public bool CutLink(Node node0, Node node1, float position) { return btSoftBody_cutLink(_native, node0._native, node1._native, position); }
public void AppendNote(string text, Vector3 o, Vector4 c, Node n0, Node n1, Node n2, Node n3) { btSoftBody_appendNote9(_native, text, ref o, ref c, n0._native, n1._native, n2._native, n3._native); }
public bool CheckLink(Node node0, Node node1) { return btSoftBody_checkLink(_native, node0._native, node1._native); }
public void AppendNote(string text, Vector3 o, Node feature) { btSoftBody_appendNote3(_native, text, ref o, feature._native); }
public void AppendNote(string text, Vector3 o, Vector4 c, Node n0) { btSoftBody_appendNote6(_native, text, ref o, ref c, n0._native); }
public void AppendLink(Node node0, Node node1, Material mat) { btSoftBody_appendLink8(_native, node0._native, node1._native, (mat != null) ? mat._native : IntPtr.Zero); }
public void AppendLink(Node node0, Node node1, Material mat, bool checkExist) { btSoftBody_appendLink9(_native, node0._native, node1._native, (mat != null) ? mat._native : IntPtr.Zero, checkExist); }
public void AppendLink(Node node0, Node node1) { btSoftBody_appendLink7(_native, node0._native, node1._native); }
public override void OnHandleInput() { if (Input.KeysPressed.Contains(Keys.B)) { PreviousDemo(); } else if (Input.KeysPressed.Contains(Keys.N)) { NextDemo(); } if (Input.KeysDown.Count != 0) { if (demos[demo] == Init_ClusterCombine || demos[demo] == Init_ClusterCar) { if (Input.KeysDown.Contains(Keys.Up)) { motorControl.MaxTorque = 1; motorControl.Goal += FrameDelta * 2; } else if (Input.KeysDown.Contains(Keys.Down)) { motorControl.MaxTorque = 1; motorControl.Goal -= FrameDelta * 2; } else if (Input.KeysDown.Contains(Keys.Left)) { steerControlF.Angle += FrameDelta; steerControlR.Angle += FrameDelta; } else if (Input.KeysDown.Contains(Keys.Right)) { steerControlF.Angle -= FrameDelta; steerControlR.Angle -= FrameDelta; } } } if (Input.MousePressed == MouseButtons.Right) { results.Fraction = 1; if (pickConstraint == null) { Vector3 rayFrom = Freelook.Eye; Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView); Vector3 rayDir = rayTo - rayFrom; rayDir.Normalize(); SRayCast res = new SRayCast(); var softBodies = (World as SoftRigidDynamicsWorld).SoftBodyArray; if (softBodies.Any(b => b.RayTest(rayFrom, rayTo, res))) { results = res; impact = rayFrom + (rayTo - rayFrom) * results.Fraction; drag = !cutting; lastMousePos = Input.MousePoint; NodePtrArray nodes; switch (results.Feature) { case EFeature.Face: nodes = results.Body.Faces[results.Index].N; break; case EFeature.Tetra: nodes = results.Body.Tetras[results.Index].Nodes; break; default: nodes = null; break; } if (nodes != null) { node = nodes.Aggregate((min, n) => (n.X - impact).LengthSquared < (min.X - impact).LengthSquared ? n : min ); goal = node.X; } else { node = null; } } } } else if (Input.MouseReleased == MouseButtons.Right) { if (!drag && cutting && results.Fraction < 1) { using (var isphere = new ImplicitSphere(impact, 1)) { results.Body.Refine(isphere, 0.0001f, true); } } results.Fraction = 1; drag = false; } // Mouse movement if (Input.MouseDown == MouseButtons.Right) { if (node != null && results.Fraction < 1) { if (!drag) { int x = Input.MousePoint.X - lastMousePos.X; int y = Input.MousePoint.Y - lastMousePos.Y; if ((x * x) + (y * y) > 6) { drag = true; } } if (drag) { lastMousePos = Input.MousePoint; } } } base.OnHandleInput(); }
protected override void OnHandleInput() { base.OnHandleInput(); if (Input.MousePressed == MouseButtons.Right) { results.Fraction = 1; if (pickConstraint == null) { Vector3 rayFrom = Freelook.Eye; Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView); Vector3 rayDir = rayTo - rayFrom; rayDir.Normalize(); SRayCast res = new SRayCast(); var softBodies = (PhysicsContext.World as SoftRigidDynamicsWorld).SoftBodyArray; if (softBodies.Any(b => b.RayTest(rayFrom, rayTo, res))) { results = res; impact = rayFrom + (rayTo - rayFrom) * results.Fraction; drag = !(PhysicsContext as Physics).cutting; lastMousePos = Input.MousePoint; NodePtrArray nodes; switch (results.Feature) { case EFeature.Face: nodes = results.Body.Faces[results.Index].N; break; case EFeature.Tetra: nodes = results.Body.Tetras[results.Index].Nodes; break; default: nodes = null; break; } if (nodes != null) { node = nodes.Aggregate((min, n) => (n.X - impact).LengthSquared() < (min.X - impact).LengthSquared() ? n : min ); goal = node.X; } else { node = null; } } } } else if (Input.MouseReleased == MouseButtons.Right) { if (!drag && (PhysicsContext as Physics).cutting && results.Fraction < 1) { using (var isphere = new ImplicitSphere(impact, 1)) { results.Body.Refine(isphere, 0.0001f, true); } } results.Fraction = 1; drag = false; } // Mouse movement if (Input.MouseDown == MouseButtons.Right) { if (node != null && results.Fraction < 1) { if (!drag) { int x = Input.MousePoint.X - lastMousePos.X; int y = Input.MousePoint.Y - lastMousePos.Y; if ((x * x) + (y * y) > 6) { drag = true; } } if (drag) { lastMousePos = Input.MousePoint; } } } (PhysicsContext as Physics).HandleInput(Input, FrameDelta); }
