示例#1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.BulletMLTask"/> class.
        /// </summary>
        /// <param name="node">Node.</param>
        /// <param name="owner">Owner.</param>
        public BulletMLTask(BulletMLNode node, BulletMLTask owner)
        {
            if (null == node)
            {
                throw new NullReferenceException("node argument cannot be null");
            }

            ChildTasks = new List<BulletMLTask>();
            ParamList = new List<float>();
            TaskFinished = false;
            this.Owner = owner;
            this.Node = node;
        }
示例#2
0
文件: Bullet.cs 项目: JokieW/pewpew
        /// <summary>
        /// Initialize this bullet with a top level node
        /// </summary>
        /// <param name="rootNode">This is a top level node... find the first "top" node and use it to define this bullet</param>
        public void InitTopNode(BulletMLNode rootNode)
        {
            System.Diagnostics.Debug.Assert(null != rootNode);

              //okay find the item labelled 'top'
              bool bValidBullet = false;
              BulletMLNode topNode = rootNode.FindLabelNode("top", ENodeName.action);
              if (topNode != null)
              {
            //initialize with the top node we found!
            InitNode(topNode);
            bValidBullet = true;
              }
              else
              {
            //ok there is no 'top' node, so that means we have a list of 'top#' nodes
            for (int i = 1; i < 10; i++)
            {
              topNode = rootNode.FindLabelNode("top" + i, ENodeName.action);
              if (topNode != null)
              {
            if (!bValidBullet)
            {
              //Use this bullet!
              InitNode(topNode);
              bValidBullet = true;
            }
            else
            {
              //Create a new top bullet
              Bullet newDude = _bulletManager.CreateBullet(this, true);

              //set the position to this dude's position
              newDude.X = this.X;
              newDude.Y = this.Y;

              //initialize with the node we found
              newDude.InitNode(topNode);
            }
              }
            }
              }

              if (!bValidBullet)
              {
            //We didnt find a "top" node for this dude, remove him from the game.
            _bulletManager.RemoveBullet(this);
              }
        }
示例#3
0
文件: Bullet.cs 项目: JokieW/pewpew
        /// <summary>
        /// This bullet is fired from another bullet, initialize it from the node that fired it
        /// </summary>
        /// <param name="subNode">Sub node that defines this bullet</param>
        public void InitNode(BulletMLNode subNode)
        {
            System.Diagnostics.Debug.Assert(null != subNode);

              //clear everything out
              Tasks.Clear();

              //Grab that top level node
              MyNode = subNode;

              //found a top num node, add a task for it
              BulletMLTask task = new BulletMLTask(subNode, null);

              //parse the nodes into the task list
              task.ParseTasks(this);

              //initialize all the tasks
              task.InitTask(this);

              Tasks.Add(task);
        }
示例#4
0
        /// <summary>
        /// Parse a specified node and bullet into this task
        /// </summary>
        /// <param name="myNode">the node for this dude</param>
        /// <param name="bullet">the bullet this dude is controlling</param>
        public virtual void ParseChildNode(BulletMLNode childNode, Bullet bullet)
        {
            Debug.Assert(null != childNode);
            Debug.Assert(null != bullet);

            //construct the correct type of node
            switch (childNode.Name)
            {
                case ENodeName.repeat:
                {
                    //convert the node to an repeatnode
                    RepeatNode myRepeatNode = childNode as RepeatNode;

                    //create a placeholder bulletmltask for the repeat node
                    RepeatTask repeatTask = new RepeatTask(myRepeatNode, this);

                    //parse the child nodes into the repeat task
                    repeatTask.ParseTasks(bullet);

                    //store the task
                    ChildTasks.Add(repeatTask);
                }
                break;

                case ENodeName.action:
                {
                    //convert the node to an ActionNode
                    ActionNode myActionNode = childNode as ActionNode;

                    //create the action task
                    ActionTask actionTask = new ActionTask(myActionNode, this);

