public void RemoveGameModel(GameModel toRemove) { using (CAAContext context = new CAAContext()) { context.GameModels.Remove(toRemove); context.SaveChanges(); } }
public void RemoveAnswer(Answer answer) { using (CAAContext context = new CAAContext()) { context.Answers.Remove(answer); context.SaveChanges(); } }
/// <summary> /// Delete /// </summary> /// <param name="userToDelete"></param> public void DeleteUser(Users userToDelete) { using (CAAContext context = new CAAContext()) { context.Users.Remove(userToDelete); context.SaveChanges(); } }
public void AddAnswerPicture(AnswerPicture ansPicToAdd) { using (CAAContext context = new CAAContext()) { context.AnswerPictures.Add(ansPicToAdd); context.SaveChanges(); } }
/// <summary> /// Add Answer /// </summary> /// <param name="toAdd"></param> public void AddAnswer(Answer toAdd) { using (CAAContext context = new CAAContext()) { context.Answers.Add(toAdd); context.SaveChanges(); } }
public void UpdateGame(Game gameToUpdate) { using (CAAContext context = new CAAContext()) { context.Games.Update(gameToUpdate); context.SaveChanges(); } }
/// <summary> /// Update /// </summary> /// <param name="attendanceTrackingToUpdate"></param> public void UpdateAttendanceTracking(AttendanceTracking attendanceTrackingToUpdate) { using (CAAContext context = new CAAContext()) { context.Update(attendanceTrackingToUpdate); context.SaveChanges(); } }
/// <summary> /// Update /// </summary> /// <param name="eventItemToUpdate"></param> public void UpdateEventItem(EventItem eventItemToUpdate) { using (CAAContext context = new CAAContext()) { context.Update(eventItemToUpdate); context.SaveChanges(); } }
/// <summary> /// Delete /// </summary> /// <param name="eventItemToDelete"></param> public void DeleteEventItem(EventItem eventItemToDelete) { using (CAAContext context = new CAAContext()) { context.EventItems.Remove(eventItemToDelete); context.SaveChanges(); } }
public void SaveGameModel(GameModel gmToSave) { using (CAAContext context = new CAAContext()) { context.GameModels.Add(gmToSave); context.SaveChanges(); } }
public void RemoveGame(Game game) { using (CAAContext context = new CAAContext()) { context.Remove(game); context.SaveChanges(); } }
/// <summary> /// Delete /// </summary> /// <param name="attendanceItemToDelete"></param> public void DeleteAttendanceItem(AttendanceItem attendanceItemToDelete) { using (CAAContext context = new CAAContext()) { context.AttendanceItems.Remove(attendanceItemToDelete); context.SaveChanges(); } }
/// <summary> /// Update /// </summary> /// <param name="attendanceItemToUpdate"></param> public void UpdateAttendanceItem(AttendanceItem attendanceItemToUpdate) { using (CAAContext context = new CAAContext()) { context.Update(attendanceItemToUpdate); context.SaveChanges(); } }
/// <summary> /// Add /// </summary> /// <param name="attendanceItemToAdd"></param> public void AddAttendanceItem(AttendanceItem attendanceItemToAdd) { using (CAAContext context = new CAAContext()) { context.AttendanceItems.Add(attendanceItemToAdd); context.SaveChanges(); } }
public void AddGame(Game gameToAdd) { using (CAAContext context = new CAAContext()) { context.Games.Add(gameToAdd); context.SaveChanges(); } }
/// <summary> /// Add /// </summary> /// <param name="eventItemToAdd"></param> public void AddEventItem(EventItem eventItemToAdd) { using (CAAContext context = new CAAContext()) { context.EventItems.Add(eventItemToAdd); context.SaveChanges(); } }
public void DeleteGame(Game gameToDelete) { using (CAAContext context = new CAAContext()) { context.Games.Remove(gameToDelete); context.SaveChanges(); } }
/// <summary> /// Add /// </summary> /// <param name="itemToAdd"></param> public void AddItem(Item itemToAdd) { using (CAAContext context = new CAAContext()) { context.Items.Add(itemToAdd); context.SaveChanges(); } }
/// <summary> /// Add /// </summary> /// <param name="attendanceTrackingToAdd"></param> public void AddAttendanceTracking(AttendanceTracking attendanceTrackingToAdd) { using (CAAContext context = new CAAContext()) { context.AttendanceTrackings.Add(attendanceTrackingToAdd); context.SaveChanges(); } }
/// <summary> /// Update /// </summary> /// <param name="itemToUpdate"></param> public void UpdateItem(Item itemToUpdate) { using (CAAContext context = new CAAContext()) { context.Update(itemToUpdate); context.SaveChanges(); } }
/// <summary> /// Delete /// </summary> /// <param name="attendanceTrackingToDelete"></param> public void DeleteAttendanceTracking(AttendanceTracking attendanceTrackingToDelete) { using (CAAContext context = new CAAContext()) { context.AttendanceTrackings.Remove(attendanceTrackingToDelete); context.SaveChanges(); } }
/// <summary> /// Delete /// </summary> /// <param name="itemToDelete"></param> public void DeleteItem(Item itemToDelete) { using (CAAContext context = new CAAContext()) { context.Items.Remove(itemToDelete); context.SaveChanges(); } }
public void UpdateAnswer(Answer toUpdate) { using (CAAContext context = new CAAContext()) { context.Answers.Update(toUpdate); context.SaveChanges(); } }
public void AddQuestion(Question queToAdd) { using (CAAContext context = new CAAContext()) { context.Questions.Add(queToAdd); context.SaveChanges(); } }
/// <summary> /// Update GameModel /// </summary> /// <param name="UpdateGM"></param> public void UpdateGM(GameModel UpdateGM) { using (CAAContext context = new CAAContext()) { context.GameModels.Update(UpdateGM); context.SaveChanges(); } }
public void UpdateQuestion(Question queToUpdate) { using (CAAContext context = new CAAContext()) { context.Update(queToUpdate); context.SaveChanges(); } }
/// <summary> /// ADD /// </summary> /// <param name="userToAdd"></param> public void AddUser(Users userToAdd) { using (CAAContext context = new CAAContext()) { context.Users.Add(userToAdd); context.SaveChanges(); } }
public void DeleteQuestion(Question queToDelete) { using (CAAContext context = new CAAContext()) { context.Questions.Remove(queToDelete); context.SaveChanges(); } }
/// <summary> /// Update /// </summary> /// <param name="userToUpdate"></param> public void UpdateUser(Users userToUpdate) { using (CAAContext context = new CAAContext()) { context.Update(userToUpdate); context.SaveChanges(); } }
/// <summary> /// Permanent Delete (No Longer in Database) /// </summary> /// <param name="eventToDelete"></param> public void DeleteEventPermanent(Event eventToDelete) { using (CAAContext context = new CAAContext()) { context.Events.Remove(eventToDelete); context.SaveChanges(); } }