public static byte[] NewsPacket() { PacketWriter Writer = new PacketWriter(); Writer.Create(Opcodes.SERVER.SERVER_MAIN); Writer.Byte(0); Writer.Byte((byte)Definitions.Serverdef.News_List.Count); foreach (Definitions.Serverdef.NewsList n in Definitions.Serverdef.News_List) { Writer.Text(n.Title); Writer.Text(n.Article); Writer.Word(n.Year); Writer.Word(n.Month); Writer.Word(n.Day); Writer.Word(0); // Hour Writer.Word(0); // Minute Writer.Word(0); // Second Writer.Word(0); // MiliSecond } Writer.Word(0); return Writer.GetBytes(); }
public static byte[] FriendData(int target, byte type, string name, WorldMgr.character c, bool state) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_FRIEND_DATA); switch (type) { case 2: //Friend invite accepted Writer.Byte(2); Writer.DWord(target); //Id Writer.Text(c.Information.Name); //Name Writer.DWord(c.Information.Model); //Model break; case 3: //Remove friend from own list Writer.Byte(3); Writer.DWord(target); break; case 4: //Fried online / offline update Writer.Byte(4); Writer.DWord(target); Writer.Byte(state); break; case 5: //Send private message.. Writer.Byte(8); Writer.Text(name); Writer.DWord(0); Writer.DWord(0);//time info break; } return Writer.GetBytes(); }
public static byte[] ServerListPacket(int cliVersion) { //Create a new packet writer to create our packet PacketWriter W = new PacketWriter(); //Write the opcode from server to client W.Create(Opcodes.SERVER.SERVER_SERVERLIST); //Structure of packet below W.Word(0x0201); W.Text("CLOWEN_DEV_PROJECT"); W.Byte(0); //Repeat the following packet data below for each server in the list foreach (KeyValuePair<int, Definitions.Serverdef.ServerDetails> Gameservers in Definitions.Serverdef.Serverlist) { if (cliVersion == Definitions.Serverdef.SilkroadClientVersion) { W.Bool(true); W.Word(Gameservers.Value.id); W.Text(Gameservers.Value.name); W.Word(Gameservers.Value.usedSlots); W.Word(Gameservers.Value.maxSlots); W.Byte(Gameservers.Value.status); } } //Static 0 byte W.Byte(0); //Send the created packet back to the request (client). return W.GetBytes(); }
public static byte[] GuildSetTitle(int charid, string charname, string title) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GUILD_SET_TITLE); Writer.DWord(charid); Writer.Text(charname); Writer.Text(title); return Writer.GetBytes(); }
public static byte[] JoinFormedRequest(WorldMgr.character requesting, WorldMgr.character owner) { //Create new packet writer PacketWriter Writer = new PacketWriter(); //Add opcode for packet Writer.Create(OperationCode.SERVER_PARTY_JOIN_FORMED); //Character model information (Req). Writer.DWord(requesting.Information.Model); //Leader id Writer.DWord(requesting.Information.UniqueID); //Party id Writer.DWord(owner.Network.Party.ptid); //Static Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0xFF); //Write character unique id Writer.DWord(requesting.Information.UniqueID); //Write character name Writer.Text(requesting.Information.Name); //Write model information Writer.DWord(requesting.Information.Model); //Write level information Writer.Byte(requesting.Information.Level); //Static Writer.Byte(0xAA); //X and Y Sector Writer.Byte(requesting.Position.xSec); Writer.Byte(requesting.Position.ySec); //Static Writer.Word(0); Writer.Word(0); Writer.Word(0); Writer.Word(1); Writer.Word(1); //If character is in a guild if (requesting.Network.Guild != null) //Write guild name Writer.Text(requesting.Network.Guild.Name); //If character is not in a guild else //Write word value 0 Writer.Word(0); //Static Writer.Byte(0); Writer.DWord(0); Writer.DWord(0); //Return all bytes to send return Writer.GetBytes(); }
