/// <summary> /// override method for the staff's greeting /// </summary> /// <returns>greeting string</returns> public string Greeting(Player player) { string greeting; greeting = string.Format("Hello, my name is {1}. {3}", _name, _initialGreeting); return greeting; }
// TODO Sprint 3 Mod 05b - modify the ConsoleView constructor to accept the treasure object /// <summary> /// constructor to create the console view, send all major data objects /// </summary> /// <param name="myPlayer">active player object</param> /// <param name="hall">current hall object</param> /// <param name="hall">current guest list object</param> public ConsoleView(Player myPlayer, Hall hall, GuestList guests, StaffList staff, Treasure treasure) { _myPlayer = myPlayer; _hall = hall; _guestList = guests; _staffList = staff; _treasure = treasure; InitializeConsoleWindow(); }
/// <summary> /// initialize the player wtth their properities /// </summary> private void InitializePlayer() { _myPlayer = new Player( "Bonzo", Player.GenderType.Female, Player.RaceType.Human, 1); _myPlayer.InHall = true; // TODO Sprint 3 Mod 09 - give the player some coins at the start of the game // TOOD Sprint 3 Mod 09! - handle magic numbers // give the player some money at the start of the game CoinGroup smallGoldCoins = new CoinGroup() { Quantity = 2, CoinType = _treasures.CoinTypes[0] }; CoinGroup smallSilverCoins = new CoinGroup() { Quantity = 10, CoinType = _treasures.CoinTypes[1] }; CoinGroup smallBronzeCoins = new CoinGroup() { Quantity = 20, CoinType = _treasures.CoinTypes[2] }; _myPlayer.Coins.Add(smallGoldCoins); _myPlayer.Coins.Add(smallSilverCoins); _myPlayer.Coins.Add(smallBronzeCoins); // TODO Sprint 3 Mod 23 - give the player some weapons at the beginning of the game // give the player some weapons at the beginning of the game _myPlayer.Weapons.Add( new Weapon { Type = Weapon.WeaponType.gun, Name = "Thompson Submachine Gun", Description = "Fast firing submachine gun with a 50 shell mag" }); _myPlayer.Weapons.Add( new Weapon { Type = Weapon.WeaponType.knife, Name = "Bowie Knife", Description = "Really big knife" }); }
/// <summary> /// process the user's action choice /// </summary> /// <param name="playerActionChoice">playerActionChoice</param> private void ImplementPlayerAction(Player.ActionChoice playerActionChoice) { switch (playerActionChoice) { case Player.ActionChoice.None: throw new System.ArgumentException("None is and invalid ActionChoice", ""); case Player.ActionChoice.QuitGame: _userConsoleView.DisplayExitPrompt(); break; case Player.ActionChoice.Move: // player moves to hall if (!_myPlayer.InHall) { _myPlayer.InHall = true; _userConsoleView.DisplayHallMessage(); } // player chooses room else { int newRoomNumber = _userConsoleView.GetPlayerRoomNumberChoice(); _myPlayer.CurrentRoomNumber = newRoomNumber; _myPlayer.InHall = false; } break; default: throw new System.ArgumentException("This ActionChoice has not been implemnted in the switch.", ""); break; } }