                    //parse the children of the action node into the task
                    actionTask.ParseTasks(bullet);

                    //store the task
                    ChildTasks.Add(actionTask);
                }
                break;

                case ENodeName.actionRef:
                {
                    //convert the node to an ActionNode
                    ActionRefNode myActionNode = childNode as ActionRefNode;

                    //create the action task
                    ActionTask actionTask = new ActionTask(myActionNode, this);

                    //add the params to the action task
                    for (int i = 0; i < childNode.ChildNodes.Count; i++)
                    {
                        actionTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet));
                    }

                    //parse the children of the action node into the task
                    actionTask.ParseTasks(bullet);

                    //store the task
                    ChildTasks.Add(actionTask);
                }
                break;

                case ENodeName.changeSpeed:
                {
                    ChildTasks.Add(new ChangeSpeedTask(childNode as ChangeSpeedNode, this));
                }
                break;

                case ENodeName.changeDirection:
                {
                    ChildTasks.Add(new ChangeDirectionTask(childNode as ChangeDirectionNode, this));
                }
                break;

                case ENodeName.fire:
                {
                    //convert the node to a fire node
                    FireNode myFireNode = childNode as FireNode;

                    //create the fire task
                    FireTask fireTask = new FireTask(myFireNode, this);

                    //parse the children of the fire node into the task
                    fireTask.ParseTasks(bullet);

                    //store the task
                    ChildTasks.Add(fireTask);
                }
                break;

                case ENodeName.fireRef:
                {
                    //convert the node to a fireref node
                    FireRefNode myFireNode = childNode as FireRefNode;

                    //create the fire task
                    FireTask fireTask = new FireTask(myFireNode.ReferencedFireNode, this);

                    //add the params to the fire task
                    for (int i = 0; i < childNode.ChildNodes.Count; i++)
                    {
                        fireTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet));
                    }

                    //parse the children of the action node into the task
                    fireTask.ParseTasks(bullet);

                    //store the task
                    ChildTasks.Add(fireTask);
                }
                break;

                case ENodeName.wait:
                {
                    ChildTasks.Add(new WaitTask(childNode as WaitNode, this));
                }
                break;

                case ENodeName.vanish:
                {
                    ChildTasks.Add(new VanishTask(childNode as VanishNode, this));
                }
                break;

                case ENodeName.accel:
                {
                    ChildTasks.Add(new AccelTask(childNode as AccelNode, this));
                }
                break;
            }
        }
        /// <summary>
        /// Parses a bulletml document into this bullet pattern
        /// </summary>
        /// <param name="xmlFileName">Xml file name.</param>
        public void ParseXML(string xmlFileName, XmlReader reader)
        {
            try
              {
            //Open the file.
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load(reader);
            XmlNode rootXmlNode = xmlDoc.DocumentElement;

            //make sure it is actually an xml node
            if (rootXmlNode.NodeType == XmlNodeType.Element)
            {
              //eat up the name of that xml node
              string strElementName = rootXmlNode.Name;
              if ("bulletml" != strElementName)
              {
            //The first node HAS to be bulletml
            throw new Exception("Error reading \"" + xmlFileName + "\": XML root node needs to be \"bulletml\", found \"" + strElementName + "\" instead");
              }

              //Create the root node of the bulletml tree
              RootNode = new BulletMLNode(ENodeName.bulletml);

              //Read in the whole bulletml tree
              RootNode.Parse(rootXmlNode, null);

              //Find what kind of pattern this is: horizontal or vertical
              XmlNamedNodeMap mapAttributes = rootXmlNode.Attributes;
              for (int i = 0; i < mapAttributes.Count; i++)
              {
            //will only have the name attribute
            string strName = mapAttributes.Item(i).Name;
            string strValue = mapAttributes.Item(i).Value;
            if ("type" == strName)
            {
              //if  this is a top level node, "type" will be veritcal or horizontal
              Orientation = StringToPatternType(strValue);
            }
              }
            }
              }
              catch (Exception ex)
              {
            //an error ocurred reading in the tree
            throw new Exception("Error reading \"" + xmlFileName + "\"", ex);
              }

