//btSphereSphereCollisionAlgorithm( btCollisionAlgorithmConstructionInfo ci )
		//		: btActivatingCollisionAlgorithm( ci) { }

		internal void Initialize( btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper col0Wrap, btCollisionObjectWrapper col1Wrap )
		{
			base.Initialize( ci, col0Wrap, col1Wrap );
			m_ownManifold = ( false );
			m_manifoldPtr = ( mf );
			if( m_manifoldPtr == null )
			{
				m_manifoldPtr = m_dispatcher.getNewManifold( col0Wrap.m_collisionObject, col1Wrap.m_collisionObject );
				m_ownManifold = true;
			}
		}
		void Initialize( btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci
						, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap )
		{
			base.Initialize( ci, body0Wrap, body1Wrap );
			m_ownManifold = ( false );
			m_manifoldPtr = ( mf );
			if( m_manifoldPtr == null && m_dispatcher.needsCollision( body0Wrap.m_collisionObject, body1Wrap.m_collisionObject ) )
			{
				m_manifoldPtr = m_dispatcher.getNewManifold( body0Wrap.m_collisionObject, body1Wrap.m_collisionObject );
				m_ownManifold = true;
			}
		}
		public void Initialize( btDispatcher dispatcher, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, bool isSwapped )
		{
			m_dispatcher = ( dispatcher );
			m_dispatchInfoPtr = ( null );
			m_convexBodyWrap = isSwapped ? body1Wrap : body0Wrap;
			m_triBodyWrap = isSwapped ? body0Wrap : body1Wrap;

			//
			// create the manifold from the dispatcher 'manifold pool'
			//
			m_manifoldPtr = m_dispatcher.getNewManifold( m_convexBodyWrap.m_collisionObject, m_triBodyWrap.m_collisionObject );

			clearCache();
		}
		internal void Initialize( btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper col0Wrap, btCollisionObjectWrapper col1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold )
		{
			base.Initialize( ci );
			m_ownManifold = ( false );
			m_manifoldPtr = ( mf );
			m_swapped = ( isSwapped );
			m_numPerturbationIterations = ( numPerturbationIterations );
			m_minimumPointsPerturbationThreshold = ( minimumPointsPerturbationThreshold );
			btCollisionObjectWrapper convexObjWrap = m_swapped ? col1Wrap : col0Wrap;
			btCollisionObjectWrapper planeObjWrap = m_swapped ? col0Wrap : col1Wrap;

			if( m_manifoldPtr == null && m_dispatcher.needsCollision( convexObjWrap.m_collisionObject, planeObjWrap.m_collisionObject ) )
			{
				m_manifoldPtr = m_dispatcher.getNewManifold( convexObjWrap.m_collisionObject, planeObjWrap.m_collisionObject );
				m_ownManifold = true;
			}
		}
		protected void convertContacts( btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds, btContactSolverInfo infoGlobal )
		{
			int i;
			btPersistentManifold manifold;
			//			btCollisionObject colObj0=0,*colObj1=0;


			for( i = 0; i < numManifolds; i++ )
			{
				manifold = manifoldPtr[i + start_manifold];
				convertContact( manifold, infoGlobal );
			}
		}
示例#6
0
		public void setPersistentManifold( btPersistentManifold manifoldPtr )
		{
			m_manifoldPtr = manifoldPtr;
		}
			internal void Initialize( btCollisionObjectWrapper compoundObjWrap, btCollisionObjectWrapper otherObjWrap, btDispatcher dispatcher, btDispatcherInfo dispatchInfo, btManifoldResult resultOut, btCollisionAlgorithm[] childCollisionAlgorithms, btPersistentManifold sharedManifold )
			{
				m_compoundColObjWrap = ( compoundObjWrap );
				m_otherObjWrap = ( otherObjWrap );
				m_dispatcher = ( dispatcher );
				m_dispatchInfo = ( dispatchInfo );
				m_resultOut = ( resultOut );
				m_childCollisionAlgorithms = ( childCollisionAlgorithms );
				m_sharedManifold = ( sharedManifold );
			}
示例#8
0
		internal abstract void releaseManifold( btPersistentManifold manifold );
示例#9
0
			internal override void processIsland( btCollisionObject[] bodies, int numBodies, btPersistentManifold[] manifolds, int first_manifold, int numManifolds, int islandId )
			{
				if( islandId < 0 )
				{
					///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
					m_solver.solveGroup( bodies, numBodies, manifolds, first_manifold, numManifolds, m_sortedConstraints, 0, m_numConstraints, m_solverInfo, m_debugDrawer, m_dispatcher );
				}
				else
				{
					//also add all non-contact constraints/joints for this island
					int startConstraint = 0;
					int numCurConstraints = 0;
					int i;

