public void NewLevel(int width, int height, int enemies) { level = new Level(width, height, levelNumber + 2); level.AddEntity(player); level.Player = player; player.Position = new Vector2(3 * Tile.Size + (player.Width / 2) - 16, 3 * Tile.Size - (player.Height / 2) + Tile.Size / 2); player.Bullets.Clear(); camera = new Camera(this); camera.Focus = player; camera.Bounds = new Rectangle(0, 0, level.Width * Tile.Size, level.Height * Tile.Size); level.Camera = camera; level.Initialize(); }