/// <summary>
        /// Serializes a collision shape and exports a .bullet file.
        /// </summary>
        /// <param name="shape">The shape you want to serialize.</param>
        /// <param name="name">The name of the shape - this will be used as part of its filename. "media/physics/" + name + ".bullet"</param>
        public void SerializeShape(CollisionShape shape, string name)
        {
            Launch.Log(string.Concat("[PhysicsMain] Serializing new bullet mesh: ", "media/", name, ".bullet..."));
            // so we don't have to do this in the future, we make a .bullet file out of it
            DefaultSerializer serializer = new DefaultSerializer();
            serializer.StartSerialization();
            shape.SerializeSingleShape(serializer);
            serializer.FinishSerialization();
            var stream = serializer.LockBuffer();

            // export it
            using (var filestream = File.Create("media/" + name + ".bullet", serializer.CurrentBufferSize)) {
                stream.CopyTo(filestream);
                filestream.Close();
            }
            stream.Close();
        }