					//find the first constraint for this island
					for( i = 0; i < m_numConstraints; i++ )
					{
						if( btDiscreteDynamicsWorld.btGetConstraintIslandId( m_sortedConstraints[i] ) == islandId )
						{
							startConstraint = i;
							break;
						}
					}
					//count the number of constraints in this island
					for( ; i < m_numConstraints; i++ )
					{
						if( btDiscreteDynamicsWorld.btGetConstraintIslandId( m_sortedConstraints[i] ) == islandId )
						{
							numCurConstraints++;
						}
					}

					if( m_solverInfo.m_minimumSolverBatchSize <= 1 )
					{
						m_solver.solveGroup( bodies, numBodies, manifolds, first_manifold, numManifolds, m_sortedConstraints, startConstraint, numCurConstraints, m_solverInfo, m_debugDrawer, m_dispatcher );
					}
					else
					{

						for( i = 0; i < numBodies; i++ )
							m_bodies.Add( bodies[i] );
						for( i = 0; i < numManifolds; i++ )
							m_manifolds.Add( manifolds[first_manifold + i] );
						for( i = 0; i < numCurConstraints; i++ )
							m_constraints.Add( m_sortedConstraints[startConstraint + i] );
						if( ( m_constraints.Count + m_manifolds.Count ) > m_solverInfo.m_minimumSolverBatchSize )
						{
							processConstraints();
						}
						else
						{
							//Console.WriteLine("deferred\n");
						}
					}
				}
			}
		/// btSequentialImpulseConstraintSolver Sequentially applies impulses
		internal override double solveGroup( btCollisionObject[] bodies, int numBodies
			, btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds
			, btTypedConstraint[] constraints, int startConstraint, int numConstraints
			, btContactSolverInfo infoGlobal
			, btIDebugDraw debugDrawer, btDispatcher dispatcher )
		{
			CProfileSample sample = new CProfileSample( "solveGroup" );
			//you need to provide at least some bodies

			solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, start_manifold, numManifolds, constraints, startConstraint, numConstraints, infoGlobal, debugDrawer );

			solveGroupCacheFriendlyIterations( bodies, numBodies, manifoldPtr, start_manifold, numManifolds, constraints, startConstraint, numConstraints, infoGlobal, debugDrawer );

			solveGroupCacheFriendlyFinish( bodies, numBodies, infoGlobal );

			return 0;
		}
		protected virtual void solveGroupCacheFriendlySplitImpulseIterations( btCollisionObject[] bodies, int numBodies
			, btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds
			, btTypedConstraint[] constraints, int startConstraint, int numConstraints, btContactSolverInfo infoGlobal, btIDebugDraw debugDrawer )
		{
			int iteration;
			if( infoGlobal.m_splitImpulse )
			{
				if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_SIMD ) != 0 )
				{
					for( iteration = 0; iteration < infoGlobal.m_numIterations; iteration++ )
					{
						{
							int numPoolConstraints = m_tmpSolverContactConstraintPool.Count;
							int j;
							for( j = 0; j < numPoolConstraints; j++ )
							{
								btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];

								resolveSplitPenetrationSIMD( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
							}
						}
					}
				}
				else
				{
					for( iteration = 0; iteration < infoGlobal.m_numIterations; iteration++ )
					{
						{
							int numPoolConstraints = m_tmpSolverContactConstraintPool.Count;
							int j;
							for( j = 0; j < numPoolConstraints; j++ )
							{
								btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];

								resolveSplitPenetrationImpulseCacheFriendly( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
							}
						}
					}
				}
			}
		}
示例#12
0
		internal override btCollisionAlgorithm findAlgorithm( btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btPersistentManifold sharedManifold = null )
		{
			btCollisionAlgorithmConstructionInfo ci;

			ci.m_dispatcher1 = this;
			ci.m_manifold = sharedManifold;
			btCollisionAlgorithm algo = m_doubleDispatch[(int)body0Wrap.getCollisionShape().getShapeType(), (int)body1Wrap.getCollisionShape().getShapeType()].CreateCollisionAlgorithm( ci, body0Wrap, body1Wrap );

