public static byte[] PrivateMessageCheck(WorldMgr.character c) { DB ms = new DB("SELECT * FROM message WHERE receiver='" + c.Information.Name + "'"); PacketWriter Writer = new PacketWriter(); int count = ms.Count(); Writer.Create(OperationCode.SERVER_PM_MESSAGE); Writer.Byte(1);//Static Writer.Byte(Convert.ToByte(count));//Total count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { string pmfrom = reader.GetString(1); string pmto = reader.GetString(2); string pmmessage = reader.GetString(3); byte pmstatus = reader.GetByte(4); DateTime pmdate = Convert.ToDateTime(reader.GetDateTime(5)); Writer.Text(pmfrom); // Message From Writer.DWord(0x8A070000); // date Writer.DWord(0xC7058401); // date Writer.Byte(pmstatus); // Status (0 = Unread) (1 = Read) } ms.Close(); } return Writer.GetBytes(); }
public void MakeAlias() { try { /////////////////////////////////////////////////////////////////////////////////////////////////// PacketReader Reader = new PacketReader(PacketInformation.buffer); int id = Reader.Int32(); byte type = Reader.Byte(); short nLenght = Reader.Int16(); string name = Reader.String(nLenght); /////////////////////////////////////////////////////////////////////////////////////////////////// Console.WriteLine(name); DB ms = new DB("SELECT * FROM character_jobs WHERE job_alias='" + name + "'"); int checkjob = ms.Count(); /////////////////////////////////////////////////////////////////////////////////////////////////// client.Send(Packet.MakeAlias(name, type)); if (checkjob == 0) { client.Send(Packet.MakeAlias(name, type)); DB.query("UPDATE character_jobs SET job_alias='" + name + "' WHERE character_name='" + Character.Information.Name + "'"); } else if (checkjob >= 0) { client.Send(Packet.MakeAliasError(name, type)); } } catch (Exception ex) { Log.Exception(ex); } }
public void JoinMerc() { try { DB ms = new DB("SELECT * FROM character_jobs WHERE character_name='" + Character.Information.Name + "'"); int checkjob = ms.Count(); if (checkjob == 0) { ///////////////////////////////////////////////////////////////////////////////////// PacketReader Reader = new PacketReader(PacketInformation.buffer); int id = Reader.Int32(); byte type = Reader.Byte(); ///////////////////////////////////////////////////////////////////////////////////// client.Send(Packet.InfoUpdate(1, Character.Information.CharacterID, 0)); client.Send(Packet.JoinMerchant(id, type)); ///////////////////////////////////////////////////////////////////////////////////// DB.query("INSERT INTO character_jobs (character_name, job_type) VALUES ('" + Character.Information.Name + "','2')"); ms.Close(); } else { // Not needed cant join job because excist } } catch (Exception ex) { Log.Exception(ex); } }
///////////////////////////////////////////////////////////////////////////////////// // Honor rank ///////////////////////////////////////////////////////////////////////////////////// public void HonorRank() { ///////////////////////////////////////////////////////////////////////////////////// DB readsql = new DB("SELECT TOP 50 * FROM rank_honor"); int count = readsql.Count(); ///////////////////////////////////////////////////////////////////////////////////// if (count > 0) { client.Send(Packet.HonorRank(Character)); } }
public static ushort LoginUser(string aID, ref string aPass, ref WorldMgr.player aPlayer, bool localConnect) { if (Helpers.Manager.clients.Count >= Helpers.Manager.maxSlots) { return 0; // crowded } DB ms = new DB("SELECT * FROM users WHERE id = '" + aID + "'"); if (ms.Count() == 0) { ms.Close(); return 1; } ms = new DB("SELECT * FROM users WHERE id = '" + aID + "' AND password='******'"); if (ms.Count() == 0) { ms.Close(); return 5; } using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { if (reader.GetString(1).ToLower() == aID.ToLower()) // id { if (reader.GetByte(3) == 1) // online { ms.Close(); return 2; // already online } if (reader.GetInt32(5) == 1) // banned { aPass = reader.GetString(4); ms.Close(); return 3; // banned } if (aPlayer == null && localConnect) DB.query("UPDATE users SET online=1 WHERE userid='" + reader.GetInt32(0) + "'"); aPlayer = new WorldMgr.player(); aPlayer.AccountName = aID; aPlayer.Password = aPass; // Nukei: ?? whats the reason for saving password in memory ? aPlayer.ID = reader.GetInt32(0); aPlayer.pGold = reader.GetInt64(7); aPlayer.Silk = reader.GetInt32(6); aPlayer.SilkPrem = reader.GetInt32(9); aPlayer.wSlots = reader.GetByte(11); ms.Close(); return 4; } } } ms.Close(); return 6; // Bilinmeyen geri dönüş:Özel bir durum oluşmadı. (Mecburi Gönderim) }
public static byte[] OpenWarehouse2(byte storageslots, WorldMgr.player c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_OPEN_WAREPROB); Writer.Byte(storageslots); DB ms = new DB("SELECT * FROM char_items WHERE storageacc='" + c.ID + "' AND storagetype='1'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9),reader.GetInt32(30)); } ms.Close(); return Writer.GetBytes(); }
public static byte[] HonorRank(WorldMgr.character c) { DB ms = new DB("SELECT * FROM rank_honor"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); Writer.Create(OperationCode.SERVER_HONOR_RANK); Writer.Byte(1); int i = 0; Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { byte rankicon = reader.GetByte(1); string rankname = reader.GetString(2); byte ranklevel = reader.GetByte(3); byte ranklevelc = reader.GetByte(4); int graduatesc = reader.GetInt32(5); int rankposc = reader.GetInt32(6); Writer.DWord(i + 1); Writer.Byte(rankicon); Writer.Text(rankname); Writer.Byte(ranklevel); Writer.Byte(ranklevelc); Writer.DWord(graduatesc); //If player has no guild, we write a 0 word value if (c.Network.Guild.Name == null) { Writer.Word(0); } //If player has a guild we write the guild name. else { Writer.Text(c.Network.Guild.Name); } i++; } ms.Close(); } return Writer.GetBytes(); }
