示例#1
0
        /// <summary>
        /// The constructor for the ship
        /// </summary>
        /// <param name="id">the id</param>
        /// <param name="content">the content loader</param>
        public NebulonBFrigate(int id, ContentManager content)
        {
            Upgrades = new UpgradeCard[8];

            Arcs    = new FiringArc[4];
            Arcs[0] = new FiringArc(3, (Math.PI / 180) * 55);
            Arcs[1] = new FiringArc(1, (Math.PI / 180) * 125);
            Arcs[2] = new FiringArc(1, (Math.PI / 180) * 125);
            Arcs[3] = new FiringArc(2, (Math.PI / 180) * 55);

            _redAS   = new List <RedDie>();
            _blueAS  = new List <BlueDie>();
            _blackAS = new List <BlackDie>();

            ShipTypeA = true;

            Image = content.Load <Texture2D>("NebulonBToken");

            _hull    = 5;
            _command = 2;
            if (ShipTypeA)
            {
                _squadron = 2;
            }
            else
            {
                _squadron = 1;
            }
            _engineering = 3;

            _navToken = false;
            _engToken = false;
            _firToken = false;
            _sqdToken = false;

            Id = id;

            _defenseTokens = new List <DefenseToken>();

            _blueAS.Add(new BlueDie(DieTypeEnum.Blue));
            _blueAS.Add(new BlueDie(DieTypeEnum.Blue));

            _defenseTokens.Add(new BraceDefenseToken(0));
            _defenseTokens.Add(new BraceDefenseToken(1));
            _defenseTokens.Add(new EvadeDefenseToken(0));

            CommandDials = new Queue <CommandDialEnum>();
        }
        /// <summary>
        /// The ship's constructor
        /// </summary>
        /// <param name="id">The ship's id</param>
        /// <param name="content">The content manager for loading things</param>
        public AssaultFrigateMarkII(int id, ContentManager content)
        {
            Upgrades = new UpgradeCard[8];

            Arcs    = new FiringArc[4];
            Arcs[0] = new FiringArc(4, (Math.PI / 180) * 67.5);
            Arcs[1] = new FiringArc(3, (Math.PI / 180) * 110);
            Arcs[2] = new FiringArc(3, (Math.PI / 180) * 110);
            Arcs[3] = new FiringArc(2, (Math.PI / 180) * 72.5);

            _redAS   = new List <RedDie>();
            _blueAS  = new List <BlueDie>();
            _blackAS = new List <BlackDie>();

            ShipTypeA = true;

            Image = content.Load <Texture2D>("AssaultFrigateToken");

            _hull    = 6;
            _command = 3;
            if (ShipTypeA)
            {
                _squadron = 2;
            }
            else
            {
                _squadron = 3;
            }
            _engineering = 4;

            _navToken = false;
            _engToken = false;
            _firToken = false;
            _sqdToken = false;

            Id = id;

            _defenseTokens = new List <DefenseToken>();

            _defenseTokens.Add(new RedirectDefenseToken(0));
            _defenseTokens.Add(new BraceDefenseToken(0));
            _defenseTokens.Add(new EvadeDefenseToken(0));

            CommandDials = new Queue <CommandDialEnum>();
        }
示例#3
0
        /// <summary>
        /// The ship's constructor
        /// </summary>
        /// <param name="id">The ship's id</param>
        /// <param name="content">The content manager for loading things</param>
        public CR90Corvette(int id, ContentManager content)
        {
            Upgrades = new UpgradeCard[8];

            Arcs    = new FiringArc[4];
            Arcs[0] = new FiringArc(2, (Math.PI / 180) * 85);
            Arcs[1] = new FiringArc(2, (Math.PI / 180) * 95);
            Arcs[2] = new FiringArc(2, (Math.PI / 180) * 95);
            Arcs[3] = new FiringArc(1, (Math.PI / 180) * 85);

            _redAS   = new List <RedDie>();
            _blueAS  = new List <BlueDie>();
            _blackAS = new List <BlackDie>();

            ShipTypeA = true;

            Image = content.Load <Texture2D>("CR90CorvetteToken");

            _hull        = 4;
            _command     = 1;
            _squadron    = 1;
            _engineering = 2;

            _navToken = false;
            _engToken = false;
            _firToken = false;
            _sqdToken = false;

            Id = id;

            _defenseTokens = new List <DefenseToken>();

            _blueAS.Add(new BlueDie(DieTypeEnum.Blue));

            _defenseTokens.Add(new RedirectDefenseToken(0));
            _defenseTokens.Add(new EvadeDefenseToken(0));
            _defenseTokens.Add(new EvadeDefenseToken(1));

            CommandDials = new Queue <CommandDialEnum>();
        }
        /// <summary>
        /// The constructor for the ship
        /// </summary>
        /// <param name="id">The ID</param>
        /// <param name="content">The content loader</param>
        public VictoryStarDestroyer(int id, ContentManager content)
        {
            Upgrades = new UpgradeCard[8];

            Arcs    = new FiringArc[4];
            Arcs[0] = new FiringArc(3, (Math.PI / 180) * 105);
            Arcs[1] = new FiringArc(3, (Math.PI / 180) * 85);
            Arcs[2] = new FiringArc(3, (Math.PI / 180) * 85);
            Arcs[3] = new FiringArc(1, (Math.PI / 180) * 85);

            _redAS   = new List <RedDie>();
            _blueAS  = new List <BlueDie>();
            _blackAS = new List <BlackDie>();

            ShipTypeA = true;

            Image = content.Load <Texture2D>("VictorySDToken153x205");

            _hull        = 8;
            _command     = 3;
            _squadron    = 3;
            _engineering = 4;

            _navToken = false;
            _engToken = false;
            _firToken = false;
            _sqdToken = false;

            Id = id;

            _defenseTokens = new List <DefenseToken>();

            _blueAS.Add(new BlueDie(DieTypeEnum.Blue));

            _defenseTokens.Add(new RedirectDefenseToken(0));
            _defenseTokens.Add(new RedirectDefenseToken(1));
            _defenseTokens.Add(new BraceDefenseToken(0));

            CommandDials = new Queue <CommandDialEnum>();
        }
        /// <summary>
        /// The constructor
        /// </summary>
        /// <param name="id">the ID</param>
        /// <param name="content">The content manager used to draw things</param>
        public GladiatorStarDestroyer(int id, ContentManager content)
        {
            Upgrades = new UpgradeCard[8];

            Arcs    = new FiringArc[4];
            Arcs[0] = new FiringArc(3, (Math.PI / 180) * 72.5);
            Arcs[1] = new FiringArc(2, (Math.PI / 180) * 110);
            Arcs[2] = new FiringArc(2, (Math.PI / 180) * 110);
            Arcs[3] = new FiringArc(1, (Math.PI / 180) * 67.5);

            _redAS   = new List <RedDie>();
            _blueAS  = new List <BlueDie>();
            _blackAS = new List <BlackDie>();

            ShipTypeA = true;

            Image = content.Load <Texture2D>("GladiatorSDToken103x153");

            _hull        = 5;
            _command     = 2;
            _squadron    = 2;
            _engineering = 3;

            Id = id;

            _navToken = false;
            _engToken = false;
            _firToken = false;
            _sqdToken = false;

            _defenseTokens = new List <DefenseToken>();

            _defenseTokens.Add(new RedirectDefenseToken(0));
            _defenseTokens.Add(new EvadeDefenseToken(0));
            _defenseTokens.Add(new BraceDefenseToken(0));

            CommandDials = new Queue <CommandDialEnum>();
        }