			return algo;
		}
示例#13
0
		internal override void releaseManifold( btPersistentManifold manifold )
		{
			gNumManifold--;
			//Console.WriteLine("releaseManifold: gNumManifold %d\n",gNumManifold);
			clearManifold( manifold );
			btScalar.Dbg( "Remove Manifold from dispatcher" );
			m_manifoldsPtr.Remove( manifold );
			BulletGlobals.PersistentManifoldPool.Free( manifold );
		}
示例#14
0
		internal override void clearManifold( btPersistentManifold manifold )
		{
			manifold.clearManifold();
		}
		protected virtual double solveGroupCacheFriendlySetup( btCollisionObject[] bodies, int numBodies
			, btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds
			, btTypedConstraint[] constraints, int startConstraint, int numConstraints, btContactSolverInfo infoGlobal, btIDebugDraw debugDrawer )
		{
			if( m_fixedBody != null )
			{
				BulletGlobals.SolverBodyPool.Free( m_fixedBody );
				m_fixedBody = null;
			}
			//m_fixedBodyId = -1;
			CProfileSample sample = new CProfileSample( "solveGroupCacheFriendlySetup" );
			//(void)debugDrawer;

			m_maxOverrideNumSolverIterations = 0;

#if BT_ADDITIONAL_DEBUG
	 //make sure that dynamic bodies exist for all (enabled)raints
	for (int i=0;i<numConstraints;i++)
	{
		btTypedConstraint* constraint = constraints[i];
		if (constraint.isEnabled())
		{
			if (!constraint.getRigidBodyA().isStaticOrKinematicObject())
			{
				bool found=false;
				for (int b=0;b<numBodies;b++)
				{

					if (&constraint.getRigidBodyA()==bodies[b])
					{
						found = true;
						break;
					}
				}
				Debug.Assert(found);
			}
			if (!constraint.getRigidBodyB().isStaticOrKinematicObject())
			{
				bool found=false;
				for (int b=0;b<numBodies;b++)
				{
					if (&constraint.getRigidBodyB()==bodies[b])
					{
						found = true;
						break;
					}
				}
				Debug.Assert(found);
			}
		}
	}
    //make sure that dynamic bodies exist for all contact manifolds
    for (int i=0;i<numManifolds;i++)
    {
        if (!manifoldPtr[i].getBody0().isStaticOrKinematicObject())
        {
            bool found=false;
            for (int b=0;b<numBodies;b++)
            {

                if (manifoldPtr[i].getBody0()==bodies[b])
                {
                    found = true;
                    break;
                }
            }
            Debug.Assert(found);
        }
        if (!manifoldPtr[i].getBody1().isStaticOrKinematicObject())
        {
            bool found=false;
            for (int b=0;b<numBodies;b++)
            {
                if (manifoldPtr[i].getBody1()==bodies[b])
                {
                    found = true;
                    break;
                }
            }
            Debug.Assert(found);
        }
    }
#endif //BT_ADDITIONAL_DEBUG


			for( int i = 0; i < numBodies; i++ )
			{
				bodies[i].setCompanionBody( null );
			}


			m_tmpSolverBodyPool.Capacity = ( numBodies + 1 );
			m_tmpSolverBodyPool.Count = ( 0 );

			//btSolverBody fixedBody = m_tmpSolverBodyPool.expand();
			//initSolverBody(&fixedBody,0);

			//convert all bodies


			for( int i = 0; i < numBodies; i++ )
			{
				//int bodyId = getOrInitSolverBody( bodies[i], infoGlobal.m_timeStep );

				btRigidBody body = btRigidBody.upcast( bodies[i] );
				if( body != null && body.getInvMass() != 0 )
				{
					btSolverBody solverBody = getOrInitSolverBody( bodies[i], infoGlobal.m_timeStep );
					btVector3 gyroForce = btVector3.Zero;
					if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT ) != 0 )
					{
						body.computeGyroscopicForceExplicit( infoGlobal.m_maxGyroscopicForce, out gyroForce );
						btVector3 tmp;
						body.m_invInertiaTensorWorld.ApplyInverse( ref gyroForce, out tmp );
						//solverBody.m_externalTorqueImpulse -= gyroForce * body.m_invInertiaTensorWorld * infoGlobal.m_timeStep;
						solverBody.m_externalTorqueImpulse.SubScale( ref tmp, infoGlobal.m_timeStep, out solverBody.m_externalTorqueImpulse );
					}
					if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD ) != 0 )
					{
						body.computeGyroscopicImpulseImplicit_World( infoGlobal.m_timeStep, out gyroForce );
						solverBody.m_externalTorqueImpulse.Add( ref gyroForce, out solverBody.m_externalTorqueImpulse );
					}
					if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY ) != 0 )
					{
						body.computeGyroscopicImpulseImplicit_Body( infoGlobal.m_timeStep, out gyroForce );
						btScalar.Dbg( "Gyroforce " + gyroForce );
						solverBody.m_externalTorqueImpulse.Add( ref gyroForce, out solverBody.m_externalTorqueImpulse );
					}
				}
			}

			if( true )
			{
				int j;
				for( j = 0; j < numConstraints; j++ )
				{
					btTypedConstraint constraint = constraints[j + startConstraint];
					constraint.buildJacobian();
					constraint.internalSetAppliedImpulse( 0.0f );
				}
			}