/////////////////////////////////////////////////////////////////////////// // Grab pet information packet /////////////////////////////////////////////////////////////////////////// public static byte[] Pet_Information_grab(CLGameServer.WorldMgr.pet_obj o, byte slot) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PET_INFORMATION); try { ////////////////////////////////////////////////////////////////////////////////////// // Grabpet structure ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.UniqueID); //Unique ID Writer.DWord(o.Model); //Pet Model Writer.DWord(0x00006D); //Settings Writer.DWord(0x00006D); //Settings Writer.DWord(0x000047); //Settings 0x47 grab pet active 0 disabled if (o.Petname != "No name") //############### Writer.Text(o.Petname); // Name region else // Writer.Word(0); //############### Writer.Byte(o.Slots); //Slots count inventory pet ////////////////////////////////////////////////////////////////////////////////////// // Grabpet item inventory ////////////////////////////////////////////////////////////////////////////////////// DB ms = new DB("SELECT * FROM char_items WHERE owner='" + o.OwnerID + "' AND pet_storage_id='" + o.UniqueID + "'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30)); } ms.Close(); ////////////////////////////////////////////////////////////////////////////////////// // Other ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.OwnerID); //Character ID Writer.Byte(slot); //Slot location of the pet ////////////////////////////////////////////////////////////////////////////////////// } catch (Exception ex) { Log.Exception(ex); } return Writer.GetBytes(); }
public static byte[] GuildStorageData(WorldMgr.character c) { DB getstorage = new DB("SELECT * FROM char_items WHERE guild_storage_id='" + c.Network.Guild.Guildid + "' AND storagetype='3'"); int itemcount = getstorage.Count(); PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GUILD_STORAGE3); Writer.Byte(c.Network.Guild.StorageSlots); Writer.Byte(itemcount); if (itemcount != 0) { using (System.Data.SqlClient.SqlDataReader reader = getstorage.Read()) { while (reader.Read()) { Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30)); } } } getstorage.Close(); return Writer.GetBytes(); }
public static void PrivateItemPacket(PacketWriter Writer, int id, byte max, byte avatar, bool mspawn) { try { List<byte> slots = new List<byte>(); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + id + "' AND slot >= '0' AND slot <= '" + max + "' AND inavatar='" + avatar + "' AND storagetype='0' AND quantity='1'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { int count = ms.Count(); Writer.Byte(count); while (reader.Read()) { byte slot = reader.GetByte(5); byte plusvalue = reader.GetByte(4); int itemid = reader.GetInt32(2); if (itemid != 0) { if (!slots.Exists(delegate (byte bk) { return bk == slot; })) { slots.Add(slot); } Writer.DWord(itemid); Writer.Byte(plusvalue); } } } ms.Close(); } catch (Exception ex) { Log.Exception(ex); } }
public static byte[] RankListsActivityHunter() { DB ms = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); int i = 0; Writer.Create(OperationCode.SERVER_RANK_LISTS); Writer.Byte(1); Writer.Byte(1); Writer.Byte(0); Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { for (i = 0; i < countinfo; ) { while (reader.Read()) { byte rank = reader.GetByte(2); string name = reader.GetString(3); byte level = reader.GetByte(4); int exp = reader.GetInt32(5); byte title = reader.GetByte(6); Writer.Byte(rank); Writer.Text(name); Writer.Byte(level); Writer.DWord(exp); Writer.Byte(title); i++; } } ms.Close(); } return Writer.GetBytes(); }
public void LoadPlayerGuildInfo(bool logon) { try { DB ms = new DB("SELECT * FROM guild_members WHERE guild_member_id='" + Character.Information.CharacterID + "'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { Character.Network.Guild.Guildid = reader.GetInt32(1); Character.Network.Guild.GrantName = reader.GetString(5); Character.Network.Guild.FWrank = reader.GetByte(6); Character.Network.Guild.DonateGP = reader.GetInt32(4); Character.Network.Guild.LastDonate = Character.Network.Guild.DonateGP; Character.Network.Guild.joinRight = (reader.GetByte(7) == 1); Character.Network.Guild.withdrawRight = (reader.GetByte(8) == 1); Character.Network.Guild.unionRight = (reader.GetByte(9) == 1); Character.Network.Guild.guildstorageRight = (reader.GetByte(10) == 1); Character.Network.Guild.noticeeditRight = (reader.GetByte(11) == 1); } } ms = new DB("SELECT * FROM guild WHERE id='" + Character.Network.Guild.Guildid + "'"); using (System.Data.SqlClient.SqlDataReader reader2 = ms.Read()) { while (reader2.Read()) { Character.Network.Guild.Name = reader2.GetString(1); Character.Network.Guild.Level = reader2.GetByte(2); Character.Network.Guild.PointsTotal = reader2.GetInt32(3); Character.Network.Guild.NewsTitle = reader2.GetString(4); Character.Network.Guild.NewsMessage = reader2.GetString(5); Character.Network.Guild.StorageSlots = reader2.GetInt32(7); Character.Network.Guild.Wargold = reader2.GetInt32(8); Character.Network.Guild.StorageGold = reader2.GetInt64(11); Character.Network.Guild.GuildOwner = reader2.GetInt32(9); } } ms = new DB("SELECT * FROM guild_members WHERE guild_id='" + Character.Network.Guild.Guildid + "'"); Character.Network.Guild.TotalMembers = Convert.ToByte(ms.Count()); ms.Close(); //Set max players allowed in guild switch (Character.Network.Guild.Level) { case 1: Character.Network.Guild.MaxMembers = 20; break; case 2: Character.Network.Guild.MaxMembers = 25; break; case 3: Character.Network.Guild.MaxMembers = 30; break; case 4: Character.Network.Guild.MaxMembers = 35; break; case 5: Character.Network.Guild.MaxMembers = 50; break; } //Only load on player login if (logon) { LoadGuildMembers(); } } catch (Exception ex) { Console.WriteLine("LoadPlayerGuildInfo error {0}", ex); } }
