// Use this for initialization
 void Start()
 {
     this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort);
     this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Sender);
     this.generator = GameObject.FindGameObjectWithTag("Generator").GetComponent<Generator>();
     this.List_SendHuman = new List<Human>();
 }
示例#2
0
    private void InitClasses()
    {
        this.BoneObjects = new List<GameObject>();
        this.Positions = new List<Vector3>();
        this.UV = new List<Vector2>();
        this.Indices = new List<int>();
        this.Weights = new List<int>();

        this.modelskeleton = new Skeleton();
        this.CurrentSkeleton = new Skeleton();
        this.mesh = new Mesh();
        this.CIPCClient = new CIPC_CS_Unity.CLIENT.CLIENT(4120, this.IPAddress, 50000, "Shadow3DUnity", 30);
        this.CIPCThread = new Thread(this.CIPCthreadTask);
    }
示例#3
0
    public void ConnectCIPC()
    {
        

        try
        {
            this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort, this.clinteName, this.fps);

            switch (this.mode)
            {
                case _Mode.Reciever: this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Receiver); break;
                case _Mode.Sender: this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Sender); break;
            }

            this.IsCIPC = true;
            Debug.Log("CIPCforRobotSync");
        }
        catch
        {
            Debug.Log("Erorr:CIPC");
        }

    }
    // Use this for initialization
    void Start()
    {
        this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort,this.remoteIP,this.serverPort);
        this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Receiver);
        this.List_Humans = new List<Human>();
        Debug.Log("CIPC");

        //Test用
        this.HumanPosition = new Vector3(0, 0, 0);
    }
示例#5
0
    public void ConnectCIPC()
    {
        try
        {
            //this.client = new CIPC_CS_Unity.CLIENT.CLIENT(myport, ip, serverport, "ShadowLS", 30);  
            this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort, this.clinteName, this.fps); 
            this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Receiver);
            this.IsCIPC = true;
            Debug.Log("CIPCforLaserScaner");
        }
        catch
        {
            Debug.Log("Erorr:CIPC");
        }

    }
示例#6
0
 public void ConnectCIPC()
 {
     try
     {
         this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort, this.clinteName, this.fps);
         this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Receiver);
         this.IsCIPC = true;
         Debug.Log("CIPCforKinect");
     }
     catch
     {
         Debug.Log("Erorr:CIPC");
     }
     
 }
 void CIPC_Init()
 {
     this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.MyPort, this.ServerIP, this.ServerPort, this.Name, Application.targetFrameRate);
     this.client.Setup(IsSender ? CIPC_CS_Unity.CLIENT.MODE.Sender : CIPC_CS_Unity.CLIENT.MODE.Receiver);
 }
示例#8
0
 public void ConnectCIPC(int myport, string ip, int serverport)
 {
     try
     {
         this.client = new CIPC_CS_Unity.CLIENT.CLIENT(myport, ip, serverport, "Shadow", 30);
         this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Receiver);
         this.IsCIPC = true;
         Debug.Log("CIPC");
     }
     catch
     {
         Debug.Log("Erorr:CIPC");
     }
     
 }
示例#9
0
    public void ConnectCIPC()
    {
        try
        {

            this.CIPCthread = new Thread(new ThreadStart(GetData));
            this.CIPCthread.Start();

            this.client = new CIPC_CS_Unity.CLIENT.CLIENT(this.myPort, this.remoteIP, this.serverPort, this.clientName, this.fps);
            this.client.Setup(CIPC_CS_Unity.CLIENT.MODE.Receiver);
            this.IsCIPC = true;

        }
        catch
        {
            Debug.Log("Erorr:CIPCforSave");
        }

    }