public void OnClickJoinCancel() { C2G.GuildJoin packet = new C2G.GuildJoin(); packet.guild_idx = m_SelectedGuild.GuildInfo.info.guild_idx; packet.member_account_idx = SHSavedData.AccountIdx; packet.refuse = true; Network.GameServer.JsonAsync <C2G.GuildJoin, C2G.GuildAck>(packet, OnGuildJoinCancel); }
////////////////////////////////////////////////////////////////////////// void OnGuildJoinCancel(C2G.GuildJoin packet, C2G.GuildAck ack) { switch (ack.result) { case pe_GuildResult.Success: m_RequestGuilds.RemoveAll(e => e.guild_info.guild_idx == packet.guild_idx); InitGuildList(); break; } }
void OnGuildJoinCancel(C2G.GuildJoin packet, C2G.GuildAck ack) { switch (ack.result) { case pe_GuildResult.Success: RequestGuilds.RemoveAll(e => e.guild_idx == packet.guild_idx); m_SelectedGuild.SetRequeted(false); UpdateRequestCount(); UpdateBtns(); break; } }
public void OnClickRefuse() { if (Selected.Count == 0) { Tooltip.Instance.ShowMessageKey("GuildRequestRefuseSelect"); return; } C2G.GuildJoin packet = new C2G.GuildJoin(); packet.guild_idx = GuildManager.Instance.GuildIdx; packet.member_account_idx = Selected[0].account_idx; packet.refuse = true; Network.GameServer.JsonAsync <C2G.GuildJoin, C2G.GuildAck>(packet, OnGuildRefuse); }
void OnGuildRefuse(C2G.GuildJoin packet, C2G.GuildAck ack) { Selected.RemoveAll(e => e.account_idx == packet.member_account_idx); Requested.RemoveAll(e => e.account_idx == packet.member_account_idx); if (Selected.Count > 0) { OnClickRefuse(); } else { InitGuildRequest(); } }
void OnGuildAllow(C2G.GuildJoin packet, C2G.GuildAck ack) { var requested_info = Selected.Find(e => e.account_idx == packet.member_account_idx); Selected.RemoveAll(e => e.account_idx == packet.member_account_idx); Requested.RemoveAll(e => e.account_idx == packet.member_account_idx); switch (ack.result) { case pe_GuildResult.Success: { pd_GuildMemberInfoDetail member = new pd_GuildMemberInfoDetail(); member.account_idx = requested_info.account_idx; member.last_login_at = requested_info.last_login_at; member.leader_creature = requested_info.leader_creature; member.nickname = requested_info.nickname; member.player_level = requested_info.player_level; member.member_state = 2; member.give = 0; member.attend_daily_index = 0; member.created_at = Network.Instance.ServerTime; member.updated_at = Network.Instance.ServerTime; GuildManager.Instance.AddGuildMember(member); } break; case pe_GuildResult.JoinAnotherGuild: Tooltip.Instance.ShowMessageKey("ERRORJoinAnotherGuild"); break; case pe_GuildResult.GuildMemberFull: Tooltip.Instance.ShowMessageKey("GuildErrorMemberLimit"); break; case pe_GuildResult.GuildJoinTimeDelay: Tooltip.Instance.ShowMessageKey("ERRORJoinAnotherGuild"); break; } if (Selected.Count > 0) { OnClickAllow(); } else { InitGuildRequest(); InitGuildMember(); } }
public void OnClickAllow() { if (GuildManager.Instance.GuildMemberCount == GuildManager.Instance.GuildMemberMax) { Tooltip.Instance.ShowMessageKey("GuildErrorMemberLimit"); return; } if (GuildManager.Instance.GuildMemberCount + Selected.Count > GuildManager.Instance.GuildMemberMax) { Tooltip.Instance.ShowMessageKey("GuildErrorMemberLimitExceed"); return; } if (Selected.Count == 0) { Tooltip.Instance.ShowMessageKey("GuildRequestAllowSelect"); return; } C2G.GuildJoin packet = new C2G.GuildJoin(); packet.guild_idx = GuildManager.Instance.GuildIdx; packet.member_account_idx = Selected[0].account_idx; packet.refuse = false; Network.GameServer.JsonAsync <C2G.GuildJoin, C2G.GuildAck>(packet, OnGuildAllow); }