//public enum State //{ // Default, // Airbourne, // Swimming, // Diving //} //public State ClydeState { get; set; } public Clyde(float initialX, float initialY) : base("Turtle", initialX, initialY, CLYDE_WIDTH, CLYDE_HEIGHT) { this.SpawnPoint = new Vector2(initialX, initialY); Velocity = Vector2.Zero; base.state = State.Default; base.jump = 8.3f; back = new ClydesBack(this,initialX + 5, initialY - 3, CLYDE_WIDTH -20, 5); }
//public enum State //{ // Default, // Airbourne, // Swimming, // Diving //} //public State ClydeState { get; set; } public Clyde(float initialX, float initialY) : base("Turtle", initialX, initialY, CLYDE_WIDTH, CLYDE_HEIGHT) { this.SpawnPoint = new Vector2(initialX, initialY); Velocity = Vector2.Zero; base.state = State.Default; base.jump = 8.3f; back = new ClydesBack(this, initialX + 5, initialY - 3, CLYDE_WIDTH - 20, 5); }