public virtual void Spawn(string id, int count, Sprite sprite) { // float spawnPosX = transform.position.x + (50f * count); // Vector3 spawnPos = new Vector3(spawnPosX, transform.position.y, transform.position.z); // Icons are 75 units square float spawnPosX = (iconOffset * count); Vector3 spawnPos = new Vector3(spawnPosX, 0, 0); EffectIconImage instance = null; if (fxIconStack.Count == 0) { // instance = Instantiate(fxIcon, spawnPos, Quaternion.identity, transform); instance = Instantiate(fxIcon, transform); instance.SetPosition(spawnPos); } else { instance = fxIconStack.Pop(); instance.SetPosition(spawnPos); instance.gameObject.SetActive(true); instance.transform.SetAsLastSibling(); } instance.SetIcon(sprite); iconInstances[id] = instance; }
public override void Spawn(string id, int count, Sprite sprite) { float spawnPosX = (50f * count); Vector3 spawnPos = new Vector3(spawnPosX, 0, 0); EffectIconImage instance = null; if (fxIconStack.Count == 0) { instance = Instantiate(fxIcon, transform); instance.SetPosition(spawnPos); } else { instance = fxIconStack.Pop(); instance.SetPosition(spawnPos); instance.gameObject.SetActive(true); instance.transform.SetAsLastSibling(); } instance.SetIcon(sprite); iconInstances[id] = instance; // Set tooltip info fxDisplay = instance.GetComponent <EffectDisplay>(); fxDisplay.SetEffectName(id); }