public WiredHandler(Room room) { this.actionStacks = new Hashtable(); this.requestedTriggers = new Queue(); this.requestingUpdates = new Queue(); this.wireSlower = new WiredSolverInstance(); this.room = room; this.conditionHandler = new ConditionHandler(room); }
public WiredHandler(Room room) { actionItems = new Hashtable(); actionStacks = new Hashtable(); complementItems = new Hashtable(); seenedItems = new Hashtable(); requestedTriggers = new Queue(); requestingUpdates = new Queue(); classificationItems = new List <RoomItem>(); triggersOnTile = new Dictionary <Point, Dictionary <InteractionType, int> >(); this.room = room; conditionHandler = new ConditionHandler(); }
//private Form1 form; #endregion #region Constructor public WiredHandler(Room room) { this.actionItems = new Hashtable(); this.actionStacks = new Hashtable(); this.requestedTriggers = new Queue(); this.requestingUpdates = new Queue(); this.wireSlower = new WiredSolverInstance(); this.room = room; this.conditionHandler = new ConditionHandler(room); //form = new Form1(); //// //Thread thread = new Thread(new ThreadStart(Init)); //thread.Start(); }
public WiredHandler(Room room) { this.actionItems = new Hashtable(); this.actionStacks = new Hashtable(); this.requestedTriggers = new Queue(); this.requestingUpdates = new Queue(); this.wireSlower = new WiredSolverInstance(); this.room = room; this.conditionHandler = new ConditionHandler(room); //form = new Form1(); //// //Thread thread = new Thread(new ThreadStart(Init)); //thread.Start(); }