示例#1
0
        protected override void OnInitializePhysics()
        {
            // collision configuration contains default setup for memory, collision setup
            CollisionConf = new SoftBodyRigidBodyCollisionConfiguration();
            Dispatcher = new CollisionDispatcher(CollisionConf);

            Broadphase = new AxisSweep3(new Vector3(-1000, -1000, -1000),
                new Vector3(1000, 1000, 1000), maxProxies);

            // the default constraint solver.
            Solver = new SequentialImpulseConstraintSolver();

            softBodyWorldInfo = new SoftBodyWorldInfo
            {
                AirDensity = 1.2f,
                WaterDensity = 0,
                WaterOffset = 0,
                WaterNormal = Vector3.Zero,
                Gravity = new Vector3(0, -10, 0),
                Dispatcher = Dispatcher,
                Broadphase = Broadphase
            };
            softBodyWorldInfo.SparseSdf.Initialize();

            World = new SoftRigidDynamicsWorld(Dispatcher, Broadphase, Solver, CollisionConf);
            World.Gravity = new Vector3(0, -10, 0);
            World.DispatchInfo.EnableSpu = true;

            World.SetInternalTickCallback(PickingPreTickCallback, this, true);

            InitializeDemo();
        }