/// <summary> /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyPostGameCarnageReportTeamEntry" /> class. /// </summary> /// <param name="teamId">Integer ID for the team..</param> /// <param name="standing">Team's standing relative to other teams..</param> /// <param name="score">Score earned by the team.</param> /// <param name="teamName">Alpha or Bravo.</param> public DestinyHistoricalStatsDestinyPostGameCarnageReportTeamEntry(int teamId = default(int), DestinyHistoricalStatsDestinyHistoricalStatsValue standing = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), DestinyHistoricalStatsDestinyHistoricalStatsValue score = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), string teamName = default(string)) { this.TeamId = teamId; this.Standing = standing; this.Score = score; this.TeamName = teamName; }
/// <summary> /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyLeaderboardEntry" /> class. /// </summary> /// <param name="rank">Where this player ranks on the leaderboard. A value of 1 is the top rank..</param> /// <param name="player">Identity details of the player.</param> /// <param name="characterId">ID of the player's best character for the reported stat..</param> /// <param name="value">Value of the stat for this player.</param> public DestinyHistoricalStatsDestinyLeaderboardEntry(int rank = default(int), DestinyHistoricalStatsDestinyPlayer player = default(DestinyHistoricalStatsDestinyPlayer), long characterId = default(long), DestinyHistoricalStatsDestinyHistoricalStatsValue value = default(DestinyHistoricalStatsDestinyHistoricalStatsValue)) { this.Rank = rank; this.Player = player; this.CharacterId = characterId; this.Value = value; }
/// <summary> /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyPostGameCarnageReportEntry" /> class. /// </summary> /// <param name="standing">Standing of the player.</param> /// <param name="score">Score of the player if available.</param> /// <param name="player">Identity details of the player.</param> /// <param name="characterId">ID of the player's character used in the activity..</param> /// <param name="values">Collection of stats for the player in this activity..</param> /// <param name="extended">Extended data extracted from the activity blob..</param> public DestinyHistoricalStatsDestinyPostGameCarnageReportEntry(int standing = default(int), DestinyHistoricalStatsDestinyHistoricalStatsValue score = default(DestinyHistoricalStatsDestinyHistoricalStatsValue), DestinyHistoricalStatsDestinyPlayer player = default(DestinyHistoricalStatsDestinyPlayer), long characterId = default(long), Dictionary <string, DestinyHistoricalStatsDestinyHistoricalStatsValue> values = default(Dictionary <string, DestinyHistoricalStatsDestinyHistoricalStatsValue>), DestinyHistoricalStatsDestinyPostGameCarnageReportExtendedData extended = default(DestinyHistoricalStatsDestinyPostGameCarnageReportExtendedData)) { this.Standing = standing; this.Score = score; this.Player = player; this.CharacterId = characterId; this.Values = values; this.Extended = extended; }
/// <summary> /// Initializes a new instance of the <see cref="DestinyHistoricalStatsDestinyClanAggregateStat" /> class. /// </summary> /// <param name="mode">The id of the mode of stats (allPvp, allPvE, etc).</param> /// <param name="statId">The id of the stat.</param> /// <param name="value">Value of the stat for this player.</param> public DestinyHistoricalStatsDestinyClanAggregateStat(int mode = default(int), string statId = default(string), DestinyHistoricalStatsDestinyHistoricalStatsValue value = default(DestinyHistoricalStatsDestinyHistoricalStatsValue)) { this.Mode = mode; this.StatId = statId; this.Value = value; }