public void SendYell(string message) { C2H.GroupMessageSend _GroupMessageSend = new C2H.GroupMessageSend(); _GroupMessageSend.account_idx = SHSavedData.AccountIdx; _GroupMessageSend.group_name = GroupName; _GroupMessageSend.message = message; _GroupMessageSend.nickname = Network.PlayerInfo.nickname; _GroupMessageSend.level = Network.PlayerInfo.player_level; _GroupMessageSend.msg_type = pe_MsgType.Yell; SendHubPacket(_GroupMessageSend); }
public void SendChat(string message, pe_MsgType msg_type) { C2H.GroupMessageSend _GroupMessageSend = new C2H.GroupMessageSend(); _GroupMessageSend.account_idx = SHSavedData.AccountIdx; _GroupMessageSend.group_name = msg_type == pe_MsgType.Guild ? GuildManager.Instance.GuildChannelName : GroupName; _GroupMessageSend.message = message; _GroupMessageSend.nickname = Network.PlayerInfo.nickname; _GroupMessageSend.level = Network.PlayerInfo.player_level; _GroupMessageSend.msg_type = msg_type; _GroupMessageSend.guild_info = GuildManager.Instance.GuildInfo.info; SendHubPacket(_GroupMessageSend); }