/// <summary>
        /// Initialize the compatible game versions dialog
        /// </summary>
        /// <param name="inst">Game instance</param>
        /// <param name="centerScreen">true to center the dialog on the screen, false to center on the parent</param>
        public CompatibleGameVersionsDialog(GameInstance inst, bool centerScreen)
        {
            this._inst = inst;
            InitializeComponent();

            if (centerScreen)
            {
                StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            }

            List <GameVersion> compatibleVersions = inst.GetCompatibleVersions();

            GameVersionLabel.Text  = inst.Version()?.ToString() ?? Properties.Resources.CompatibleGameVersionsDialogNone;
            GameLocationLabel.Text = inst.GameDir().Replace('/', Path.DirectorySeparatorChar);
            List <GameVersion> knownVersions                = inst.game.KnownVersions;
            List <GameVersion> majorVersionsList            = CreateMajorVersionsList(knownVersions);
            List <GameVersion> compatibleVersionsLeftOthers = new List <GameVersion>(compatibleVersions);

            compatibleVersionsLeftOthers.RemoveAll((el) => knownVersions.Contains(el) || majorVersionsList.Contains(el));

            SortAndAddVersionsToList(compatibleVersionsLeftOthers, compatibleVersions);
            SortAndAddVersionsToList(majorVersionsList, compatibleVersions);
            SortAndAddVersionsToList(knownVersions, compatibleVersions);
        }