public void Draw(SpriteBatch sb) { this.background.Draw(sb); foreach (Sprite s in this.worldSprites) { s.Draw(sb); } PlayerIcon.Draw(sb); }
public InputManager(List <Sprite> worldSprites, Sprite activeCharacter, Sprite inactiveCharacter, List <Sprite> platforms, List <SoundEffect> sounds, Level l) { this.level = l; this.worldSprites = worldSprites; ActiveCharacter = activeCharacter; InactiveCharacter = inactiveCharacter; this.Platforms = platforms; previousState = InactiveCharacter.state; this.sounds = sounds; sum = TimeSpan.Zero; this.playerIcon = playerIcon; }