleDef.Update(this.grayscalePane); ContrastDef.Update(this.contrastPane); EdgeDetectDef.Update(this.edgeDetectPane); // SSAODef.Update(this.ssaoPane); CreaseDef.Update(this.creasePane); AntialiasingDef.Update(this.antialiasingPane); NoiseAndGrainDef.Update(this.noiseAndGrainPane); BlurDef.Update(this.blurPane); DepthOfFieldDef.Update(this.depthOfFieldPane); MotionBlurDef.Update(this.motionBlurPane); BloomDef.Update(this.bloomPane); GlobalFogDef.Update(this.globalFogPane); TiltShiftHdrDef.Update(this.tiltShiftHdrPane); FisheyeDef.Update(this.fisheyePane); VignettingDef.Update(this.vignettingPane); SunShaftsDef.Update(this.sunShaftsPane); LensDistortionBlurDef.Update(this.lensDistortionBlurPane); LetterboxDef.Update(this.letterboxPane); HueFocusDef.Update(this.hueFocusPane); ChannelSwapDef.Update(this.channelSwapPane); TechnicolorDef.Update(this.technicolorPane); DynamicLookupDef.Update(this.dynamicLookupPane); AnalogGlitchDef.Update(this.analogGlitchPane); DigitalGlitchDef.Update(this.digitalGlitchPane); BokehDef.Update(this.bokehPane); ObscuranceDef.Update(this.obscurancePane); AnalogTVDef.Update(this.analogTVPane); BleachBypassDef.Update(this.bleachBypassPane); BlendDef.Update(this.blendPane); BrightnessContrastGammaDef.Update(this.brightnessContrastGammaPane); ChannelMixerDef.Update(this.channelMixerPane); ComicBookDef.Update(this.comicBookPane); ContrastVignetteDef.Update(this.contrastVignettePane); Convolution3x3Def.Update(this.convolution3x3Pane); DoubleVisionDef.Update(this.doubleVisionPane); HalftoneDef.Update(this.halftonePane); IsolineDef.Update(this.isolinePane); KuwaharaDef.Update(this.kuwaharaPane); LookupFilterDef.Update(this.lookupFilterPane); PixelateDef.Update(this.pixelatePane); RGBSplitDef.Update(this.rgbSplitPane); ShadowsMidtonesHighlightsDef.Update(this.shadowsMidtonesHighlightsPane); WaveDistortionDef.Update(this.waveDistortionPane); WhiteBalanceDef.Update(this.whiteBalancePane); WiggleDef.Update(this.wigglePane); if (Instances.needEffectWindowReload) { Instances.needEffectWindowReload = false; } } catch (Exception e) { Debug.LogError(e.ToString()); } }
override public void Reset() { ContrastDef.Reset(); }