public static byte[] PrivateMessageCheck(WorldMgr.character c) { DB ms = new DB("SELECT * FROM message WHERE receiver='" + c.Information.Name + "'"); PacketWriter Writer = new PacketWriter(); int count = ms.Count(); Writer.Create(OperationCode.SERVER_PM_MESSAGE); Writer.Byte(1);//Static Writer.Byte(Convert.ToByte(count));//Total count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { string pmfrom = reader.GetString(1); string pmto = reader.GetString(2); string pmmessage = reader.GetString(3); byte pmstatus = reader.GetByte(4); DateTime pmdate = Convert.ToDateTime(reader.GetDateTime(5)); Writer.Text(pmfrom); // Message From Writer.DWord(0x8A070000); // date Writer.DWord(0xC7058401); // date Writer.Byte(pmstatus); // Status (0 = Unread) (1 = Read) } ms.Close(); } return Writer.GetBytes(); }
/////////////////////////////////////////////////////////////////////////// // Despawn Pet /////////////////////////////////////////////////////////////////////////// public static byte[] PetSpawn(int petid, byte type, CLGameServer.WorldMgr.pet_obj o) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PLAYER_SPAWN_PET); //Select Opcode Writer.DWord(petid); //Pet ID switch (type) { case 1: //Despawn pet Writer.Byte(1); break; case 2: //Rename pet respawn Writer.Byte(5); Writer.Text(o.Petname); break; case 3: //Attack pet respawn for exp info Writer.Byte(3);//Static Writer.LWord(o.exp);//New exp Writer.DWord(o.OwnerID);//Owner id break; } return Writer.GetBytes(); }
public static byte[] FriendGroupManage(string type,string groupname, short groupid, int targetid) { PacketWriter Writer = new PacketWriter(); switch (type) { case "ADD": Writer.Create(OperationCode.SERVER_FRIEND_GROUP); Writer.Byte(1); Writer.Text(groupname); Writer.Word(groupid); break; case "REMOVE": Writer.Create(OperationCode.SERVER_FRIEND_GROUP_REMOVE); Writer.Byte(1); Writer.Word(groupid); break; case "MOVE": Writer.Create(OperationCode.SERVER_FRIEND_GROUP_MANAGE_FRIEND); Writer.Byte(1); Writer.DWord(targetid); Writer.Word(groupid); break; } return Writer.GetBytes(); }
public static byte[] AgentServer() { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_AGENTSERVER); Writer.Text("AgentServer"); Writer.Bool(true); return Writer.GetBytes(); }
public static byte[] GateWayPacket() { PacketWriter Writer = new PacketWriter(); Writer.Create(Opcodes.SERVER.SERVER_INFO); Writer.Text("GatewayServer"); Writer.Byte(0); return Writer.GetBytes(); }
public static byte[] PrivateMessageOpen(byte type, string Messageinfo) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PM_OPEN); Writer.Byte(0x01); Writer.Byte(type); Writer.Text(Messageinfo); return Writer.GetBytes(); }
public static byte[] HonorRank(WorldMgr.character c) { DB ms = new DB("SELECT * FROM rank_honor"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); Writer.Create(OperationCode.SERVER_HONOR_RANK); Writer.Byte(1); int i = 0; Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { byte rankicon = reader.GetByte(1); string rankname = reader.GetString(2); byte ranklevel = reader.GetByte(3); byte ranklevelc = reader.GetByte(4); int graduatesc = reader.GetInt32(5); int rankposc = reader.GetInt32(6); Writer.DWord(i + 1); Writer.Byte(rankicon); Writer.Text(rankname); Writer.Byte(ranklevel); Writer.Byte(ranklevelc); Writer.DWord(graduatesc); //If player has no guild, we write a 0 word value if (c.Network.Guild.Name == null) { Writer.Word(0); } //If player has a guild we write the guild name. else { Writer.Text(c.Network.Guild.Name); } i++; } ms.Close(); } return Writer.GetBytes(); }
public static byte[] MakeAliasError(string name, byte switchinfo) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_MAKE_ALIAS); Writer.Byte(2); Writer.Word(0); Writer.Byte(0); Writer.Text(name); return Writer.GetBytes(); }
public static byte[] FriendDecline(string name) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_FRIEND_INVITE); Writer.Byte(2); Writer.Word(0x640B); Writer.Byte(0); Writer.Word(0x000B); Writer.Text(name); return Writer.GetBytes(); }