void Player_Wait_CallBack(object e) { try { if (Character.Information.Quit) { //############################################## // checks before logout //############################################## if (Character.Position.Walking) { Character.Position.RecordedTime = 0; Timer.Movement.Dispose(); Timer.Movement = null; } //############################################## // checks before logout //############################################## if (Character.Information.CheckParty) { LeaveParty(); } //############################################## // checks before logout //############################################## if (Character.Network.Guild.Guildid != 0) { Character.Information.Online = 0; //Send packets to network and spawned players foreach (int member in Character.Network.Guild.Members) { //Make sure the member is there if (member != 0) { //We dont send this info to the invited user. if (member != Character.Information.CharacterID) { //If the user is not the newly invited member get player info PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member); //Send guild update packet if (tomember != null) { tomember.client.Send(Packet.GuildUpdate(Character, 6, Character.Information.CharacterID, 0,0)); } } } } Character.Network.Guild.Members.Remove(Character.Information.CharacterID); Character.Network.Guild.MembersClient.Remove(client); } //############################################## // checks before logout //############################################## if (Character.Transport.Right) Character.Transport.Horse.DeSpawnMe(); if (Character.Grabpet.Active) UnSummonPetLogoff(Character.Grabpet.Details.UniqueID); if (Character.Attackpet.Active) UnSummonPetLogoff(Character.Attackpet.Details.UniqueID); if (Character.Network.Exchange.Window) Exchange_Close(); //############################################## // checks before logout //############################################## DB ms = new DB("SELECT * FROM friends WHERE owner='" + Character.Information.CharacterID + "'"); int count = ms.Count(); if (count >= 0) { using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { int getid = reader.GetInt32(2); PlayerMgr sys = Helpers.GetInformation.GetPlayerid(getid); if (sys != null) { sys.client.Send(Packet.FriendData(Character.Information.CharacterID, 4, Character.Information.Name, Character, true)); } } } } //############################################## // Send packet leave game //############################################## client.Send(Packet.EndLeaveGame()); //############################################## // Updated database //############################################## DB.query("UPDATE character SET online='0' WHERE id='" + Character.Information.CharacterID + "'"); //############################################## // Remove all remaining parts //############################################## BuffAllClose(); DeSpawnMe(); SavePlayerPosition(); SavePlayerInfo(); client.Close(); Character.Dispose(); Dispose(); Character.InGame = false; Disconnect("normal"); } Timer.Logout.Dispose(); } catch (Exception ex) { Log.Exception("Logout error: ", ex); } }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Private Message Send /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void PrivateMessageSend() { try { ///////////////////////////////////////////////////////////////////////////////////// PacketReader Reader = new PacketReader(PacketInformation.buffer); ///////////////////////////////////////////////////////////////////////////////////// short touser = Reader.Int16(); string tousername = Reader.String(touser); short messagel = Reader.Int16(); string message = Reader.String(messagel); Reader.Close(); ///////////////////////////////////////////////////////////////////////////////////// int count = DB.GetRowsCount("SELECT * FROM character WHERE name='" + tousername + "'"); int charid = Convert.ToInt32(Convert.ToInt32(DB.GetData("SELECT id FROM character WHERE name='" + tousername + "'", "id"))); ///////////////////////////////////////////////////////////////////////////////////// if (count == 0)//Check username { client.Send(Packet.PrivateMessageMsg(1)); return; } if (count > 0)//Excisting username { DB ms = new DB("SELECT * FROM message WHERE receiver='" + tousername + "' ORDER BY idinfo DESC"); int msgcount = ms.Count(); PlayerMgr sys = Helpers.GetInformation.GetPlayerMainid(charid); if (msgcount == 0) { DB.query("INSERT INTO message (sender, receiver, message, status, time, idinfo) VALUES ('" + Character.Information.Name + "','" + tousername + "','" + message + "','0','10/10/2010 12:00:00 AM','0')"); client.Send(Packet.PrivateMessageMsg(2)); sys.Send(Packet.FriendData(sys.Character.Information.UniqueID, 5, tousername, Character, false)); } if (msgcount > 0) { int messagenewid = msgcount + 1; DB.query("INSERT INTO message (sender, receiver, message, status, time, idinfo) VALUES ('" + Character.Information.Name + "','" + tousername + "','" + message + "','0','10/10/2010 12:00:00 AM','" + Convert.ToByte(messagenewid) + "')"); client.Send(Packet.PrivateMessageMsg(2)); sys.Send(Packet.FriendData(sys.Character.Information.UniqueID, 5, tousername, Character, false)); } } } catch (Exception ex) { Log.Exception(ex); } }