			//btRigidBody rb0=0,*rb1=0;

			//if (1)
			{
				{

					int totalNumRows = 0;
					int i;

					m_tmpConstraintSizesPool.Capacity = ( numConstraints );
					//calculate the total number of contraint rows
					for( i = 0; i < numConstraints; i++ )
					{
						int infoNumConstraintRows = m_tmpConstraintSizesPool[i].m_numConstraintRows;
						//btTypedConstraint.btConstraintInfo1 info1 = m_tmpConstraintSizesPool[i];
						btTypedConstraint.btJointFeedback fb = constraints[i + startConstraint].getJointFeedback();
						if( fb != null )
						{
							fb.m_appliedForceBodyA.setZero();
							fb.m_appliedTorqueBodyA.setZero();
							fb.m_appliedForceBodyB.setZero();
							fb.m_appliedTorqueBodyB.setZero();
						}

						if( constraints[i + startConstraint].isEnabled() )
						{
							constraints[i + startConstraint].getInfo1( ref m_tmpConstraintSizesPool.InternalArray[i] );
						}
						else
						{
							m_tmpConstraintSizesPool.InternalArray[i].m_numConstraintRows = 0;
							m_tmpConstraintSizesPool.InternalArray[i].nub = 0;
						}
						totalNumRows += m_tmpConstraintSizesPool.InternalArray[i].m_numConstraintRows;
					}
					m_tmpSolverNonContactConstraintPool.Count = ( totalNumRows );
					for( i = 0; i < totalNumRows; i++ )
						m_tmpSolverNonContactConstraintPool[i] = BulletGlobals.SolverConstraintPool.Get();


					///setup the btSolverConstraints
					int currentRow = 0;

					for( i = 0; i < numConstraints; i++ )
					{
						int infoConstraintRows = m_tmpConstraintSizesPool[i].m_numConstraintRows;

						if( infoConstraintRows != 0 )
						{
							Debug.Assert( currentRow < totalNumRows );

							btSolverConstraint currentConstraintRow = m_tmpSolverNonContactConstraintPool[currentRow];
							btTypedConstraint constraint = constraints[i + startConstraint];
							btRigidBody rbA = constraint.getRigidBodyA();
							btRigidBody rbB = constraint.getRigidBodyB();

							//int solverBodyIdA = ;
							//int solverBodyIdB = ;

							btSolverBody bodyAPtr = getOrInitSolverBody( rbA, infoGlobal.m_timeStep );
							btSolverBody bodyBPtr = getOrInitSolverBody( rbB, infoGlobal.m_timeStep );

							int overrideNumSolverIterations = constraint.getOverrideNumSolverIterations() > 0 ? constraint.getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
							if( overrideNumSolverIterations > m_maxOverrideNumSolverIterations )
								m_maxOverrideNumSolverIterations = overrideNumSolverIterations;

							int j;
							for( j = 0; j < infoConstraintRows; j++ )
							{
								btSolverConstraint current = m_tmpSolverNonContactConstraintPool[currentRow + j];
								current.Clear();
								//memset( &currentConstraintRow[j], 0, sizeof( btSolverConstraint ) );
								current.m_lowerLimit = btScalar.SIMD_NEG_INFINITY;
								current.m_upperLimit = btScalar.SIMD_INFINITY;
								current.m_appliedImpulse = 0;
								current.m_appliedPushImpulse = 0;
								current.m_solverBodyA = bodyAPtr;
								current.m_solverBodyB = bodyBPtr;
								current.m_overrideNumSolverIterations = overrideNumSolverIterations;
							}

							bodyAPtr.Clear();


							btTypedConstraint.btConstraintInfo2 info2 = m_tmpConstraintInfo2Pool.Get();// new btTypedConstraint.btConstraintInfo2();
							info2.m_numRows = infoConstraintRows;

							for( j = 0; j < infoConstraintRows; ++j )
							{
								info2.m_solverConstraints[j] = m_tmpSolverNonContactConstraintPool[currentRow + j];
							}