public static byte[] ConnectSucces(string ip, short port, byte type) { PacketWriter Writer = new PacketWriter(); Writer.Create(Opcodes.SERVER.SERVER_GATEWAY_LOGIN_RESPONSE); Writer.Byte(1); Writer.Byte(type); Writer.Byte(0); Writer.Word(0); Writer.Text(ip); Writer.Word(port); Writer.Byte(3); return Writer.GetBytes(); }
public static byte[] MakeAlias(string name, byte switchinfo) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_MAKE_ALIAS); Writer.Byte(1); switch (switchinfo) { case 0: Writer.Byte(0); Writer.Text(name); break; case 1: Writer.Byte(1); Writer.Text(name); break; default: Console.WriteLine("Alias Case: " + switchinfo); break; } return Writer.GetBytes(); }
public static byte[] GuildSetOnline(WorldMgr.guild c, int memberid) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GUILD_ONLINE); Writer.DWord(memberid); Writer.DWord(c.Guildid); Writer.Text(c.Name); Writer.Word(0); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(1); return Writer.GetBytes(); }
public void ListPartyMatching(List<WorldMgr.party> pt) { //Create new packet writer PacketWriter Writer = new PacketWriter(); //Add opcode Writer.Create(OperationCode.SERVER_SEND_PARTYLIST); //Write static bytes Writer.Byte(1); Writer.Byte(4); Writer.Byte(0); //Write total count of partys Writer.Byte(pt.Count); //If party count higher is then zero if (pt.Count > 0) { //Repeat for each party in list of party's foreach (WorldMgr.party currpt in pt) { //Get player information using leaderid PlayerMgr s = Helpers.GetInformation.GetPlayer(currpt.LeaderID); //Write party id Writer.DWord(currpt.ptid); //Write leader id Writer.DWord(currpt.LeaderID); //Write charactername Writer.Text(s.Character.Information.Name); //Write static byte 1 Writer.Byte(currpt.Race); //Write current party players count Writer.Byte(currpt.Members.Count); //Write party type Writer.Byte(currpt.Type); //Write party purpose Writer.Byte(currpt.ptpurpose); //Write min level required Writer.Byte(currpt.minlevel); //Write max level to join the party Writer.Byte(currpt.maxlevel); //Write party name Writer.Text3(currpt.partyname); } } //Send bytes to the client client.Send(Writer.GetBytes()); }
public static byte[] AccountBanned(string BanReason) { PacketWriter Write = new PacketWriter(); Write.Create(Opcodes.SERVER.SERVER_GATEWAY_LOGIN_RESPONSE); Write.Byte(2); // ResultType Write.Byte(2); // ErrorType Write.Byte(1); // BannedType:[1 = block login, 2 = block login for inspection, 3 = block p2p trade, 4 = block chat] Write.Text(BanReason); Write.Word((short)DateTime.Now.Year); Write.Word((short)DateTime.Now.Month); Write.Word((short)DateTime.Now.Day); Write.Word((short)DateTime.Now.Hour); Write.Word((short)DateTime.Now.Minute); Write.Word((short)DateTime.Now.Second); Write.Word((short)DateTime.Now.Millisecond); return Write.GetBytes(); }
/////////////////////////////////////////////////////////////////////////// // Grab pet information packet /////////////////////////////////////////////////////////////////////////// public static byte[] Pet_Information_grab(CLGameServer.WorldMgr.pet_obj o, byte slot) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PET_INFORMATION); try { ////////////////////////////////////////////////////////////////////////////////////// // Grabpet structure ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.UniqueID); //Unique ID Writer.DWord(o.Model); //Pet Model Writer.DWord(0x00006D); //Settings Writer.DWord(0x00006D); //Settings Writer.DWord(0x000047); //Settings 0x47 grab pet active 0 disabled if (o.Petname != "No name") //############### Writer.Text(o.Petname); // Name region else // Writer.Word(0); //############### Writer.Byte(o.Slots); //Slots count inventory pet ////////////////////////////////////////////////////////////////////////////////////// // Grabpet item inventory ////////////////////////////////////////////////////////////////////////////////////// DB ms = new DB("SELECT * FROM char_items WHERE owner='" + o.OwnerID + "' AND pet_storage_id='" + o.UniqueID + "'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30)); } ms.Close(); ////////////////////////////////////////////////////////////////////////////////////// // Other ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.OwnerID); //Character ID Writer.Byte(slot); //Slot location of the pet ////////////////////////////////////////////////////////////////////////////////////// } catch (Exception ex) { Log.Exception(ex); } return Writer.GetBytes(); }
