public static void timer() { Console.WriteLine($"{currentTime}"); Thread.Sleep(500); currentTime++; if (currentTime >= maxTime) { targetHit.HitLoss(); } RandomNumAndCursorTracking.CursorTracking(); }
public static void start() { DataCreateCheck.DataCheck(); //makes sure data.txt is there ScorePrint.lastScore(); PlayerName.playerName(); //Gets and prints player name TimerAndDifficulty.Difficulty(); //decide how much time you get HotColdDificulty.Difficulty(); //decide how close you have to be Console.WriteLine("Hit enter when you are ready to start."); Console.ReadLine(); RandomNumAndCursorTracking.randomNum(); //gets random number TimerAndDifficulty.timer(); //starts main part of game PrintScorePlayAgain.OutputScore(); //sends score to data.txt PrintScorePlayAgain.PlayAgain(); //asks player to play again }