public IKManage(float[,] _constraitLeftLeg, float[,] _constraitRightLeg, float[,] _constraitLeftArm, float[,] _constraitRightArm, Func <int, Maid> _GetMaid) { IKList[0] = new IKPropList(_constraitLeftLeg); IKList[1] = new IKPropList(_constraitRightLeg); IKList[2] = new IKPropList(_constraitLeftArm); IKList[3] = new IKPropList(_constraitRightArm); GetMaid = _GetMaid; }
public IKPropList(IKPropList _copy) { IK = new Dictionary <int, IKCONSTRAINED>(_copy.IK); bIKAttach = new Dictionary <int, bool>(_copy.bIKAttach); goIKTarget = new Dictionary <int, GameObject>(_copy.goIKTarget); trIKBones = new Dictionary <int, Transform[]>(_copy.trIKBones); constrait = _copy.constrait.Clone() as float[, ]; }
public IKManage(IKManage _copy) { IKList[0] = new IKPropList(_copy.IKList[0]); IKList[1] = new IKPropList(_copy.IKList[1]); IKList[2] = new IKPropList(_copy.IKList[2]); IKList[3] = new IKPropList(_copy.IKList[3]); attachIKMaidList = new Dictionary <int, Maid>(_copy.attachIKMaidList); attachIKMaidNo = new List <int>(_copy.attachIKMaidNo); trTargetIKBones = new Dictionary <int, Transform[]>(_copy.trTargetIKBones); GetMaid = _copy.GetMaid; }
public void assignment(IKPropList _rhs) { IK = _rhs.IK; bIKAttach = _rhs.bIKAttach; foreach (var t in _rhs.goIKTarget.Where((m) => m.Value == null)) { if (goIKTarget.ContainsKey(t.Key)) { GameObject.Destroy(goIKTarget[t.Key]); } } goIKTarget = _rhs.goIKTarget; trIKBones = _rhs.trIKBones; }