public static byte[] SendFriendList(byte count, WorldMgr.character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_SEND_FRIEND_LIST); //Groups DB ms = new DB("SELECT * FROM friends_groups WHERE playerid='"+ c.Information.CharacterID +"'"); int groupcount = ms.Count(); groupcount = groupcount + 1; Writer.Byte((byte)groupcount); Writer.Word(0); Writer.Text("NonClassified"); int groupid = 0; using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { string groupname = reader.GetString(2); groupid = groupid +1; Writer.Word((short)groupid); Writer.Text(groupname); } } //Friends Writer.Byte(count); ms = new DB("SELECT * FROM friends WHERE owner='"+ c.Information.CharacterID +"'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { int model = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "chartype")); int status = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "Online")); int charid = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "id")); string charname = DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "name"); string groupname = reader.GetString(4); Writer.DWord(charid); // Friend CharID Writer.Text(charname); // Friend Name Writer.DWord(model); // Friend Model Type if (groupname == "none") Writer.Word(0); else Writer.Word(groupid); if (status != 0) { Writer.Byte(0); // Friend is online } else { Writer.Byte(1); // Inverted, Friend is offline } } reader.Close(); } ms.Close(); return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Character listening packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] CharacterListing(string name) { DB ms = new DB("SELECT TOP 4 * FROM character WHERE account='" + name + "'"); PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_CHARACTERSCREEN); // Select opcode Writer.Byte(2); // Static byte 2 Writer.Byte(1); // Static byte 1 Writer.Byte(ms.Count()); // Byte WorldMgr.character count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { Writer.DWord(reader.GetInt32(3)); // DWord Skin Model Writer.Text(reader.GetString(2)); // String Name Writer.Byte(reader.GetByte(4)); // Byte Skin Volume Writer.Byte(reader.GetByte(5)); // Byte Level Writer.LWord(reader.GetInt64(12)); // Long Experience Writer.Word(reader.GetInt16(6)); // Word STR Writer.Word(reader.GetInt16(7)); // Word INT Writer.Word(reader.GetInt16(8)); // Attribute points Writer.DWord(reader.GetInt32(9)); // HP Writer.DWord(reader.GetInt32(10)); // MP TimeSpan ts = Convert.ToDateTime(reader.GetDateTime(43)) - DateTime.Now; double time = ts.TotalMinutes; if (Math.Round(time) > 0) { Writer.Byte(1); Writer.DWord(Math.Round(time)); } else { Writer.Byte(0); } if (Math.Round(time) < 0 && DateTime.Now != reader.GetDateTime(43)) { DB.query("UPDATE character SET deleted='1' Where id='" + reader.GetInt32(0) + "'"); } Writer.Word(0); Writer.Byte(0); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 8, 0,false); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 5, 1,false); } //Jobtype information byte jobinfo = Convert.ToByte(DB.GetData("SELECT * FROM users WHERE id='"+ name +"'", "jobtype")); Writer.Byte(jobinfo); } ms.Close(); return Writer.GetBytes(); }
public static byte[] CharacterDataLoad(WorldMgr.character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PLAYERDATA); /////////////////////////////////////////////////////// Character basic info #region Basic info Writer.DWord(c.Ids.GetLoginID); Writer.DWord(c.Information.Model); Writer.Byte(c.Information.Volume); Writer.Byte(c.Information.Level); Writer.Byte(c.Information.Level); Writer.LWord(c.Information.XP); Writer.DWord(c.Information.SpBar); Writer.LWord(c.Information.Gold); Writer.DWord(c.Information.SkillPoint); Writer.Word(c.Information.Attributes); Writer.Byte(c.Information.BerserkBar); Writer.DWord(988); Writer.DWord(c.Stat.SecondHp); Writer.DWord(c.Stat.SecondMP); Writer.Bool(c.Information.Level < 20 ? true : false); #endregion /////////////////////////////////////////////////////// Character Player Kill Info #region Pk information //DB perfection reading with multiple data adapters... while this one is open i can still read anything else from the database //With no speed reduction... DB checkpk = new DB("SELECT * FROM character WHERE name ='" + c.Information.Name + "'"); using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read()) { while (getinfo.Read()) { byte dailypk = getinfo.GetByte(48); byte pklevel = getinfo.GetByte(49); byte murderlevel = getinfo.GetByte(50); Writer.Byte(dailypk); Writer.Word(pklevel); Writer.DWord(murderlevel); if (murderlevel != 0) c.Information.Murderer = true; } } #endregion /////////////////////////////////////////////////////// Character Title #region Title Writer.Byte(c.Information.Title); #endregion /////////////////////////////////////////////////////// Character Pvpstate #region Pvp Writer.Byte(c.Information.Pvpstate); if (c.Information.Pvpstate > 0) c.Information.PvP = true; #endregion /////////////////////////////////////////////////////// Character Items #region Item Writer.Byte(c.Information.Slots); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { short amount = msreader.GetInt16(6); if (amount < 1) amount = 1; DB.query("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'"); if (msreader.GetByte(5) == 6) c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2)); if (msreader.GetByte(5) == 7) { c.Information.Item.sID = msreader.GetInt32(2); c.Information.Item.sAmount = msreader.GetInt16(6); } Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7),msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30)); } } ms.Close(); //Avatar Writer.Byte(5); ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9),msreader.GetInt32(30)); } } ms.Close(); Writer.Byte(0); // job mastery Writer.Byte(0x0B); Writer.Byte(0); Writer.Byte(0); #endregion /////////////////////////////////////////////////////// Mastery #region Mastery if (c.Information.Model <= 12000) { for (byte i = 1; i <= 7; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } else { if (c.Information.Model >= 14000) { for (byte i = 1; i < 7; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } } #endregion /////////////////////////////////////////////////////// Skills #region Skill Writer.Byte(2); Writer.Byte(0); for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Skill[i]); Writer.Byte(1); } Writer.Byte(2); #endregion /////////////////////////////////////////////////////// Quests #region Quest Writer.Word(1); // how many Quest ids completed/aborted Writer.DWord(1);// Quest id Writer.Byte(0);//number of Quests that are live #endregion Writer.Byte(0);//? for now /////////////////////////////////////////////////////// Talisman #region Talisman Writer.DWord(1);//new Writer.DWord(1);//new Writer.DWord(0);//? for now Writer.DWord(0x0C);//new #endregion /////////////////////////////////////////////////////// Position + id + speed #region Character id / Position / Speed Writer.DWord(c.Information.UniqueID); Writer.Byte(c.Position.xSec); Writer.Byte(c.Position.ySec); if (!FileDB.CheckCave(c.Position.xSec, c.Position.ySec)) { Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec)); Writer.Float(c.Position.z); Writer.Float(Formule.packety(c.Position.y, c.Position.ySec)); } else { Writer.Float(Formule.cavepacketx(c.Position.x));// Added for cave Coords Writer.Float(c.Position.z); Writer.Float(Formule.cavepackety(c.Position.y));// Added for cave Coords } Writer.Word(0); // Angle Writer.Byte(0); Writer.Byte(1); Writer.Byte(0); Writer.Word(0); // Angle Writer.Word(0); Writer.Byte(0); Writer.Bool(false); //berserk Writer.Byte(0);//new ? Writer.Float(c.Speed.WalkSpeed); Writer.Float(c.Speed.RunSpeed); Writer.Float(c.Speed.BerserkSpeed); #endregion /////////////////////////////////////////////////////// Premium Tickets #region Premium ticket Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W #endregion /////////////////////////////////////////////////////// GM Check + Name #region GM Check + Name Writer.Text(c.Information.Name); #endregion /////////////////////////////////////////////////////// Character jobs #region Character Job / hunter thief trader ( old job things ) //Writer info with job name when on job /*if (c.Job.state == 1 && c.Job.Jobname != "0") { Writer.Text(c.Job.Jobname); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write basic info noname if (c.Job.Jobname == "0") { Writer.Word(0); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write no info else { Writer.Word(0); Writer.Byte(0); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); }*/ #endregion #region New job system if (c.Job.state == 1) { Writer.Text(c.Job.Jobname); Writer.Byte(1); Writer.Byte(c.Job.level);//Level job Writer.Byte(c.Information.Level);//Level char Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } else { Writer.Word(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(2); // job type Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } #endregion /////////////////////////////////////////////////////// Pvp / Pk State #region Pvp / Pk State if (c.Information.Pvpstate == 1 || c.Information.Murderer) { Writer.Byte(0x22); } else if (c.Information.Pvpstate == 0 || !c.Information.Murderer) { Writer.Byte(0xFF); } #endregion /////////////////////////////////////////////////////// Guide Data #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000 for (int i = 0; i < 8; ++i)//Main Guide Packet Info { Writer.Byte(c.Guideinfo.G1[i]);//Reads From Int Array } #endregion /////////////////////////////////////////////////////// Account / Gm Check #region Account ID + Gm Check Writer.DWord(c.Account.ID); Writer.Byte(c.Information.GM); #endregion /////////////////////////////////////////////////////// Quickbar + Autopotion #region Bar information Writer.Byte(7); PlayerQuickBar(Writer, c.Information.CharacterID); PlayerAutoPot(Writer, c.Information.CharacterID); #endregion /////////////////////////////////////////////////////// Academy #region Academy Writer.Byte(0); // number of player in academy /* // if we have players there Writer.Byte(1); Writer.Text("asd"); */ Writer.Byte(0);//added byte today for 1.310 Writer.Byte(0); Writer.Word(1); Writer.Word(1); Writer.Byte(0); Writer.Byte(1); #endregion return Writer.GetBytes(); }
