示例#1
0
        public virtual void GetAabb(BroadphaseProxy proxy, out IndexedVector3 aabbMin, out IndexedVector3 aabbMax)
        {
            SimpleBroadphaseProxy sbp = GetSimpleProxyFromProxy(proxy);

            aabbMin = sbp.GetMinAABB();
            aabbMax = sbp.GetMaxAABB();
        }
示例#2
0
        public static bool AabbOverlap(SimpleBroadphaseProxy proxy0, SimpleBroadphaseProxy proxy1)
        {
            IndexedVector3 p0Min = proxy0.GetMinAABB();
            IndexedVector3 p0Max = proxy0.GetMaxAABB();
            IndexedVector3 p1Min = proxy1.GetMinAABB();
            IndexedVector3 p1Max = proxy1.GetMaxAABB();

#if DEBUG
	if(BulletGlobals.g_streamWriter != null && BulletGlobals.debugBroadphase)
	{
		BulletGlobals.g_streamWriter.WriteLine("simple aabOverlap");
		MathUtil.PrintVector3(BulletGlobals.g_streamWriter,"0min",p0Min);
		MathUtil.PrintVector3(BulletGlobals.g_streamWriter,"0max",p0Max);
		MathUtil.PrintVector3(BulletGlobals.g_streamWriter,"1min",p1Min);
		MathUtil.PrintVector3(BulletGlobals.g_streamWriter,"1max",p1Max);
	}
#endif




            return p0Min.X <= p1Max.X && p1Min.X <= p0Max.X &&
               p0Min.Y <= p1Max.Y && p1Min.Y <= p0Max.Y &&
               p0Min.Z <= p1Max.Z && p1Min.Z <= p0Max.Z;
        }
示例#3
0
        public static bool AabbOverlap(SimpleBroadphaseProxy proxy0, SimpleBroadphaseProxy proxy1)
        {
            IndexedVector3 p0Min = proxy0.GetMinAABB();
            IndexedVector3 p0Max = proxy0.GetMaxAABB();
            IndexedVector3 p1Min = proxy1.GetMinAABB();
            IndexedVector3 p1Max = proxy1.GetMaxAABB();

            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugBroadphase)
            {
                BulletGlobals.g_streamWriter.WriteLine("simple aabOverlap");
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "0min", p0Min);
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "0max", p0Max);
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "1min", p1Min);
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "1max", p1Max);
            }



            return(p0Min.X <= p1Max.X && p1Min.X <= p0Max.X &&
                   p0Min.Y <= p1Max.Y && p1Min.Y <= p0Max.Y &&
                   p0Min.Z <= p1Max.Z && p1Min.Z <= p0Max.Z);
        }