public static byte[] Unique_Data(byte type, int mobid, string name) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_UNIQUE_ANNOUNCE); Writer.Byte(type); switch (type) { case 5: Writer.Byte(0x0C); Writer.DWord(mobid); break; case 6: Writer.Byte(0x0C); Writer.DWord(mobid); Writer.Text(name); break; } return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Chat Packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] ChatPacket(byte type, int id, string text, string name) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_CHAT); Writer.Byte(type); switch (type) { case 1: Writer.DWord(id); Writer.Text3(text); break; case 3: Writer.DWord(id); Writer.Text3(text); break; case 2: Writer.Text(name); Writer.Text3(text); break; case 4: Writer.Text(name); Writer.Text3(text); break; case 5: Writer.Text(name); Writer.Text3(text); break; case 6: Writer.Text(name); Writer.Text3(text); break; case 7: Writer.Text3(text); break; case 9: Writer.Text(name); Writer.Text3(text); break; case 11: Writer.Text(name); Writer.Text3(text); break; } return Writer.GetBytes(); }
public static byte[] RankListsActivityHunter() { DB ms = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); int i = 0; Writer.Create(OperationCode.SERVER_RANK_LISTS); Writer.Byte(1); Writer.Byte(1); Writer.Byte(0); Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { for (i = 0; i < countinfo; ) { while (reader.Read()) { byte rank = reader.GetByte(2); string name = reader.GetString(3); byte level = reader.GetByte(4); int exp = reader.GetInt32(5); byte title = reader.GetByte(6); Writer.Byte(rank); Writer.Text(name); Writer.Byte(level); Writer.DWord(exp); Writer.Byte(title); i++; } } ms.Close(); } return Writer.GetBytes(); }
public static byte[] SendWebMall(int Myid) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_ITEM_MALL_WEB); Writer.Byte(1); Writer.DWord(Myid);//Account ID for silk check Writer.Text("http://xcoding.net");//url need to check return Writer.GetBytes(); }
public static byte[] SendFriendList(byte count, WorldMgr.character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_SEND_FRIEND_LIST); //Groups DB ms = new DB("SELECT * FROM friends_groups WHERE playerid='"+ c.Information.CharacterID +"'"); int groupcount = ms.Count(); groupcount = groupcount + 1; Writer.Byte((byte)groupcount); Writer.Word(0); Writer.Text("NonClassified"); int groupid = 0; using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { string groupname = reader.GetString(2); groupid = groupid +1; Writer.Word((short)groupid); Writer.Text(groupname); } } //Friends Writer.Byte(count); ms = new DB("SELECT * FROM friends WHERE owner='"+ c.Information.CharacterID +"'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { int model = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "chartype")); int status = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "Online")); int charid = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "id")); string charname = DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "name"); string groupname = reader.GetString(4); Writer.DWord(charid); // Friend CharID Writer.Text(charname); // Friend Name Writer.DWord(model); // Friend Model Type if (groupname == "none") Writer.Word(0); else Writer.Word(groupid); if (status != 0) { Writer.Byte(0); // Friend is online } else { Writer.Byte(1); // Inverted, Friend is offline } } reader.Close(); } ms.Close(); return Writer.GetBytes(); }