              //grab that filename
              Filename = xmlFileName;

              //validate that the bullet nodes are all valid
              try
              {
            RootNode.ValidateNode();
              }
              catch (Exception ex)
              {
            //an error ocurred reading in the tree
            throw new Exception("Error reading \"" + xmlFileName + "\"", ex);
              }
        }
示例#6
0
        /// <summary>
        /// Parse a specified node and bullet into this task
        /// </summary>
        /// <param name="myNode">the node for this dude</param>
        /// <param name="bullet">the bullet this dude is controlling</param>
        public override void ParseChildNode(BulletMLNode childNode, Bullet bullet)
        {
            Debug.Assert(null != childNode);
            Debug.Assert(null != bullet);

            switch (childNode.Name)
            {
                case ENodeName.bulletRef:
                {
                    //Create a task for the bullet ref
                    BulletRefNode refNode = childNode as BulletRefNode;
                    BulletRefTask = new BulletMLTask(refNode.ReferencedBulletNode, this);

                    //populate the params of the bullet ref
                    for (int i = 0; i < childNode.ChildNodes.Count; i++)
                    {
                        BulletRefTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet));
                    }

                    BulletRefTask.ParseTasks(bullet);
                    ChildTasks.Add(BulletRefTask);
                }
                break;

                case ENodeName.bullet:
                {
                    //Create a task for the bullet ref
                    BulletRefTask = new BulletMLTask(childNode, this);
                    BulletRefTask.ParseTasks(bullet);
                    ChildTasks.Add(BulletRefTask);
                }
                break;

                default:
                {
                    //run the node through the base class if we don't want it
                    base.ParseChildNode(childNode, bullet);
                }
                break;
            }
        }
示例#7
0
        /// <summary>
        /// Parse the specified bulletNodeElement.
        /// Read all the data from the xml node into this dude.
        /// </summary>
        /// <param name="bulletNodeElement">Bullet node element.</param>
        public void Parse(XmlNode bulletNodeElement, BulletMLNode parentNode)
        {
            // Handle null argument.
            if (null == bulletNodeElement)
            {
                throw new ArgumentNullException("bulletNodeElement");
            }

            //grab the parent node
            Parent = parentNode;

            //Parse all our attributes
            XmlNamedNodeMap mapAttributes = bulletNodeElement.Attributes;
            for (int i = 0; i < mapAttributes.Count; i++)
            {
                string strName = mapAttributes.Item(i).Name;
                string strValue = mapAttributes.Item(i).Value;

                if ("type" == strName)
                {
                    //skip the type attribute in top level nodes
                    if (ENodeName.bulletml == Name)
                    {
                        continue;
                    }

                    //get the bullet node type
                    NodeType = BulletMLNode.StringToType(strValue);
                }
                else if ("label" == strName)
                {
                    //label is just a text value
                    Label = strValue;
                }
            }

            //parse all the child nodes
            if (bulletNodeElement.HasChildNodes)
            {
                for (XmlNode childNode = bulletNodeElement.FirstChild;
                     null != childNode;
                     childNode = childNode.NextSibling)
                {
                    //if the child node is a text node, parse it into this dude
                    if (XmlNodeType.Text == childNode.NodeType)
                    {
                        //Get the text of the child xml node, but store it in THIS bullet node
                        NodeEquation.Parse(childNode.Value);
                        continue;
                    }
                    else if (XmlNodeType.Comment == childNode.NodeType)
                    {
                        //skip any comments in the bulletml script
                        continue;
                    }

                    //create a new node
                    BulletMLNode childBulletNode = NodeFactory.CreateNode(BulletMLNode.StringToName(childNode.Name));

