示例#1
0
		public Generic6DofConstraint(RigidBody rbA, RigidBody rbB, ref IndexedMatrix frameInA, ref IndexedMatrix frameInB, bool useLinearReferenceFrameA)
			: base(TypedConstraintType.D6_CONSTRAINT_TYPE, rbA, rbB)
		{
			m_frameInA = frameInA;
			m_frameInB = frameInB;
			m_useLinearReferenceFrameA = useLinearReferenceFrameA;
			m_useOffsetForConstraintFrame = D6_USE_FRAME_OFFSET;
			m_linearLimits = new TranslationalLimitMotor();
			m_angularLimits[0] = new RotationalLimitMotor();
			m_angularLimits[1] = new RotationalLimitMotor();
			m_angularLimits[2] = new RotationalLimitMotor();
			CalculateTransforms();
		}
示例#2
0
		public Generic6DofConstraint(RigidBody rbB, ref IndexedMatrix frameInB, bool useLinearReferenceFrameB)
			: base(TypedConstraintType.D6_CONSTRAINT_TYPE, GetFixedBody(), rbB)
		{
			m_frameInB = frameInB;
			m_useLinearReferenceFrameA = useLinearReferenceFrameB;
			m_useOffsetForConstraintFrame = D6_USE_FRAME_OFFSET;
			m_linearLimits = new TranslationalLimitMotor();
			m_angularLimits[0] = new RotationalLimitMotor();
			m_angularLimits[1] = new RotationalLimitMotor();
			m_angularLimits[2] = new RotationalLimitMotor();

			///not providing rigidbody A means implicitly using worldspace for body A
            m_frameInA = rbB.GetCenterOfMassTransform() * m_frameInB;

			CalculateTransforms();
		}
示例#3
0
		public TranslationalLimitMotor(TranslationalLimitMotor other)
		{
			m_lowerLimit = other.m_lowerLimit;
			m_upperLimit = other.m_upperLimit;
			m_accumulatedImpulse = other.m_accumulatedImpulse;

			m_limitSoftness = other.m_limitSoftness;
			m_damping = other.m_damping;
			m_restitution = other.m_restitution;
			m_normalCFM = other.m_normalCFM;
			m_stopERP = other.m_stopERP;
			m_stopCFM = other.m_stopCFM;

			for (int i = 0; i < 3; i++)
			{
				m_enableMotor[i] = other.m_enableMotor[i];
			}
			m_targetVelocity = other.m_targetVelocity;
			m_maxMotorForce = other.m_maxMotorForce;

		}