public static byte[] CharacterDataLoad(WorldMgr.character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PLAYERDATA); /////////////////////////////////////////////////////// Character basic info #region Basic info Writer.DWord(c.Ids.GetLoginID); Writer.DWord(c.Information.Model); Writer.Byte(c.Information.Volume); Writer.Byte(c.Information.Level); Writer.Byte(c.Information.Level); Writer.LWord(c.Information.XP); Writer.DWord(c.Information.SpBar); Writer.LWord(c.Information.Gold); Writer.DWord(c.Information.SkillPoint); Writer.Word(c.Information.Attributes); Writer.Byte(c.Information.BerserkBar); Writer.DWord(988); Writer.DWord(c.Stat.SecondHp); Writer.DWord(c.Stat.SecondMP); Writer.Bool(c.Information.Level < 20 ? true : false); #endregion /////////////////////////////////////////////////////// Character Player Kill Info #region Pk information //DB perfection reading with multiple data adapters... while this one is open i can still read anything else from the database //With no speed reduction... DB checkpk = new DB("SELECT * FROM character WHERE name ='" + c.Information.Name + "'"); using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read()) { while (getinfo.Read()) { byte dailypk = getinfo.GetByte(48); byte pklevel = getinfo.GetByte(49); byte murderlevel = getinfo.GetByte(50); Writer.Byte(dailypk); Writer.Word(pklevel); Writer.DWord(murderlevel); if (murderlevel != 0) c.Information.Murderer = true; } } #endregion /////////////////////////////////////////////////////// Character Title #region Title Writer.Byte(c.Information.Title); #endregion /////////////////////////////////////////////////////// Character Pvpstate #region Pvp Writer.Byte(c.Information.Pvpstate); if (c.Information.Pvpstate > 0) c.Information.PvP = true; #endregion /////////////////////////////////////////////////////// Character Items #region Item Writer.Byte(c.Information.Slots); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { short amount = msreader.GetInt16(6); if (amount < 1) amount = 1; DB.query("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'"); if (msreader.GetByte(5) == 6) c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2)); if (msreader.GetByte(5) == 7) { c.Information.Item.sID = msreader.GetInt32(2); c.Information.Item.sAmount = msreader.GetInt16(6); } Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7),msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30)); } } ms.Close(); //Avatar Writer.Byte(5); ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9),msreader.GetInt32(30)); } } ms.Close(); Writer.Byte(0); // job mastery Writer.Byte(0x0B); Writer.Byte(0); Writer.Byte(0); #endregion /////////////////////////////////////////////////////// Mastery #region Mastery if (c.Information.Model <= 12000) { for (byte i = 1; i <= 7; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } else { if (c.Information.Model >= 14000) { for (byte i = 1; i < 7; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } } #endregion /////////////////////////////////////////////////////// Skills #region Skill Writer.Byte(2); Writer.Byte(0); for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Skill[i]); Writer.Byte(1); } Writer.Byte(2); #endregion /////////////////////////////////////////////////////// Quests #region Quest Writer.Word(1); // how many Quest ids completed/aborted Writer.DWord(1);// Quest id Writer.Byte(0);//number of Quests that are live #endregion Writer.Byte(0);//? for now /////////////////////////////////////////////////////// Talisman #region Talisman Writer.DWord(1);//new Writer.DWord(1);//new Writer.DWord(0);//? for now Writer.DWord(0x0C);//new #endregion /////////////////////////////////////////////////////// Position + id + speed #region Character id / Position / Speed