private void ProcessClass3(int id, CGMBinaryReader b) { switch (id) { case 1: { int num = b.ReadI(); b.context.VDCIntegerPrecision = num; break; } case 2: { int num2 = b.ReadE(); int num3 = b.ReadI(); int num4 = b.ReadI(); if (num2 != 0) { if (num4 >= 0x20) { b.context.VDCRealType = CGMBinaryContext.RealTypeEnum.Fixed64; } else { b.context.VDCRealType = CGMBinaryContext.RealTypeEnum.Fixed32; } break; } if (num4 < 0x20) { b.context.VDCRealType = CGMBinaryContext.RealTypeEnum.Float32; break; } b.context.VDCRealType = CGMBinaryContext.RealTypeEnum.Float64; break; } } }
private void ProcessClass1(int id, CGMBinaryReader b) { switch (id) { case 3: if (b.ReadE() != 0) { b.context.isRealVDC = true; break; } b.context.isRealVDC = false; break; case 4: { int num2 = b.ReadI(); b.context.IntegerPrecision = num2; break; } case 5: { int num3 = b.ReadE(); int num4 = b.ReadI(); int num5 = b.ReadI(); if (num3 != 0) { if (num5 >= 0x20) { b.context.RealType = CGMBinaryContext.RealTypeEnum.Fixed64; } else { b.context.RealType = CGMBinaryContext.RealTypeEnum.Fixed32; } break; } if (num5 < 0x20) { b.context.RealType = CGMBinaryContext.RealTypeEnum.Float32; break; } b.context.RealType = CGMBinaryContext.RealTypeEnum.Float64; break; } case 6: { int num6 = b.ReadI(); b.context.IndexPrecision = num6; break; } case 7: { int num7 = b.ReadI(); b.context.ColorPrecision = num7; break; } case 8: { int num8 = b.ReadI(); b.context.ColorIndexPrecision = num8; break; } case 14: { int num9 = b.ReadE(); b.context.CharSetType = num9; break; } case 0x13: b.context.ColorModel = (CGMBinaryContext.ColorModelEnum)Enum.ToObject(typeof(CGMBinaryContext.ColorModelEnum), b.ReadIX());//TODO: to metod break; } }