public void PlayerDataLoad() { //Wrap our function inside a catcher try { ////////////////////////////////////////////////////////////////////////////////////// // Load Character Data ////////////////////////////////////////////////////////////////////////////////////// #region Character Data //If Character is null we return if (Character == null) return; //Set new sql query for character information DB ms = new DB("SELECT * FROM character WHERE name='" + Character.Information.Name + "'"); //Open new sql data reader using (SqlDataReader reader = ms.Read()) { //While our reader is reading the information while (reader.Read()) { // Character id information Character.Information.CharacterID = reader.GetInt32(0); Character.Account.ID = Player.ID; // Character model information Character.Information.Model = reader.GetInt32(3); Character.Information.Race = ObjData.Manager.ObjectBase[Character.Information.Model].Race; Character.Information.Volume = reader.GetByte(4); // Character base stats Character.Information.Level = reader.GetByte(5); Character.Stat.Strength = reader.GetInt16(6); Character.Stat.Intelligence = reader.GetInt16(7); Character.Information.Attributes = reader.GetInt16(8); Character.Stat.Hp = reader.GetInt32(9); Character.Stat.Mp = reader.GetInt32(10); // Character gold information Character.Information.Gold = reader.GetInt64(11); // Character Points Character.Information.XP = reader.GetInt64(12); Character.Information.SpBar = reader.GetInt32(13); Character.Information.SkillPoint = reader.GetInt32(14); // Character GM information Character.Information.GM = reader.GetByte(15); // Character Location Character.Position.xSec = reader.GetByte(16); Character.Position.ySec = reader.GetByte(17); Character.Position.x = reader.GetInt32(19); Character.Position.y = reader.GetInt32(20); Character.Position.z = reader.GetInt32(21); Character.Information.Place = reader.GetByte(40); // Character Main Stats Character.Stat.SecondHp = reader.GetInt32(22); Character.Stat.SecondMP = reader.GetInt32(23); Character.Stat.MinPhyAttack = reader.GetInt32(24); Character.Stat.MaxPhyAttack = reader.GetInt32(25); Character.Stat.MinMagAttack = reader.GetInt32(26); Character.Stat.MaxMagAttack = reader.GetInt32(27); Character.Stat.PhyDef = reader.GetInt16(28); Character.Stat.MagDef = reader.GetInt16(29); Character.Stat.Hit = reader.GetInt16(30); Character.Stat.Parry = reader.GetInt16(31); Character.Speed.WalkSpeed = reader.GetInt32(33); Character.Speed.RunSpeed = reader.GetInt32(34); Character.Speed.BerserkSpeed = reader.GetInt32(35); Character.Information.BerserkBar = reader.GetByte(36); Character.Stat.mag_Absorb = reader.GetInt16(38); Character.Stat.phy_Absorb = reader.GetInt16(39); // Character Other information Character.Information.Pvpstate = reader.GetByte(45); Character.Account.StorageGold = Player.pGold; Character.Account.StorageSlots = Player.wSlots; Character.Information.ExpandedStorage = reader.GetByte(53); Character.Information.Slots = reader.GetInt32(44); Character.Information.Title = reader.GetByte(41); Character.Information.Online = reader.GetInt32(47); Character.Information.StallModel = reader.GetInt32(52); // Character Guide Info Character.Guideinfo.G1 = new int[8];//Main Int Array Fro Guide Packet Character.Guideinfo.Gchk = new int[8];//Main Guide Check Packet Array //Read guide information string Guideread = reader.GetString(51); int t = 0; for (int g = 0; g < 8; ++g) { Character.Guideinfo.G1[g] = int.Parse(Guideread.Substring(t, 2), System.Globalization.NumberStyles.HexNumber, null); t = t + 2; } for (int gc = 0; gc < 8; ++gc) { Character.Guideinfo.Gchk[gc] = 0; } } } //Close our sql data reader ms.Close(); #endregion ////////////////////////////////////////////////////////////////////////////////////// // Set Skill And Mastery Information Max ////////////////////////////////////////////////////////////////////////////////////// #region Set Skill / Mastery Character.Stat.Skill.Mastery = new int[8]; Character.Stat.Skill.Mastery_Level = new byte[8]; Character.Stat.Skill.Skill = new int[20000]; #endregion ////////////////////////////////////////////////////////////////////////////////////// // Load Mastery Data ////////////////////////////////////////////////////////////////////////////////////// #region Load Mastery Data //New sql query to get mastery information ms = new DB("SELECT * FROM mastery WHERE owner='" + Character.Information.CharacterID + "'"); //Open new sql data reader using (SqlDataReader reader = ms.Read()) { //Set byte to 1 default byte c = 1; //While sql data reader is reading while (reader.Read()) { //We add the mastery information and level Character.Stat.Skill.Mastery[c] = reader.GetInt32(1); Character.Stat.Skill.Mastery_Level[c] = reader.GetByte(2); c++; } } //Close our sql data reader ms.Close(); #endregion ////////////////////////////////////////////////////////////////////////////////////// // Load Skill Data ////////////////////////////////////////////////////////////////////////////////////// #region Load Skill Data //Create new query to get skill data ms = new DB("SELECT * FROM saved_skills WHERE owner='" + Character.Information.CharacterID + "'"); //Get skill count from reader using (SqlDataReader reader = ms.Read()) Character.Stat.Skill.AmountSkill = ms.Count(); //Set default i to 1 int i = 1; //Open new sql data reder using (SqlDataReader reader = ms.Read()) { //While the reader is reading while (reader.Read()) { //Add the skill id Character.Stat.Skill.Skill[i] = reader.GetInt32(2); i++; } } //Close the sql data reader ms.Close(); #endregion ////////////////////////////////////////////////////////////////////////////////////// // Load Remaining information ////////////////////////////////////////////////////////////////////////////////////// #region Load Remaining Data //Update x / y UpdateXY(); //If character's current hp is lower then 1 if (Character.Stat.SecondHp < 1) { //Reset player location to return point, and fill the hp half of the max. Character.Stat.SecondHp = (Character.Stat.Hp / 2); Teleport_UpdateXYZ(Character.Information.Place); } //Set balande for player SetBalance(); //Check our file information CheckFile(); //Set stats for player SetStat(); #endregion } catch (Exception ex) { Log.Exception(ex); } }