							info2.fps = 1 / infoGlobal.m_timeStep;
							info2.erp = infoGlobal.m_erp;
#if OLD_CONSTRAINT_INFO_INIT
							info2.m_J1linearAxis = currentConstraintRow.m_contactNormal1;
							info2.m_J1angularAxis = currentConstraintRow.m_relpos1CrossNormal;
							info2.m_J2linearAxis = currentConstraintRow.m_contactNormal2;
							info2.m_J2angularAxis = currentConstraintRow.m_relpos2CrossNormal;
							info2.rowskip = 0;// sizeof( btSolverConstraint ) / sizeof( double );//check this
																							///the size of btSolverConstraint needs be a multiple of double
							//Debug.Assert( info2.rowskip * sizeof( double ) == sizeof( btSolverConstraint ) );
							info2.m_constraintError = currentConstraintRow.m_rhs;
							info2.cfm = currentConstraintRow.m_cfm;
							info2.m_lowerLimit = currentConstraintRow.m_lowerLimit;
							info2.m_upperLimit = currentConstraintRow.m_upperLimit;
#endif

							currentConstraintRow.m_cfm = infoGlobal.m_globalCfm;
							info2.m_damping = infoGlobal.m_damping;
							info2.m_numIterations = infoGlobal.m_numIterations;
							constraint.getInfo2( info2 );

							///finalize the constraint setup
							for( j = 0; j < infoConstraintRows; j++ )
							{
								btSolverConstraint solverConstraint = m_tmpSolverNonContactConstraintPool[currentRow + j];

								if( solverConstraint.m_upperLimit >= constraint.getBreakingImpulseThreshold() )
								{
									solverConstraint.m_upperLimit = constraint.getBreakingImpulseThreshold();
								}

								if( solverConstraint.m_lowerLimit <= -constraint.getBreakingImpulseThreshold() )
								{
									solverConstraint.m_lowerLimit = -constraint.getBreakingImpulseThreshold();
								}

								solverConstraint.m_originalContactPoint = constraint;

								btVector3 tmp;
								{
									//solverConstraint.m_angularComponentA = constraint.getRigidBodyA().m_invInertiaTensorWorld
									//	*solverConstraint.m_relpos1CrossNormal * constraint.getRigidBodyA().getAngularFactor();

									constraint.m_rbA.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out tmp );
									tmp.Mult( ref constraint.m_rbA.m_angularFactor, out solverConstraint.m_angularComponentA );
								}
								{
									//solverConstraint.m_angularComponentB = constraint.getRigidBodyB().m_invInertiaTensorWorld
									//	* solverConstraint.m_relpos2CrossNormal * constraint.getRigidBodyB().getAngularFactor();
									constraint.m_rbB.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out tmp );
									tmp.Mult( ref constraint.m_rbB.m_angularFactor, out solverConstraint.m_angularComponentB );
								}

								{
									btVector3 iMJlA; solverConstraint.m_contactNormal1.Mult( rbA.m_inverseMass, out iMJlA );
									btVector3 iMJaA; rbA.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out iMJaA );
									btVector3 iMJlB; solverConstraint.m_contactNormal2.Mult( rbB.m_inverseMass, out iMJlB );//sign of normal?
									btVector3 iMJaB; rbB.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out iMJaB );

									double sum = iMJlA.dot( ref solverConstraint.m_contactNormal1 );
									sum += iMJaA.dot( ref solverConstraint.m_relpos1CrossNormal );
									sum += iMJlB.dot( ref solverConstraint.m_contactNormal2 );
									sum += iMJaB.dot( ref solverConstraint.m_relpos2CrossNormal );
									double fsum = btScalar.btFabs( sum );
									Debug.Assert( fsum > btScalar.SIMD_EPSILON );
									btScalar.Dbg( "m_jacDiagABInv 4 set to " + ( fsum > btScalar.SIMD_EPSILON ? btScalar.BT_ONE / sum : 0 ).ToString( "g17" ) );
									solverConstraint.m_jacDiagABInv = fsum > btScalar.SIMD_EPSILON ? btScalar.BT_ONE / sum : 0;
								}



