private void InitGizmo() { this.bgr = BoneGizmoRenderer.AddGizmo(base.transform, "CommonLamia"); this.bgr.Visible = false; this.bgr.offsetScale = 0.5f; this.bgr.eDragUndo = true; this.bgr.dragEndDelegate += this.GizmoDragEnd; }
public new static BoneGizmoRenderer AddGizmo(Transform parent_tr, string gizmo_name) { GameObject gameObject = new GameObject(); ExGizmoRenderer._gameObjects_.Add(gameObject); gameObject.transform.SetParent(parent_tr, false); gameObject.name = gizmo_name; BoneGizmoRenderer boneGizmoRenderer = gameObject.AddComponent <BoneGizmoRenderer>(); boneGizmoRenderer.name = gizmo_name + "_GR"; return(boneGizmoRenderer); }