private async void GenerateButtonClickHandlerAsync(object?sender, EventArgs e) { if (_generationWasStarted) { // Ignore next clicks to avoid multiple globe creations. return; } _generationWasStarted = true; await RegenerateGlobeAsync().ConfigureAwait(false); TargetScreen = new MainScreen(Game, _spriteBatch); }
public override void Update(GameTime gameTime) { if (_player.MainPerson is null) { throw new InvalidOperationException(); } if (!_transitionPool.CheckPersonInTransition(_player.MainPerson) && !_targetSceneInitialized) { var playerPersonSectorNode = GetPlayerSectorNode(_player); if (playerPersonSectorNode != null) { TargetScene = new MainScreen(Game, _spriteBatch); _targetSceneInitialized = true; } } }
private void GoToMainMenuButtonClickHandler(object?sender, EventArgs e) { TargetScene = new MainScreen(game: Game, spriteBatch: _spriteBatch); }