								{
									double rel_vel;
									btVector3 externalForceImpulseA = bodyAPtr.m_originalBody != null ? bodyAPtr.m_externalForceImpulse : btVector3.Zero;
									btVector3 externalTorqueImpulseA = bodyAPtr.m_originalBody != null ? bodyAPtr.m_externalTorqueImpulse : btVector3.Zero;

									btVector3 externalForceImpulseB = bodyBPtr.m_originalBody != null ? bodyBPtr.m_externalForceImpulse : btVector3.Zero;
									btVector3 externalTorqueImpulseB = bodyBPtr.m_originalBody != null ? bodyBPtr.m_externalTorqueImpulse : btVector3.Zero;
									btScalar.Dbg( "external torque2 impulses " + externalTorqueImpulseA + externalTorqueImpulseB );

									double vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref rbA.m_linearVelocity, ref externalForceImpulseA )
														+ solverConstraint.m_relpos1CrossNormal.dotAdded( ref rbA.m_angularVelocity, ref externalTorqueImpulseA );

									double vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref rbB.m_linearVelocity, ref externalForceImpulseB )
														+ solverConstraint.m_relpos2CrossNormal.dotAdded( ref rbB.m_angularVelocity, ref externalTorqueImpulseB );

									rel_vel = vel1Dotn + vel2Dotn;
									double restitution = 0;
									double positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
									double velocityError = restitution - rel_vel * info2.m_damping;
									double penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
									double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
									solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
									btScalar.Dbg( "Constraint 5 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) );
									solverConstraint.m_appliedImpulse = 0;
								}
							}
						}
						currentRow += m_tmpConstraintSizesPool[i].m_numConstraintRows;
					}
				}
				btScalar.Dbg( "About to convert contacts " + start_manifold + " " + numManifolds );
				convertContacts( manifoldPtr, start_manifold, numManifolds, infoGlobal );

			}

			//	btContactSolverInfo info = infoGlobal;


			int numNonContactPool = m_tmpSolverNonContactConstraintPool.Count;
			int numConstraintPool = m_tmpSolverContactConstraintPool.Count;
			int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.Count;

			///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
			m_orderNonContactConstraintPool.Capacity = ( numNonContactPool );
			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
				m_orderTmpConstraintPool.Count = m_orderTmpConstraintPool.Capacity = ( numConstraintPool * 2 );
			else
				m_orderTmpConstraintPool.Count = m_orderTmpConstraintPool.Capacity = ( numConstraintPool );

			m_orderFrictionConstraintPool.Count = m_orderFrictionConstraintPool.Capacity = ( numFrictionPool );
			{
				int i;
				for( i = 0; i < numNonContactPool; i++ )
				{
					m_orderNonContactConstraintPool[i] = i;
				}
				for( i = 0; i < numConstraintPool; i++ )
				{
					m_orderTmpConstraintPool[i] = i;
				}
				for( i = 0; i < numFrictionPool; i++ )
				{
					m_orderFrictionConstraintPool[i] = i;
				}
			}

			return 0;

		}
		protected virtual double solveSingleIteration( int iteration, btCollisionObject[] bodies, int numBodies
			, btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds
			, btTypedConstraint[] constraints, int startConstraint, int numConstraints
			, btContactSolverInfo infoGlobal, btIDebugDraw debugDrawer )
		{

			int numNonContactPool = m_tmpSolverNonContactConstraintPool.Count;
			int numConstraintPool = m_tmpSolverContactConstraintPool.Count;
			int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.Count;

			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_RANDMIZE_ORDER ) != 0 )
			{
				if( true )         // uncomment this for a bit less random ((iteration & 7) == 0)
				{

					for( int j = 0; j < numNonContactPool; ++j )
					{
						int tmp = m_orderNonContactConstraintPool[j];
						int swapi = btRandInt2( j + 1 );
						m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
						m_orderNonContactConstraintPool[swapi] = tmp;
					}

					//contact/friction constraints are not solved more than
					if( iteration < infoGlobal.m_numIterations )
					{
						for( int j = 0; j < numConstraintPool; ++j )
						{
							int tmp = m_orderTmpConstraintPool[j];
							int swapi = btRandInt2( j + 1 );
							m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
							m_orderTmpConstraintPool[swapi] = tmp;
						}

						for( int j = 0; j < numFrictionPool; ++j )
						{
							int tmp = m_orderFrictionConstraintPool[j];
							int swapi = btRandInt2( j + 1 );
							m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
							m_orderFrictionConstraintPool[swapi] = tmp;
						}
					}
				}
			}

