protected void load(ModelData modelData, TextureProvider textureProvider) { loadMeshes(modelData.meshes); loadMaterials(modelData.materials, textureProvider); loadNodes(modelData.nodes); //loadAnimations(modelData.animations); calculateTransforms(); }
public Model(ModelData modelData, TextureProvider textureProvider) { load(modelData, textureProvider); }
public Model(ModelData modelData) : this(modelData, new FileTextureProvider()) { }