Writer.DWord(c.Information.UniqueID); Writer.Byte(c.Position.xSec); Writer.Byte(c.Position.ySec); if (!FileDB.CheckCave(c.Position.xSec, c.Position.ySec)) { Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec)); Writer.Float(c.Position.z); Writer.Float(Formule.packety(c.Position.y, c.Position.ySec)); } else { Writer.Float(Formule.cavepacketx(c.Position.x));// Added for cave Coords Writer.Float(c.Position.z); Writer.Float(Formule.cavepackety(c.Position.y));// Added for cave Coords } Writer.Word(0); // Angle Writer.Byte(0); Writer.Byte(1); Writer.Byte(0); Writer.Word(0); // Angle Writer.Word(0); Writer.Byte(0); Writer.Bool(false); //berserk Writer.Byte(0);//new ? Writer.Float(c.Speed.WalkSpeed); Writer.Float(c.Speed.RunSpeed); Writer.Float(c.Speed.BerserkSpeed); #endregion /////////////////////////////////////////////////////// Premium Tickets #region Premium ticket Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W #endregion /////////////////////////////////////////////////////// GM Check + Name #region GM Check + Name Writer.Text(c.Information.Name); #endregion /////////////////////////////////////////////////////// Character jobs #region Character Job / hunter thief trader ( old job things ) //Writer info with job name when on job /*if (c.Job.state == 1 && c.Job.Jobname != "0") { Writer.Text(c.Job.Jobname); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write basic info noname if (c.Job.Jobname == "0") { Writer.Word(0); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write no info else { Writer.Word(0); Writer.Byte(0); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); }*/ #endregion #region New job system if (c.Job.state == 1) { Writer.Text(c.Job.Jobname); Writer.Byte(1); Writer.Byte(c.Job.level);//Level job Writer.Byte(c.Information.Level);//Level char Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } else { Writer.Word(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(2); // job type Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } #endregion /////////////////////////////////////////////////////// Pvp / Pk State #region Pvp / Pk State if (c.Information.Pvpstate == 1 || c.Information.Murderer) { Writer.Byte(0x22); } else if (c.Information.Pvpstate == 0 || !c.Information.Murderer) { Writer.Byte(0xFF); } #endregion /////////////////////////////////////////////////////// Guide Data #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000 for (int i = 0; i < 8; ++i)//Main Guide Packet Info { Writer.Byte(c.Guideinfo.G1[i]);//Reads From Int Array } #endregion /////////////////////////////////////////////////////// Account / Gm Check #region Account ID + Gm Check Writer.DWord(c.Account.ID); Writer.Byte(c.Information.GM); #endregion /////////////////////////////////////////////////////// Quickbar + Autopotion #region Bar information Writer.Byte(7); PlayerQuickBar(Writer, c.Information.CharacterID); PlayerAutoPot(Writer, c.Information.CharacterID); #endregion /////////////////////////////////////////////////////// Academy #region Academy Writer.Byte(0); // number of player in academy /* // if we have players there Writer.Byte(1); Writer.Text("asd"); */ Writer.Byte(0);//added byte today for 1.310 Writer.Byte(0); Writer.Word(1); Writer.Word(1); Writer.Byte(0); Writer.Byte(1); #endregion return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Character listening packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] CharacterListing(string name) { DB ms = new DB("SELECT TOP 4 * FROM character WHERE account='" + name + "'"); PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_CHARACTERSCREEN); // Select opcode Writer.Byte(2); // Static byte 2 Writer.Byte(1); // Static byte 1 Writer.Byte(ms.Count()); // Byte WorldMgr.character count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { Writer.DWord(reader.GetInt32(3)); // DWord Skin Model Writer.Text(reader.GetString(2)); // String Name