protected EnemyButton(AbstractEntity aEntity, Keys aHotKey) { mEntity = aEntity; mHotKey = ((char)((int)aHotKey)); theButtonManager.Add(this); }
private EnemyShell(Vector2 aVelocity, Vector2 aWorldCoordinate, AbstractEntity aShooter) { mCollisionMachine = new ProjectileCollision(this); mVelocity = aVelocity; WorldPosition = aWorldCoordinate; mShooter = aShooter; Speed = 20; MaxDistance = 3000; FilePathToGraphic = "Bullet"; Manager.Add(this); }
private TankShell(Vector2 aScreenCoordinate, Vector2 aWorldCoordinate, AbstractEntity aShooter) { mCollisionMachine = new ProjectileCollision(this); WorldPosition = aWorldCoordinate + aScreenCoordinate; mStartinPosition = WorldPosition; mShooter = aShooter; Speed = 20; MaxDistance = 3000; FilePathToGraphic = "Bullet"; Velocity = thePlayerManager.List[0].Velocity; float e = thePlayerManager.List[0].GunDirection; Velocity = new Vector2((float)Math.Sin(e), -(float)Math.Cos(e)); Velocity.Normalize(); Manager.Add(this); }
public override void Add(AbstractEntity aEntity) { List.Add(aEntity as Tile); }
public override void Remove(AbstractEntity aEntity) { List.Remove(aEntity as Tile); }
public EntityCollision(AbstractEntity aEntity) { mEntity = aEntity; UpdateCollision(); }
public virtual void Remove(AbstractEntity aEntity) { }
public virtual void Add(AbstractEntity aEntity) { }
public static void CreateProjectile(Vector2 aVelocity, Vector2 aWorldCoordinate, AbstractEntity aShooter) { new EnemyShell(aVelocity, aWorldCoordinate, aShooter); }
public static void Create(AbstractEntity aEntity, Keys aHotKey) { new EnemyButton(aEntity, aHotKey); }
public void SetTile(AbstractEntity aEntity) { }
public override void Remove(AbstractEntity aEntity) { List.Remove(aEntity as Player); }
public override void Add(AbstractEntity aEntity) { List.Add(aEntity as Player); }
public static void CreateProjectile(Vector2 aScreenCoordinate, Vector2 aWorldCoordinate, AbstractEntity aShooter) { new TankShell(aScreenCoordinate, aWorldCoordinate, aShooter); }