private void LocationEvents_LocationsChanged(object sender, EventArgsGameLocationsChanged e) { this.Locations = CJB.GetAllLocations().ToArray(); }
/// <summary>Raised after a game location is added or removed.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnLocationListChanged(object sender, LocationListChangedEventArgs e) { this.Locations = CJB.GetAllLocations().ToArray(); }
/********* ** Private methods *********/ private void SaveEvents_AfterLoad(object sender, EventArgs eventArgs) { this.Locations = CJB.GetAllLocations().ToArray(); }
/********* ** Private methods *********/ /// <summary>Raised after the player loads a save slot.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { this.Locations = CJB.GetAllLocations().ToArray(); this.Cheats.Reset(); }