internal static void LoadWiredItem(RoomItem item, Room room, IQueryAdapter dbClient) { InteractionType type = item.GetBaseItem().InteractionType; WiredLoaderObject wiredData = WiredLoaderObject.LoadItem(item, room, dbClient); switch (type) { case InteractionType.actiongivescore: { IWiredTrigger action = new GiveScore(0, 0, room.GetGameManager(), item, room.GetWiredHandler()); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actionmoverotate: { IWiredTrigger action = new MoveRotate(MovementState.none, RotationState.none,new List<RoomItem>(), 0, room, room.GetWiredHandler(), item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actionposreset: { IWiredTrigger action = new PositionReset(new List<RoomItem>(), 0, room.GetRoomItemHandler(), room.GetWiredHandler(), item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actionresettimer: { IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), new List<RoomItem>(), 0, item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actionshowmessage: { IWiredTrigger action = new ShowMessage(string.Empty, room.GetWiredHandler(), item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actionteleportto: { IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), new List<RoomItem>(), 0, item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actiontogglestate: { IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), new List<RoomItem>(), 0, item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.actionkick: { IWiredTrigger action = new Kick(string.Empty, room.GetWiredHandler(), item); action.LoadFromWiredObject(wiredData); HandleItemLoad(action, room.GetWiredHandler(), item); break; } case InteractionType.conditionfurnishaveusers: { IWiredCondition furniHasUsers = new FurniHasUser(item, new List<RoomItem>(), room.GetWiredHandler()); furniHasUsers.LoadFromWiredObject(wiredData); HandleConditionLoad(furniHasUsers, item); break; } case InteractionType.conditionhasfurnionfurni: { IWiredCondition furniHasUsers = new FurniHasFurni(item, new List<RoomItem>(), room.GetWiredHandler(), false); furniHasUsers.LoadFromWiredObject(wiredData); HandleConditionLoad(furniHasUsers, item); break; } case InteractionType.conditionstatepos: { IWiredCondition furnistatepos = new FurniStatePosMatch(item, new List<RoomItem>(), room.GetWiredHandler(),false,false,false); furnistatepos.LoadFromWiredObject(wiredData); HandleConditionLoad(furnistatepos, item); break; } case InteractionType.conditiontimelessthan: { IWiredCondition timeLessThan = new LessThanTimer(0, room, item, room.GetWiredHandler()); timeLessThan.LoadFromWiredObject(wiredData); HandleConditionLoad(timeLessThan, item); break; } case InteractionType.conditiontimemorethan: { IWiredCondition timeMoreThan = new MoreThanTimer(0, room, item, room.GetWiredHandler()); timeMoreThan.LoadFromWiredObject(wiredData); HandleConditionLoad(timeMoreThan, item); break; } case InteractionType.conditiontriggeronfurni: { IWiredCondition triggerOnFurni = new TriggerUserIsOnFurni(item, new List<RoomItem>(), room.GetWiredHandler()); triggerOnFurni.LoadFromWiredObject(wiredData); HandleConditionLoad(triggerOnFurni, item); break; } case InteractionType.specialrandom: { break; } case InteractionType.specialunseen: { break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggeronusersay: { IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), false, string.Empty, room); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggerrepeater: { IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, 0); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggerroomenter: { IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), false, string.Empty); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggerscoreachieved: { IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), 0, room.GetGameManager()); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggertimer: { IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), 0, room.GetGameManager()); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggerstatechanged: { IWiredTrigger handler = new StateChanged(room.GetWiredHandler(), item, new List<RoomItem>(), 0); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggerwalkofffurni: { IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), new List<RoomItem>(), 0); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } case InteractionType.triggerwalkonfurni: { IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), new List<RoomItem>(), 0); handler.LoadFromWiredObject(wiredData); HandleItemLoad(handler, room.GetWiredHandler(), item); break; } } }
internal static void HandleConditionSave(uint itemID, Room room, ClientMessage clientMessage) { RoomItem item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) return; if (item.wiredHandler != null) { item.wiredHandler.Dispose(); item.wiredHandler = null; } InteractionType type = item.GetBaseItem().InteractionType; if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos && type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan && type != InteractionType.conditiontriggeronfurni && type != InteractionType.conditionhasfurnionfurni) return; int amountOfBooleanSettings = clientMessage.ReadInt(); if (amountOfBooleanSettings > 3) return; int[] booleans = new int[amountOfBooleanSettings]; for (int i = 0; i < amountOfBooleanSettings; i++) { booleans[i] = clientMessage.ReadInt(); } string someString = clientMessage.ReadString(); List<RoomItem> items = null; if (ConditionPacketBuilder.NeedsFurni(type)) { items = GetItems(clientMessage, room); } else { items = new List<RoomItem>(); } //int furniCount; IWiredCondition handler = null; switch (type) { case InteractionType.conditionfurnishaveusers: { handler = new FurniHasUser(item, items, room.GetWiredHandler()); break; } case InteractionType.conditionstatepos: { handler = new FurniStatePosMatch(item, items, room.GetWiredHandler(), booleans[0] == 1, booleans[1] == 1, booleans[2] == 1); break; } case InteractionType.conditiontimelessthan: { handler = new LessThanTimer(500, room, item, room.GetWiredHandler()); break; } case InteractionType.conditiontimemorethan: { handler = new MoreThanTimer(500, room, item, room.GetWiredHandler()); break; } case InteractionType.conditiontriggeronfurni: { handler = new TriggerUserIsOnFurni(item, items, room.GetWiredHandler()); break; } case InteractionType.conditionhasfurnionfurni: { handler = new FurniHasFurni(item, items, room.GetWiredHandler(), booleans[0] == 1); break; } default: return; } item.wiredCondition = handler; room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item); using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { WiredSaverHandler.UpdateInDatabase(handler, dbClient); } }