async void MainPage_Loaded(object sender, RoutedEventArgs e) { // locate the image var imageUri = new Uri("ms-appx:///Assets/GcLogo.png"); var storageFile = await StorageFile.GetFileFromApplicationUriAsync(imageUri); // load the image into C1Bitmap _bitmap = new C1Bitmap(); await _bitmap.LoadAsync(storageFile, new FormatConverter(PixelFormat.Format32bppPBGRA)); // create Direct2D and DirectWrite factories _d2dFactory = D2D.Factory2.Create(D2D.FactoryType.SingleThreaded); _dwFactory = DW.Factory.Create(DW.FactoryType.Shared); // create GPU resources CreateDeviceResources(); // create the image source _imageSource = new SurfaceImageSource(_marginLT + _bitmap.PixelWidth + _marginRB, _marginLT + _bitmap.PixelHeight + _marginRB, false); // obtain the native interface for the image source _sisNative = ComObject.QueryInterface <DXGI.ISurfaceImageSourceNative>(_imageSource); _sisNative.SetDevice(_dxgiDevice); // draw the image to SurfaceImageSource UpdateImageSource(ImageEffect.Original); // associate the image source with the Image image.Source = _imageSource; }
void InitResources() { // load the image into C1Bitmap _bitmap = new C1Bitmap(); Assembly asm = typeof(MainWindow).Assembly; using (Stream stream = asm.GetManifestResourceStream("Direct2DEffects.Resources.GcLogo.png")) { _bitmap.Load(stream, new FormatConverter(C1.WPF.Bitmap.PixelFormat.Format32bppPBGRA)); } // create Direct2D and DirectWrite factories _d2dFactory = D2D.Factory2.Create(D2D.FactoryType.SingleThreaded); _dwFactory = DW.Factory.Create(DW.FactoryType.Shared); // create GPU resources CreateDeviceResources(); }
public MainForm() { InitializeComponent(); // load the image into C1Bitmap _bitmap = new C1Bitmap(); Assembly asm = typeof(MainForm).Assembly; using (Stream stream = asm.GetManifestResourceStream("Direct2DEffects.Resources.GcLogo.png")) { _bitmap.Load(stream, new FormatConverter(PixelFormat.Format32bppPBGRA)); } // create Direct2D and DirectWrite factories _d2dFactory = D2D.Factory2.Create(D2D.FactoryType.SingleThreaded); _dwFactory = DW.Factory.Create(DW.FactoryType.Shared); // create GPU resources CreateDeviceResources(); // fill the list of available effects var coll = effectsCombo.Items; coll.Add(new EffectItem(ImageEffect.Original, "Original Image")); coll.Add(new EffectItem(ImageEffect.GaussianBlur, "Gaussian Blur")); coll.Add(new EffectItem(ImageEffect.Sharpen, "Sharpen")); coll.Add(new EffectItem(ImageEffect.HorizontalSmear, "Horizontal Smear")); coll.Add(new EffectItem(ImageEffect.Shadow, "Shadow")); coll.Add(new EffectItem(ImageEffect.DisplacementMap, "Displacement Map")); coll.Add(new EffectItem(ImageEffect.Emboss, "Emboss")); coll.Add(new EffectItem(ImageEffect.EdgeDetect, "Edge Detect")); coll.Add(new EffectItem(ImageEffect.Sepia, "Sepia")); effectsCombo.SelectedIndex = 0; effectsCombo.SelectionChangeCommitted += effectsCombo_SelectionChangeCommitted; // display the original image UpdateImageSource(ImageEffect.Original); }
void CreateDeviceIndependentResources() { _d2dFactory = D2D.Factory2.Create(D2D.FactoryType.SingleThreaded); _wicFactory = WIC.ImagingFactory2.Create(); }