示例#1
0
        public static CASCConfig LoadLocalStorageConfig(string basePath)
        {
            var config = new CASCConfig {
                OnlineMode = false, BasePath = basePath
            };

            config.GameType = CASCGame.DetectLocalGame(basePath);

            if (config.GameType == CASCGameType.Agent || config.GameType == CASCGameType.Hearthstone)
            {
                throw new Exception("Local mode not supported for this game!");
            }

            string buildInfoPath = Path.Combine(basePath, ".build.info");

            using (Stream buildInfoStream = new FileStream(buildInfoPath, FileMode.Open))
            {
                config._BuildInfo = VerBarConfig.ReadVerBarConfig(buildInfoStream);
            }

            Dictionary <string, string> bi = null;

            for (int i = 0; i < config._BuildInfo.Count; ++i)
            {
                if (config._BuildInfo[i]["Active"] == "1")
                {
                    bi = config._BuildInfo[i];
                    break;
                }
            }

            if (bi == null)
            {
                throw new Exception("Can't find active BuildInfoEntry");
            }

            string dataFolder = CASCGame.GetDataFolder(config.GameType);

            config.ActiveBuild = 0;

            config._Builds = new List <KeyValueConfig>();

            string buildKey     = bi["BuildKey"];
            string buildCfgPath = Path.Combine(basePath, dataFolder, "config", buildKey.Substring(0, 2), buildKey.Substring(2, 2), buildKey);

            using (Stream stream = new FileStream(buildCfgPath, FileMode.Open))
            {
                config._Builds.Add(KeyValueConfig.ReadKeyValueConfig(stream));
            }

            string cdnKey     = bi["CDNKey"];
            string cdnCfgPath = Path.Combine(basePath, dataFolder, "config", cdnKey.Substring(0, 2), cdnKey.Substring(2, 2), cdnKey);

            using (Stream stream = new FileStream(cdnCfgPath, FileMode.Open))
            {
                config._CDNConfig = KeyValueConfig.ReadKeyValueConfig(stream);
            }

            return(config);
        }
示例#2
0
        private void OpenIndexFile(string archive, int i)
        {
            try
            {
                string dataFolder = CASCGame.GetDataFolder(CASCConfig.GameType);

                string path = Path.Combine(CASCConfig.BasePath, dataFolder, "indices", archive + ".index");

                using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
                    ParseIndex(fs, i);
            }
            catch
            {
                throw new Exception("OpenFile failed!");
            }
        }
示例#3
0
        private Stream GetDataStream(int index)
        {
            if (DataStreams.TryGetValue(index, out Stream stream))
            {
                return(stream);
            }

            string dataFolder = CASCGame.GetDataFolder(Config.GameType);

            string dataFile = Path.Combine(Config.BasePath, dataFolder, "data", string.Format("data.{0:D3}", index));

            stream = new FileStream(dataFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);

            DataStreams[index] = stream;

            return(stream);
        }
示例#4
0
        private static List <string> GetIdxFiles(CASCConfig config)
        {
            List <string> latestIdx = new List <string>();

            string dataFolder = CASCGame.GetDataFolder(config.GameType);
            string dataPath   = Path.Combine(dataFolder, "data");

            for (int i = 0; i < 0x10; ++i)
            {
                var files = Directory.EnumerateFiles(Path.Combine(config.BasePath, dataPath), string.Format("{0:X2}*.idx", i));

                if (files.Count() > 0)
                {
                    latestIdx.Add(files.Last());
                }
            }

            return(latestIdx);
        }