			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_SIMD ) != 0 )
			{
				///solve all joint constraints, using SIMD, if available
				for( int j = 0; j < m_tmpSolverNonContactConstraintPool.Count; j++ )
				{
					btSolverConstraint constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
					if( iteration < constraint.m_overrideNumSolverIterations )
						resolveSingleConstraintRowGenericSIMD( constraint.m_solverBodyA
							, constraint.m_solverBodyB, constraint );
				}

				if( iteration < infoGlobal.m_numIterations )
				{
					for( int j = 0; j < numConstraints; j++ )
					{
						btTypedConstraint constraint = constraints[j + startConstraint];
						if( constraint.isEnabled() )
						{
							btSolverBody bodyA = getOrInitSolverBody( constraint.getRigidBodyA(), infoGlobal.m_timeStep );
							btSolverBody bodyB = getOrInitSolverBody( constraint.getRigidBodyB(), infoGlobal.m_timeStep );
							constraint.solveConstraintObsolete( bodyA, bodyB, infoGlobal.m_timeStep );
						}
					}

					///solve all contact constraints using SIMD, if available
					if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS ) != 0 )
					{
						int numPoolConstraints = m_tmpSolverContactConstraintPool.Count;
						int multiplier = ( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 ) ? 2 : 1;

						for( int c = 0; c < numPoolConstraints; c++ )
						{
							double totalImpulse = 0;

							{
								btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
								resolveSingleConstraintRowLowerLimitSIMD( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
								totalImpulse = solveManifold.m_appliedImpulse;
							}
							bool applyFriction = true;
							if( applyFriction )
							{
								{

									btSolverConstraint solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];

									if( totalImpulse > (double)( 0 ) )
									{
										solveManifold.m_lowerLimit = -( solveManifold.m_friction * totalImpulse );
										solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;

										resolveSingleConstraintRowGenericSIMD( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
									}
								}

								if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
								{

									btSolverConstraint solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];

									if( totalImpulse > (double)( 0 ) )
									{
										solveManifold.m_lowerLimit = -( solveManifold.m_friction * totalImpulse );
										solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;

										resolveSingleConstraintRowGenericSIMD( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
									}
								}
							}
						}

					}
					else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
					{
						//solve the friction constraints after all contact constraints, don't interleave them
						int numPoolConstraints = m_tmpSolverContactConstraintPool.Count;
						int j;

						for( j = 0; j < numPoolConstraints; j++ )
						{
							btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
							//resolveSingleConstraintRowLowerLimitSIMD( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
							gResolveSingleConstraintRowLowerLimit_scalar_reference( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );

						}



						///solve all friction constraints, using SIMD, if available

						int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.Count;
						for( j = 0; j < numFrictionPoolConstraints; j++ )
						{
							btSolverConstraint solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
							double totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;

							if( totalImpulse > (double)( 0 ) )
							{
								solveManifold.m_lowerLimit = -( solveManifold.m_friction * totalImpulse );
								solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;

								btScalar.Dbg( "PreFriction Impulse?" + solveManifold.m_appliedImpulse.ToString( "g17" ) );
								gResolveSingleConstraintRowGeneric_scalar_reference( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
								//resolveSingleConstraintRowGenericSIMD( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
								btScalar.Dbg( "Friction Impulse?" + solveManifold.m_appliedImpulse.ToString( "g17" ) );
							}
						}


						int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.Count;
						for( j = 0; j < numRollingFrictionPoolConstraints; j++ )
						{

							btSolverConstraint rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
							double totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
							if( totalImpulse > (double)( 0 ) )
							{
								double rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
								if( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
									rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;

								rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
								rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
								gResolveSingleConstraintRowGeneric_scalar_reference( rollingFrictionConstraint.m_solverBodyA, rollingFrictionConstraint.m_solverBodyB, rollingFrictionConstraint );
								//resolveSingleConstraintRowGenericSIMD( rollingFrictionConstraint.m_solverBodyA, rollingFrictionConstraint.m_solverBodyB, rollingFrictionConstraint );
							}
						}


					}
				}
			}
			else
			{
				//non-SIMD version
				///solve all joint constraints
				for( int j = 0; j < m_tmpSolverNonContactConstraintPool.Count; j++ )
				{
					btSolverConstraint constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
					if( iteration < constraint.m_overrideNumSolverIterations )
						resolveSingleConstraintRowGeneric( constraint.m_solverBodyA, constraint.m_solverBodyB, constraint );
				}

