public static void Save(XiHuan_UserFriendsEntity obj) { if (obj != null) { obj.Save(); } }
/// <summary>根据主键获取一个实体</summary> public static XiHuan_UserFriendsEntity RetrieveAXiHuan_UserFriendsEntity(int Id) { XiHuan_UserFriendsEntity obj = new XiHuan_UserFriendsEntity(); obj.Id = Id; obj.Retrieve(); if (obj.IsPersistent) { return(obj); } else { return(null); } }