                    //read in the node and store it
                    childBulletNode.Parse(childNode, this);
                    ChildNodes.Add(childBulletNode);
                }
            }
        }
示例#8
0
        /// <summary>
        /// Parse a specified node and bullet into this task
        /// </summary>
        /// <param name="myNode">the node for this dude</param>
        /// <param name="bullet">the bullet this dude is controlling</param>
        public virtual void ParseChildNode(BulletMLNode childNode, Bullet bullet)
        {
            Debug.Assert(null != childNode);
            Debug.Assert(null != bullet);

            //construct the correct type of node
            switch (childNode.Name)
            {
            case ENodeName.repeat:
            {
                //convert the node to an repeatnode
                RepeatNode myRepeatNode = childNode as RepeatNode;

                //create a placeholder bulletmltask for the repeat node
                RepeatTask repeatTask = new RepeatTask(myRepeatNode, this);

                //parse the child nodes into the repeat task
                repeatTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(repeatTask);
            }
            break;

            case ENodeName.action:
            {
                //convert the node to an ActionNode
                ActionNode myActionNode = childNode as ActionNode;

                //create the action task
                ActionTask actionTask = new ActionTask(myActionNode, this);

                //parse the children of the action node into the task
                actionTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(actionTask);
            }
            break;

            case ENodeName.actionRef:
            {
                //convert the node to an ActionNode
                ActionRefNode myActionNode = childNode as ActionRefNode;

                //create the action task
                ActionTask actionTask = new ActionTask(myActionNode, this);

                //add the params to the action task
                for (int i = 0; i < childNode.ChildNodes.Count; i++)
                {
                    actionTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet.MyBulletManager));
                }

                //parse the children of the action node into the task
                actionTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(actionTask);
            }
            break;

            case ENodeName.changeSpeed:
            {
                ChildTasks.Add(new ChangeSpeedTask(childNode as ChangeSpeedNode, this));
            }
            break;

            case ENodeName.changeDirection:
            {
                ChildTasks.Add(new ChangeDirectionTask(childNode as ChangeDirectionNode, this));
            }
            break;

            case ENodeName.fire:
            {
                //convert the node to a fire node
                FireNode myFireNode = childNode as FireNode;

                //create the fire task
                FireTask fireTask = new FireTask(myFireNode, this);

                //parse the children of the fire node into the task
                fireTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(fireTask);
            }
            break;

            case ENodeName.fireRef:
            {
                //convert the node to a fireref node
                FireRefNode myFireNode = childNode as FireRefNode;

                //create the fire task
                FireTask fireTask = new FireTask(myFireNode.ReferencedFireNode, this);

                //add the params to the fire task
                for (int i = 0; i < childNode.ChildNodes.Count; i++)
                {
                    fireTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet.MyBulletManager));
                }

                //parse the children of the action node into the task
                fireTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(fireTask);
            }
            break;

            case ENodeName.wait:
            {
                ChildTasks.Add(new WaitTask(childNode as WaitNode, this));
            }
            break;

            case ENodeName.vanish:
            {
                ChildTasks.Add(new VanishTask(childNode as VanishNode, this));
            }
            break;

            case ENodeName.accel:
            {
                ChildTasks.Add(new AccelTask(childNode as AccelNode, this));
            }
            break;
            }
        }
        /// <summary>
        /// Parse the specified bulletNodeElement.
        /// Read all the data from the xml node into this dude.
        /// </summary>
        /// <param name="bulletNodeElement">Bullet node element.</param>
        public void Parse(XmlNode bulletNodeElement, BulletMLNode parentNode)
        {
            // Handle null argument.
            if (null == bulletNodeElement)
            {
                throw new ArgumentNullException("bulletNodeElement");
            }

            //grab the parent node
            Parent = parentNode;

            //Parse all our attributes
            XmlNamedNodeMap mapAttributes = bulletNodeElement.Attributes;

            for (int i = 0; i < mapAttributes.Count; i++)
            {
                string strName  = mapAttributes.Item(i).Name;
                string strValue = mapAttributes.Item(i).Value;

                if ("type" == strName)
                {
                    //skip the type attribute in top level nodes
                    if (ENodeName.bulletml == Name)
                    {
                        continue;
                    }

