public bool OnBulletCreate(btSoftBodyWorldInfo softBodyWorldInfo) { if( softBodyType == SoftBodyType.Patch ) { Vector3 c00 = transform.TransformPoint(PatchCorner00); Vector3 c01 = transform.TransformPoint(PatchCorner01); Vector3 c10 = transform.TransformPoint(PatchCorner10); Vector3 c11 = transform.TransformPoint(PatchCorner11); btVector3 corner00 = new btVector3(c00.x,c00.y,c00.z); btVector3 corner01 = new btVector3(c01.x,c01.y,c01.z); btVector3 corner10 = new btVector3(c10.x,c10.y,c10.z); btVector3 corner11 = new btVector3(c11.x,c11.y,c11.z); int fixFlag = 0; if( CornerFix00 ) fixFlag = 1; if ( CornerFix01 ) fixFlag += 4; if( CornerFix10 ) fixFlag += 2; if( CornerFix11 ) fixFlag += 8; softBody = btSoftBodyHelpers.CreatePatch(softBodyWorldInfo,corner00.GetSwigPtr(),corner10.GetSwigPtr(),corner01.GetSwigPtr(),corner11.GetSwigPtr(), PatchResolutionX,PatchResolutionY,fixFlag,true); collisionObject = btCollisionObject.GetObjectFromSwigPtr(softBody.GetCollisionObject()); SetParam(); SpawnMesh(); return true; } else if( softBodyType == SoftBodyType.Ellipsoid ) { btVector3 center = new btVector3(transform.position.x,transform.position.y,transform.position.z); btVector3 radius = new btVector3(EllipsoidRadius.x*transform.localScale.x,EllipsoidRadius.y*transform.localScale.y, EllipsoidRadius.z*transform.localScale.z); softBody = btSoftBodyHelpers.CreateEllipsoid(softBodyWorldInfo,center.GetSwigPtr(),radius.GetSwigPtr(),MeshResolution); SetParam(); SpawnMesh(); return true; } else if( softBodyType == SoftBodyType.Rope ) { int fixFlag = 0; if(FixRopeBegin) fixFlag += 1; if( FixRopeEnd ) fixFlag += 2; Vector3 begin = transform.TransformPoint(RopeFromPos); Vector3 end = transform.TransformPoint(RopeToPos); btVector3 fromPos = new btVector3(begin.x,begin.y,begin.z); btVector3 toPos = new btVector3(end.x,end.y,end.z); softBody = btSoftBodyHelpers.CreateRope(softBodyWorldInfo,fromPos.GetSwigPtr(),toPos.GetSwigPtr(),RopeResolution,fixFlag); SetParam(); SpawnLineRender(); return true; } else if( softBodyType == SoftBodyType.TriangleMesh ) { if(CheckUnityMesh() == false) return false; CreateBulletStyleMesh(); List<float> vertexposList = new List<float>(); for(int index=0;index<btVectorArray.Length;index++) { Vector3 vec = btVectorArray[index]; vec = transform.TransformPoint(vec); vertexposList.Add(vec.x); vertexposList.Add(vec.y); vertexposList.Add(vec.z); } softBody = btSoftBodyHelpers.CreateFromTriMesh(softBodyWorldInfo,vertexposList.ToArray(),btTriangleArray,btTriangleArray.Length/3); SetParam(); return true; } return false; }