public void LoginScreen() { //Wrap our function inside a catcher try { //Open our packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); string name = Reader.Text(); Reader.Close(); //Anti hack checking sql query DB ms = new DB("SELECT name FROM character WHERE account='" + Player.AccountName + "' AND name='" + name + "'"); //Check if the player account and character belongs together (count row). int checkinfo = ms.Count(); //If there's no result if (checkinfo == 0) { //Disconnect the user if hack attempt client.Disconnect(client.clientSocket); return; } //If there's a result we continue loading else { //Create new character definition details Character = new WorldMgr.character(); //Set character name Character.Information.Name = name; //Set player id Character.Account.ID = Player.ID; //Load player data PlayerDataLoad(); Character.Ids = new GenerateUniqueID(Character.Information.CharacterID, GenerateUniqueID.IDS.Player); Character.Information.UniqueID = Character.Ids.GetUniqueID; //Load job data LoadJobData(); //Check same character checkSameChar(name, Character.Information.UniqueID); //Check character stats CheckCharStats(Character); //Add new cient lock (Helpers.Manager.clients) { Helpers.Manager.clients.Add(this); } //Send packets required client.Send(Packet.LoginScreen()); client.Send(Packet.StartPlayerLoad()); client.Send(Packet.CharacterDataLoad(Character)); client.Send(Packet.EndPlayerLoad()); client.Send(Packet.PlayerUnknowPack(Character.Information.UniqueID)); //client.Send(Packet.UnknownPacket()); //need to research this packet. //Update online status DB.query("UPDATE character SET online='1' WHERE id='" + Character.Information.CharacterID + "'"); //Update server information Brain.ServerMgr.UpdateServerInfo(); //Open our timer OpenTimer(); Character.InitializeCharacter(); //Load blue data LoadBlues(Character); #region equipped items List<ObjData.slotItem> EquipedItems = new List<ObjData.slotItem>(); //For each equiped item add for (byte q = 0; q < 13; q++) { EquipedItems.Add(GetItem((uint)Character.Information.CharacterID, q, 0)); } /* //Load default values for resistance #region Load Resistance default values Character.Blues.Luck = 100; Character.Blues.Resist_All = 100; Character.Blues.Resist_Burn = 100; Character.Blues.Resist_CSMP = 100; Character.Blues.Resist_Disease = 100; Character.Blues.Resist_Eshock = 100; Character.Blues.Resist_Fear = 100; Character.Blues.Resist_Frostbite = 100; Character.Blues.Resist_Poison = 100; Character.Blues.Resist_Sleep = 100; Character.Blues.Resist_Stun = 100; Character.Blues.Resist_Zombie = 100; Character.Blues.MonsterIgnorance = 100; Character.Blues.UniqueDMGInc = 100; #endregion */ //Load blues for each item foreach (ObjData.slotItem sitem in EquipedItems) { if (ObjData.Manager.ItemBlue.ContainsKey(sitem.dbID)) { LoadBluesid(sitem.dbID); if (ObjData.Manager.ItemBlue[sitem.dbID].totalblue != 0) AddRemoveBlues(this, sitem, true); } } #endregion } } catch (Exception ex) { Log.Exception(ex); } }
void GetFriendsList() { //Wrap our function inside a catcher try { //Set new sql query to get friend information DB ms = new DB("SELECT * FROM friends WHERE owner='" + Character.Information.CharacterID + "'"); //Count our friends int count = ms.Count(); //If we have a friend in the list if (count > 0) { //Send our packet client.Send(Packet.SendFriendList(Convert.ToByte(count), Character)); //Open new sql data reader using (SqlDataReader reader = ms.Read()) { //While our sql data reader is reading while (reader.Read()) { //Get player id information of friend int getid = reader.GetInt32(2); //Get detailed information for our friend PlayerMgr sys = Helpers.GetInformation.GetPlayerid(getid); //If the character is online if (sys != null) { //We send online state change packet sys.client.Send(Packet.FriendData(Character.Information.CharacterID, 4, Character.Information.Name, Character, false)); } } } //Close our sql reader ms.Close(); } } catch (Exception ex) { Log.Exception(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Arrow Item Check ///////////////////////////////////////////////////////////////////////////////// bool ItemCheckArrow() { #region Check Arrow DB ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='62' AND storagetype='0'"); if (ms.Count() == 0) { ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='3823' AND storagetype='0'"); } else if (ms.Count() == 0) { ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='10302' AND storagetype='0'"); } else if (ms.Count() == 0) { ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='10487' AND storagetype='0'"); } if (ms.Count() == 0) return false; else { ObjData.slotItem items = null; using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) items = ConvertToItem(reader.GetInt32(2), reader.GetByte(5), reader.GetInt16(6), 1); } ms.Close(); DB.query("UPDATE char_items SET itemnumber='item" + 7 + "',slot='" + 7 + "' WHERE itemnumber='" + "item" + items.Slot + "' AND owner='" + Character.Information.CharacterID + "' AND itemid='" + items.ID + "'"); client.Send(Packet.MoveItem(0, items.Slot, 7, items.Amount, 0, "MOVE_INSIDE_INVENTORY")); Character.Information.Item.sAmount = items.Amount; Character.Information.Item.sID = items.ID; ; return true; } #endregion }