public override void OnHandleInput() { if (Input.KeysPressed.Contains(Keys.B)) { PreviousDemo(); } else if (Input.KeysPressed.Contains(Keys.N)) { NextDemo(); } if (Input.KeysDown.Count != 0) { if (demos[demo] == Init_ClusterCombine || demos[demo] == Init_ClusterCar) { if (Input.KeysDown.Contains(Keys.Up)) { motorControl.MaxTorque = 1; motorControl.Goal += FrameDelta * 2; } else if (Input.KeysDown.Contains(Keys.Down)) { motorControl.MaxTorque = 1; motorControl.Goal -= FrameDelta * 2; } else if (Input.KeysDown.Contains(Keys.Left)) { steerControlF.Angle += FrameDelta; steerControlR.Angle += FrameDelta; } else if (Input.KeysDown.Contains(Keys.Right)) { steerControlF.Angle -= FrameDelta; steerControlR.Angle -= FrameDelta; } } } if (Input.MousePressed == MouseButtons.Right) { results.Fraction = 1; if (pickConstraint == null) { Vector3 rayFrom = Freelook.Eye; Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView); Vector3 rayDir = (rayTo - rayFrom); rayDir.Normalize(); AlignedSoftBodyArray sbs = SoftWorld.SoftBodyArray; for (int ib = 0; ib < sbs.Count; ++ib) { SoftBody psb = sbs[ib]; SRayCast res = new SRayCast(); if (psb.RayTest(ref rayFrom, ref rayTo, res)) { results = res; } else { res.Dispose(); } } if (results.Fraction < 1) { impact = rayFrom + (rayTo - rayFrom) * results.Fraction; drag = !cutting; lastMousePos = Input.MousePoint; node = null; switch (results.Feature) { case EFeature.Tetra: { Tetra tet = results.Body.Tetras[results.Index]; node = tet.Nodes[0]; for (int i = 1; i < 4; ++i) { if ((node.Position - impact).LengthSquared > (tet.Nodes[i].Position - impact).LengthSquared) { node = tet.Nodes[i]; } } break; } case EFeature.Face: { Face f = results.Body.Faces[results.Index]; node = f.N[0]; for (int i = 1; i < 3; ++i) { if ((node.Position - impact).LengthSquared > (f.N[i].Position - impact).LengthSquared) { node = f.N[i]; } } } break; } if (node != null) goal = node.Position; //return; } } } else if (Input.MouseReleased == MouseButtons.Right) { if ((!drag) && cutting && (results.Fraction < 1)) { using (ImplicitSphere isphere = new ImplicitSphere(ref impact, 1)) { results.Body.Refine(isphere, 0.0001f, true); } } results.Fraction = 1; drag = false; } // Mouse movement if (Input.MouseDown == MouseButtons.Right) { if (node != null && (results.Fraction < 1)) { if (!drag) { int x = Input.MousePoint.X - lastMousePos.X; int y = Input.MousePoint.Y - lastMousePos.Y; if ((x * x) + (y * y) > 6) { drag = true; } } if (drag) { lastMousePos = Input.MousePoint; } } } base.OnHandleInput(); }
protected override void OnHandleInput() { base.OnHandleInput(); if (Input.MousePressed == MouseButtons.Right) { results.Fraction = 1; if (pickConstraint == null) { Vector3 rayFrom = Freelook.Eye; Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView); Vector3 rayDir = (rayTo - rayFrom); rayDir.Normalize(); AlignedSoftBodyArray sbs = ((SoftRigidDynamicsWorld)PhysicsContext.World).SoftBodyArray; for (int ib = 0; ib < sbs.Count; ++ib) { SoftBody psb = sbs[ib]; SRayCast res = new SRayCast(); if (psb.RayTest(rayFrom, rayTo, res)) { results = res; } } if (results.Fraction < 1) { impact = rayFrom + (rayTo - rayFrom) * results.Fraction; drag = !(PhysicsContext as Physics).cutting; lastMousePos = Input.MousePoint; node = null; switch (results.Feature) { case EFeature.Tetra: { Tetra tet = results.Body.Tetras[results.Index]; node = tet.Nodes[0]; for (int i = 1; i < 4; ++i) { if ((node.X - impact).LengthSquared() > (tet.Nodes[i].X - impact).LengthSquared()) { node = tet.Nodes[i]; } } break; } case EFeature.Face: { Face f = results.Body.Faces[results.Index]; node = f.N[0]; for (int i = 1; i < 3; ++i) { if ((node.X - impact).LengthSquared() > (f.N[i].X - impact).LengthSquared()) { node = f.N[i]; } } } break; } if (node != null) goal = node.X; //return; } } } else if (Input.MouseReleased == MouseButtons.Right) { if ((!drag) && (PhysicsContext as Physics).cutting && (results.Fraction < 1)) { ImplicitSphere isphere = new ImplicitSphere(impact, 1); results.Body.Refine(isphere, 0.0001f, true); } results.Fraction = 1; drag = false; } // Mouse movement if (Input.MouseDown == MouseButtons.Right) { if (node != null && (results.Fraction < 1)) { if (!drag) { int x = Input.MousePoint.X - lastMousePos.X; int y = Input.MousePoint.Y - lastMousePos.Y; if ((x * x) + (y * y) > 6) { drag = true; } } if (drag) { lastMousePos = Input.MousePoint; } } } (PhysicsContext as Physics).HandleInput(Input, FrameDelta); }