///////////////////////////////////////////////////////////////////////////////// // Spawn system (Spawn our char to others). ///////////////////////////////////////////////////////////////////////////////// void ObjectPlayerSpawn(PlayerMgr s) { try { if (!s.Character.Spawned(Character.Information.UniqueID) && Character.Information.UniqueID != 0 && !s.Character.Spawning) { //We loop the spawn check for the player that needs it. s.ObjectSpawnCheck(); } } catch (Exception ex) { Console.WriteLine("Object player spawn error {0}", ex); Log.Exception(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Spawn system (Spawn our char to others). ///////////////////////////////////////////////////////////////////////////////// void ObjectPlayerSpawn(PlayerMgr s) { try { if (!s.Character.Spawned(Character.Information.UniqueID) && Character.Information.UniqueID != 0 && !s.Character.Spawning) { //We loop the spawn check for the player that needs it. s.ObjectSpawnCheck(); } } catch (Exception ex) { Console.WriteLine("Object player spawn error {0}", ex); Log.Exception(ex); } }