void LoadGrabPet() { //Wrap our function inside a catcher try { //Query check DB ms = new DB("SELECT * FROM pets WHERE playerid='" + Character.Information.CharacterID + "' AND pet_active='1'"); //Get active pet count int checkactive = ms.Count(); //If the player has an active grabpet if (checkactive > 0) { //Set new pet object WorldMgr.pet_obj o = new WorldMgr.pet_obj(); //Create new data reader for DB using (SqlDataReader reader = ms.Read()) { //While the sql data reader is reading while (reader.Read()) { //Get pet location inside the player inventory string slot = reader.GetString(12); //Check our slot inside the database int slotcheck = Convert.ToInt32(DB.GetData("SELECT * FROM char_items WHERE itemnumber='" + slot + "' AND owner='" + Character.Information.CharacterID + "' AND storagetype='0'", "slot")); //Set slot item information (item). ObjData.slotItem item = GetItem((uint)Character.Information.CharacterID, Convert.ToByte(slotcheck), 0); //Set model information of the pet int model = ObjData.item_database.GetItem(ObjData.Manager.ItemBase[item.ID].ObjectName); //Set id for the pet (First database value is always unique). Character.Grabpet.Grabpetid = item.dbID; //Set unique id o.UniqueID = Character.Grabpet.Grabpetid; //Pet object model o.Model = model; //Spawning location of the pet o.x = Character.Position.x + Rnd.Next(1, 3); o.z = Character.Position.z; o.y = Character.Position.y + Rnd.Next(1, 3); o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; //Owner id information o.OwnerID = Character.Information.CharacterID; //Owner name information o.OwnerName = Character.Information.Name; //Set walking state o.Walking = Character.Position.Walking; //Set petname o.Petname = reader.GetString(3); //Set our switch case o.Named = 2; //Set speed of pet (Need to check speed on official). o.Run = Character.Speed.RunSpeed - 3; o.Walk = Character.Speed.WalkSpeed - 3; o.Zerk = Character.Speed.BerserkSpeed - 3; //Set grabpet as active so there cant be double spawns Character.Grabpet.Active = true; //Set object information to true o.Information = true; //Spawn the pet Helpers.Manager.HelperObject.Add(o); //Set global information for the pet Character.Grabpet.Details = o; //Send the visual packet for details of the pet management client.Send(Packet.Pet_Information_grab(o, Convert.ToByte(slotcheck))); //Spawn o.SpawnMe(); //Update state into database DB.query("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'"); } //Close sql reader ms.Close(); } //Set state Character.Grabpet.Active = true; } } catch (Exception ex) { Log.Exception(ex); } }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Job Ranks /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void RankList() { try { PacketReader Reader = new PacketReader(PacketInformation.buffer); ///////////////////////////////////////////////////////////////////////////////////// int Notneeded = Reader.Int32(); byte Type = Reader.Byte(); byte Choice = Reader.Byte(); ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader ///////////////////////////////////////////////////////////////////////////////////// if (Type == 1) { ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader Merchant Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='1'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityTrader()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader Weekly Donation ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='1'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateTrader()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief ///////////////////////////////////////////////////////////////////////////////////// else if (Type == 3) { ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityThief()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief Weekly Donation ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='2'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateThief()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter ///////////////////////////////////////////////////////////////////////////////////// else if (Type == 2) //Type 2 = Hunter { ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='2'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityHunter()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter Weekly Contribution ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='3'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateHunter()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } } } catch (Exception ex) { Log.Exception(ex); } }
void LoadTicket(WorldMgr.character c) { //We wrap our function inside a catcher try { //First we get our data from the database. DB ms = new DB("SELECT * FROM character_tickets WHERE owner ='" + c.Information.CharacterID + "' AND active='1'"); //Check if we have a active ticket int CheckActive = ms.Count(); //Now if we have one active we continue if (CheckActive == 1) { //Open new sql data reader using (SqlDataReader reader = ms.Read()) { //While sql data reader is reading while (reader.Read()) { //Set our ticket to active so they cannot use double premium tickets Character.Premium.Active = true; //We can use Character.Information.CharacterID but on safe side we read from db to make sure. Character.Premium.OwnerID = reader.GetInt32(1); //Get the id information to calculate the % gaining and type etc etc.. Character.Premium.TicketItemID = reader.GetInt32(2); //Get unique id (incase we need it). Character.Premium.TicketID = reader.GetInt32(0); //Get the start time of the ticket Character.Premium.StartTime = reader.GetDateTime(3); } } //Close our data reader ms.Close(); //Calculate remaining time left. TimeSpan Timecheck = Convert.ToDateTime(Character.Premium.StartTime) - DateTime.Now; double TimeRemaining = Timecheck.TotalMinutes; //Finally we send our packet to the user (Icon). client.Send(Packet.PremiumTicketData(Character.Premium.TicketItemID, Convert.ToInt32(TimeRemaining))); } } catch (Exception ex) { Log.Exception(ex); } }