示例#1
0
 private void LocationEvents_LocationsChanged(object sender, EventArgsGameLocationsChanged e)
 {
     this.Locations = CJB.GetAllLocations().ToArray();
 }
示例#2
0
 /// <summary>Raised after a game location is added or removed.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnLocationListChanged(object sender, LocationListChangedEventArgs e)
 {
     this.Locations = CJB.GetAllLocations().ToArray();
 }
示例#3
0
 /*********
 ** Private methods
 *********/
 private void SaveEvents_AfterLoad(object sender, EventArgs eventArgs)
 {
     this.Locations = CJB.GetAllLocations().ToArray();
 }
示例#4
0
 /*********
 ** Private methods
 *********/
 /// <summary>Raised after the player loads a save slot.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     this.Locations = CJB.GetAllLocations().ToArray();
     this.Cheats.Reset();
 }