public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btVector3 localInertia) : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_0(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btVector3.getCPtr(localInertia)), true) { if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) { throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve(); } }
public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape) : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_1(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape)), true) { }
public void setMotionState(SWIGTYPE_p_btMotionState motionState) { BulletDynamicsPINVOKE.btRigidBody_setMotionState(swigCPtr, SWIGTYPE_p_btMotionState.getCPtr(motionState)); }