public int PostTerritory(Territory territory) { return(_dal.PostTerritory(territory)); }
public int PutTerritory(int id, Territory territory) { return(_dal.PutTerritory(id, territory)); }
public House Combat(int idHouseChalleging, int idHouseChalleged, int idTerritory) { double scoreH1, scoreH2; House houseChalleging = dal.GetHouseById(idHouseChalleging); House houseChalleged = dal.GetHouseById(idHouseChalleged); Territory territory = dal.GetTerritoryById(idTerritory); Random rand = new Random(); //Unité scoreH1 = houseChalleging.NumberOfUnities; scoreH2 = houseChalleged.NumberOfUnities; //Territory if (TerritoryOwner(houseChalleging, territory)) { scoreH1 *= 10; } if (TerritoryOwner(houseChalleged, territory)) { scoreH2 *= 10; } //Character scoreH1 += CharacterScore(houseChalleging); scoreH2 += CharacterScore(houseChalleged); //House Moral scoreH1 *= GetHouseMoral(houseChalleging.idEntityObject); scoreH2 *= GetHouseMoral(houseChalleged.idEntityObject); //Character Warrior Witch if (houseChalleging.isHouseContain(new CharacterType(CharaterTypeEnum.WARRIOR)) || houseChalleging.isHouseContain(new CharacterType(CharaterTypeEnum.WITCH))) { scoreH1 *= rand.Next(2, 11); } if (houseChalleged.isHouseContain(new CharacterType(CharaterTypeEnum.WARRIOR)) || houseChalleged.isHouseContain(new CharacterType(CharaterTypeEnum.WITCH))) { scoreH2 *= rand.Next(2, 11); } //Character Loser if (houseChalleging.isHouseContain(new CharacterType(CharaterTypeEnum.LOSER))) { scoreH1 -= rand.Next(1, 101); } if (houseChalleged.isHouseContain(new CharacterType(CharaterTypeEnum.LOSER))) { scoreH2 -= rand.Next(1, 101); } //Character Tactician Leader if (houseChalleging.isHouseContain(new CharacterType(CharaterTypeEnum.TACTICIAN)) || houseChalleging.isHouseContain(new CharacterType(CharaterTypeEnum.LEADER))) { scoreH1 += rand.Next(2, 6); } if (houseChalleged.isHouseContain(new CharacterType(CharaterTypeEnum.TACTICIAN)) || houseChalleged.isHouseContain(new CharacterType(CharaterTypeEnum.LEADER))) { scoreH2 += rand.Next(2, 6); } //Winning House House winning = (scoreH1 > scoreH2) ? houseChalleging : houseChalleged; AddFight(houseChalleging, houseChalleged, winning, territory); return(winning); }
public Territory GetTerritoryById(int id) { Territory res = dal.GetTerritoryById(id); return(res); }
public void AddFight(House HouseChalleging, House HouseChalleged, House WinningHouse, Territory territory) { Fight fight = new Fight(); fight.HouseChalleging = HouseChalleging; fight.HouseChalleged = HouseChalleged; fight.WinningHouse = WinningHouse; fight.Territory = territory; fight.War = GetLastWar(); dal.SaveFight(fight); }