                    //get the bullet node type
                    NodeType = BulletMLNode.StringToType(strValue);
                }
                else if ("label" == strName)
                {
                    //label is just a text value
                    Label = strValue;
                }
            }

            //parse all the child nodes
            if (bulletNodeElement.HasChildNodes)
            {
                for (XmlNode childNode = bulletNodeElement.FirstChild;
                     null != childNode;
                     childNode = childNode.NextSibling)
                {
                    //if the child node is a text node, parse it into this dude
                    if (XmlNodeType.Text == childNode.NodeType)
                    {
                        // Store the original text
                        Text = childNode.Value;

                        // Skip the value for triggers
                        if (ENodeName.trigger != Name)
                        {
                            //Get the text of the child xml node, but store it in THIS bullet node
                            NodeEquation.Parse(Text);
                        }
                        continue;
                    }
                    else if (XmlNodeType.Comment == childNode.NodeType)
                    {
                        //skip any comments in the bulletml script
                        continue;
                    }

                    //create a new node
                    BulletMLNode childBulletNode = NodeFactory.CreateNode(BulletMLNode.StringToName(childNode.Name));

                    //read in the node and store it
                    childBulletNode.Parse(childNode, this);
                    ChildNodes.Add(childBulletNode);
                }
            }
        }
        /// <summary>
        /// Parses a bulletml document into this bullet pattern
        /// </summary>
        /// <param name="xmlFileName">Xml file name.</param>
        public void ParseXML(string xmlFileName)
        {
#if NETFX_CORE
            XmlReaderSettings settings = new XmlReaderSettings();
            settings.DtdProcessing = DtdProcessing.Ignore;
#else
            XmlReaderSettings settings = new XmlReaderSettings();
            settings.ValidationType          = ValidationType.None;
            settings.DtdProcessing           = DtdProcessing.Parse;
            settings.ValidationEventHandler += new ValidationEventHandler(MyValidationEventHandler);
#endif
            try
            {
                using (XmlReader reader = XmlReader.Create(xmlFileName, settings))
                {
                    //Open the file.
                    XmlDocument xmlDoc = new XmlDocument();
                    xmlDoc.Load(reader);
                    XmlNode rootXmlNode = xmlDoc.DocumentElement;

                    //make sure it is actually an xml node
                    if (rootXmlNode.NodeType == XmlNodeType.Element)
                    {
                        //eat up the name of that xml node
                        string strElementName = rootXmlNode.Name;
                        if ("bulletml" != strElementName)
                        {
                            //The first node HAS to be bulletml
                            throw new Exception("Error reading \"" + xmlFileName + "\": XML root node needs to be \"bulletml\", found \"" + strElementName + "\" instead");
                        }

                        //Create the root node of the bulletml tree
                        RootNode = new BulletMLNode(ENodeName.bulletml);

                        //Read in the whole bulletml tree
                        RootNode.Parse(rootXmlNode, null);

                        //Find what kind of pattern this is: horizontal or vertical
                        XmlNamedNodeMap mapAttributes = rootXmlNode.Attributes;
                        for (int i = 0; i < mapAttributes.Count; i++)
                        {
                            //will only have the name attribute
                            string strName  = mapAttributes.Item(i).Name;
                            string strValue = mapAttributes.Item(i).Value;
                            if ("type" == strName)
                            {
                                //if  this is a top level node, "type" will be veritcal or horizontal
                                Orientation = StringToPatternType(strValue);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                //an error ocurred reading in the tree
                throw new Exception("Error reading \"" + xmlFileName + "\"", ex);
            }

            //grab that filename
            Filename = xmlFileName;

            //validate that the bullet nodes are all valid
            try
            {
                RootNode.ValidateNode();
            }
            catch (Exception ex)
            {
                //an error ocurred reading in the tree
                throw new Exception("Error reading \"" + xmlFileName + "\"", ex);
            }
        }