/// <summary>
 /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyLeaderboardEntry" /> class.
 /// </summary>
 /// <param name="Rank">Where this player ranks on the leaderboard. A value of 1 is the top rank..</param>
 /// <param name="Player">Identity details of the player.</param>
 /// <param name="CharacterId">ID of the player&#39;s best character for the reported stat..</param>
 /// <param name="Value">Value of the stat for this player.</param>
 public DestinyHistoricalStatsDestinyLeaderboardEntry(int?Rank = default(int?), DestinyHistoricalStatsDestinyPlayer Player = default(DestinyHistoricalStatsDestinyPlayer), long?CharacterId = default(long?), DestinyHistoricalStatsDestinyHistoricalStatsValue Value = default(DestinyHistoricalStatsDestinyHistoricalStatsValue))
 {
     this.Rank        = Rank;
     this.Player      = Player;
     this.CharacterId = CharacterId;
     this.Value       = Value;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyClanAggregateStat" /> class.
 /// </summary>
 /// <param name="Mode">The id of the mode of stats (allPvp, allPvE, etc).</param>
 /// <param name="StatId">The id of the stat.</param>
 /// <param name="Value">Value of the stat for this player.</param>
 public DestinyHistoricalStatsDestinyClanAggregateStat(DestinyHistoricalStatsDefinitionsDestinyActivityModeType Mode = default(DestinyHistoricalStatsDefinitionsDestinyActivityModeType), string StatId = default(string), DestinyHistoricalStatsDestinyHistoricalStatsValue Value = default(DestinyHistoricalStatsDestinyHistoricalStatsValue))
 {
     this.Mode   = Mode;
     this.StatId = StatId;
     this.Value  = Value;
 }
示例#3
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 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyPostGameCarnageReportEntry" /> class.
 /// </summary>
 /// <param name="Standing">Standing of the player.</param>
 /// <param name="Score">Score of the player if available.</param>
 /// <param name="Player">Identity details of the player.</param>
 /// <param name="CharacterId">ID of the player&#39;s character used in the activity..</param>
 /// <param name="Values">Collection of stats for the player in this activity..</param>
 /// <param name="Extended">Extended data extracted from the activity blob..</param>
 public DestinyHistoricalStatsDestinyPostGameCarnageReportEntry(int?Standing = default(int?), DestinyHistoricalStatsDestinyHistoricalStatsValue Score = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), DestinyHistoricalStatsDestinyPlayer Player = default(DestinyHistoricalStatsDestinyPlayer), long?CharacterId = default(long?), Dictionary <string, DestinyHistoricalStatsDestinyHistoricalStatsValue> Values = default(Dictionary <string, DestinyHistoricalStatsDestinyHistoricalStatsValue>), DestinyHistoricalStatsDestinyPostGameCarnageReportExtendedData Extended = default(DestinyHistoricalStatsDestinyPostGameCarnageReportExtendedData))
 {
     this.Standing    = Standing;
     this.Score       = Score;
     this.Player      = Player;
     this.CharacterId = CharacterId;
     this.Values      = Values;
     this.Extended    = Extended;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyPostGameCarnageReportTeamEntry" /> class.
 /// </summary>
 /// <param name="TeamId">Integer ID for the team..</param>
 /// <param name="Standing">Team&#39;s standing relative to other teams..</param>
 /// <param name="Score">Score earned by the team.</param>
 /// <param name="TeamName">Alpha or Bravo.</param>
 public DestinyHistoricalStatsDestinyPostGameCarnageReportTeamEntry(int?TeamId = default(int?), DestinyHistoricalStatsDestinyHistoricalStatsValue Standing = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), DestinyHistoricalStatsDestinyHistoricalStatsValue Score = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), string TeamName = default(string))
 {
     this.TeamId   = TeamId;
     this.Standing = Standing;
     this.Score    = Score;
     this.TeamName = TeamName;
 }