public Bullet(Player p) : base(Util.Texture) { Width = 16; Height = 16; Speed = 500; TimeToLive = 0.8f; Color = Color.Aqua; IsActive = true; Damage = 1; Player = p; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Util.Initialize(this); titleTexture = Content.Load<Texture2D>("title"); player = new Player(Content.Load<Texture2D>("Octocat")); NewLevel(width, height, 3); base.Initialize(); }