public static string Bulid(HttpContext context) { bool value = false; string message = "Fail!"; XElement result = new XElement("Result"); try { using (ProduceBussiness db = new ProduceBussiness()) { QuestInfo[] quests = db.GetALlQuest(); QuestAwardInfo[] questgoods = db.GetAllQuestGoods(); QuestConditionInfo[] questcondiction = db.GetAllQuestCondiction(); QuestRateInfo[] questrate = db.GetAllQuestRate(); foreach (QuestInfo quest in quests) { //添加任务模板 XElement temp_xml = FlashUtils.CreateQuestInfo(quest); //添加任何条件 IEnumerable temp_questcondiction = questcondiction.Where(s => s.QuestID == quest.ID); foreach (QuestConditionInfo item1 in temp_questcondiction) { temp_xml.Add(FlashUtils.CreateQuestCondiction(item1)); } //添加任务奖励 IEnumerable temp_questgoods = questgoods.Where(s => s.QuestID == quest.ID); foreach (QuestAwardInfo item2 in temp_questgoods) { temp_xml.Add(FlashUtils.CreateQuestGoods(item2)); } //<Rate BindMoneyRate="1|1|1|1" ExpRate="1.5|2|2.5|3" GoldRate="1.5|2|2.5|3" ExploitRate="1.5|2|2.5|3" CanOneKeyFinishTime="3" /> result.Add(temp_xml); } foreach (QuestRateInfo quest in questrate) { XElement temp_xml1 = FlashUtils.CreateQuestRate(quest); result.Add(temp_xml1); } value = true; message = "Success!"; } } catch (Exception ex) { log.Error("QuestList", ex); } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); //return result.ToString(false); return csFunction.CreateCompressXml(context, result, "QuestList", true); }