Writer.Byte(reader.GetByte(4)); // Byte Skin Volume Writer.Byte(reader.GetByte(5)); // Byte Level Writer.LWord(reader.GetInt64(12)); // Long Experience Writer.Word(reader.GetInt16(6)); // Word STR Writer.Word(reader.GetInt16(7)); // Word INT Writer.Word(reader.GetInt16(8)); // Attribute points Writer.DWord(reader.GetInt32(9)); // HP Writer.DWord(reader.GetInt32(10)); // MP TimeSpan ts = Convert.ToDateTime(reader.GetDateTime(43)) - DateTime.Now; double time = ts.TotalMinutes; if (Math.Round(time) > 0) { Writer.Byte(1); Writer.DWord(Math.Round(time)); } else { Writer.Byte(0); } if (Math.Round(time) < 0 && DateTime.Now != reader.GetDateTime(43)) { DB.query("UPDATE character SET deleted='1' Where id='" + reader.GetInt32(0) + "'"); } Writer.Word(0); Writer.Byte(0); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 8, 0,false); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 5, 1,false); } //Jobtype information byte jobinfo = Convert.ToByte(DB.GetData("SELECT * FROM users WHERE id='"+ name +"'", "jobtype")); Writer.Byte(jobinfo); } ms.Close(); return Writer.GetBytes(); }
public static byte[] UnionInfo(PlayerMgr c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GUILD_UNIONS); Writer.DWord(c.Character.Information.CharacterID); // Union owner id Writer.DWord(7); // ??Need to check Writer.DWord(c.Character.Network.Guild.Guildid); // Union leader guild id Writer.Byte(c.Character.Network.Guild.Unions.Count); // Count guilds in union //Get all guilds details foreach (int guild in c.Character.Network.Guild.Unions) { //Load other guild data DB guild_data = new DB("SELECT * FROM guild WHERE id='" + guild + "'"); using (System.Data.SqlClient.SqlDataReader reader = guild_data.Read()) { while (reader.Read()) { string Guildname = reader.GetString(1); byte Guildlevel = reader.GetByte(2); byte Guildmembercount = reader.GetByte(6); int Ownerid = reader.GetInt32(9); string Charname = DB.GetData("SELECT name FROM character WHERE id='" + Ownerid + "'", "name").ToString(); int Charmodel = Convert.ToInt32(DB.GetData("SELECT chartype FROM character WHERE id='" + Ownerid + "'", "chartype")); Writer.DWord(guild); //Guild ID Writer.Text(reader.GetString(1)); //Guildname Writer.Byte(reader.GetByte(2)); //Guildlevel Writer.Text(Charname); //Ownername Writer.DWord(Charmodel); //Owner model Writer.Byte(reader.GetByte(6)); //Guild member count //Get guild details PlayerMgr Guildmembers =Helpers.GetInformation.GetGuildPlayer(guild); //Add clients that are online to union list //Null check if (Guildmembers != null) { foreach (int member in Guildmembers.Character.Network.Guild.Members) { //make sure member isnt 0 if (member != 0) { //Get player details PlayerMgr getmember = Helpers.GetInformation.GetPlayerMainid(member); //Make sure that the player is there if (getmember != null) { //Add client to union list c.Character.Network.Guild.UnionMembers.Add(getmember.Character.Information.CharacterID); //Add to member if (c.Character.Information.CharacterID != getmember.Character.Information.CharacterID) { getmember.Character.Network.Guild.UnionMembers.Add(c.Character.Information.CharacterID); } } } } } } } } return Writer.GetBytes(); }
public static byte[] WriteMessage(string Message) { PacketWriter Writer = new PacketWriter(); Writer.Create(Opcodes.SERVER.SERVER_GATEWAY_LOGIN_RESPONSE); Writer.Byte(3); Writer.Byte(0x0F); Writer.Byte(2); Writer.Text(Message); Writer.Word(0); return Writer.GetBytes(); }
public static byte[] GameMaster(short FlagType, int Player = 0, int NPC_Mob = 0, int DroppedItem = 0, string Text = "") { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GM); Writer.Bool(true); Writer.Word(FlagType); if (FlagType == 4) { // WorldStatus Writer.DWord(Player); // Player Count Writer.DWord(NPC_Mob); // NPC_Mob Writer.DWord(DroppedItem); // DroppedItem } else if (FlagType == 1) { Writer.Text(Text); } return Writer.GetBytes(); }