public virtual Object RemoveOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, IDispatcher dispatcher) { CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject; CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject; GhostObject ghost0 = GhostObject.Upcast(colObj0); GhostObject ghost1 = GhostObject.Upcast(colObj1); if (ghost0 != null) { ghost0.RemoveOverlappingObjectInternal(proxy1, dispatcher, proxy0); } if (ghost1 != null) { ghost1.RemoveOverlappingObjectInternal(proxy0, dispatcher, proxy1); } return(null); }
public virtual BroadphasePair AddOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1) { CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject; CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject; GhostObject ghost0 = GhostObject.Upcast(colObj0); GhostObject ghost1 = GhostObject.Upcast(colObj1); if (ghost0 != null) { ghost0.AddOverlappingObjectInternal(proxy1, proxy0); } if (ghost1 != null) { ghost1.AddOverlappingObjectInternal(proxy0, proxy1); } return(null); }