private void DrawKeywordValue(KeywordValue value) { GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Name"); value.value = EditorGUILayout.TextField(value.value, GUILayout.MaxWidth(EditorConfig.RegularTextFieldWidth)); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
private void CreateCurrentKeywordValuesList() { currentKeywordValuesList = EditorUtils.SetupReorderableList("Values", currentKeyword.values, ref currentKeywordValue, (rect, x) => { EditorGUI.LabelField(new Rect(rect.x, rect.y, 200, EditorGUIUtility.singleLineHeight), x.value); }, (x) => { currentKeywordValue = x; }, () => { var value = new KeywordValue(); currentKeyword.values.Add(value); }, (x) => { currentKeywordValue = null; }); }
public KeywordEditor(GameConfiguration config) : base(config) { keywordList = EditorUtils.SetupReorderableList("Keywords", gameConfig.keywords, ref currentKeyword, (rect, x) => { EditorGUI.LabelField(new Rect(rect.x, rect.y, 200, EditorGUIUtility.singleLineHeight), x.name); }, (x) => { currentKeyword = x; currentKeywordValue = null; CreateCurrentKeywordValuesList(); }, () => { var keyword = new Keyword(); gameConfig.keywords.Add(keyword); }, (x) => { currentKeyword = null; currentKeywordValue = null; }); }