				if( iteration < infoGlobal.m_numIterations )
				{
					for( int j = 0; j < numConstraints; j++ )
					{
						btTypedConstraint constraint = constraints[j + startConstraint];
						if( constraint.isEnabled() )
						{
							//int bodyAid = ;
							//int bodyBid = ;
							btSolverBody bodyA = getOrInitSolverBody( constraint.getRigidBodyA(), infoGlobal.m_timeStep );
							btSolverBody bodyB = getOrInitSolverBody( constraint.getRigidBodyB(), infoGlobal.m_timeStep );
							constraint.solveConstraintObsolete( bodyA, bodyB, infoGlobal.m_timeStep );
						}
					}
					///solve all contact constraints
					int numPoolConstraints = m_tmpSolverContactConstraintPool.Count;
					for( int j = 0; j < numPoolConstraints; j++ )
					{
						btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
						resolveSingleConstraintRowLowerLimit( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
					}
					///solve all friction constraints
					int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.Count;
					for( int j = 0; j < numFrictionPoolConstraints; j++ )
					{
						btSolverConstraint solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
						double totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;

						if( totalImpulse > (double)( 0 ) )
						{
							solveManifold.m_lowerLimit = -( solveManifold.m_friction * totalImpulse );
							solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;

							resolveSingleConstraintRowGeneric( solveManifold.m_solverBodyA, solveManifold.m_solverBodyB, solveManifold );
						}
					}

					int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.Count;
					for( int j = 0; j < numRollingFrictionPoolConstraints; j++ )
					{
						btSolverConstraint rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
						double totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
						if( totalImpulse > (double)( 0 ) )
						{
							double rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
							if( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
								rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;

							rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
							rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;

							resolveSingleConstraintRowGeneric( rollingFrictionConstraint.m_solverBodyA, rollingFrictionConstraint.m_solverBodyB, rollingFrictionConstraint );
						}
					}
				}
			}
			return 0;
		}
示例#17
0
		///solve a group of constraints
		internal abstract double solveGroup( btCollisionObject[] bodies, int numBodies
					, btPersistentManifold[] manifold, int first_manifold, int numManifolds
					, btTypedConstraint[] constraints, int startConstraint, int numConstraints
					, btContactSolverInfo info
					, btIDebugDraw debugDrawer
					, btDispatcher dispatcher );
		protected virtual double solveGroupCacheFriendlyIterations( btCollisionObject[] bodies, int numBodies
			, btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds
			, btTypedConstraint[] constraints, int startConstraint, int numConstraints
			, btContactSolverInfo infoGlobal, btIDebugDraw debugDrawer )
		{
			CProfileSample sample = new CProfileSample( "solveGroupCacheFriendlyIterations" );

			{
				///this is a special step to resolve penetrations (just for contacts)
				solveGroupCacheFriendlySplitImpulseIterations( bodies, numBodies, manifoldPtr, start_manifold, numManifolds, constraints, startConstraint, numConstraints, infoGlobal, debugDrawer );

				int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;

				for( int iteration = 0; iteration < maxIterations; iteration++ )
				//for ( int iteration = maxIterations-1  ; iteration >= 0;iteration--)
				{
					solveSingleIteration( iteration, bodies, numBodies, manifoldPtr, start_manifold, numManifolds, constraints, startConstraint, numConstraints, infoGlobal, debugDrawer );
				}

			}
			return 0;
		}
			internal btCompoundCompoundLeafCallback( btCollisionObjectWrapper compound1ObjWrap,
											btCollisionObjectWrapper compound0ObjWrap,
											btDispatcher dispatcher,
											btDispatcherInfo dispatchInfo,
											btManifoldResult resultOut,
											btHashedSimplePairCache childAlgorithmsCache,
											btPersistentManifold sharedManifold )
			{
				m_numOverlapPairs = ( 0 );
				m_compound0ColObjWrap = ( compound1ObjWrap );
				m_compound1ColObjWrap = ( compound0ObjWrap );
				m_dispatcher = ( dispatcher );
				m_dispatchInfo = ( dispatchInfo );
				m_resultOut = ( resultOut );
				m_childCollisionAlgorithmCache = ( childAlgorithmsCache );
				m_sharedManifold = ( sharedManifold );

			}
		public void convertContact( btPersistentManifold manifold, btContactSolverInfo infoGlobal )
		{
			btCollisionObject colObj0, colObj1;

			colObj0 = manifold.m_body0;
			colObj1 = manifold.m_body1;

			//int solverBodyIdA = ;
			//int solverBodyIdB = ;

			//	btRigidBody bodyA = btRigidBody::upcast(colObj0);
			//	btRigidBody bodyB = btRigidBody::upcast(colObj1);

			btSolverBody solverBodyA = getOrInitSolverBody( colObj0, infoGlobal.m_timeStep );
			btSolverBody solverBodyB = getOrInitSolverBody( colObj1, infoGlobal.m_timeStep );



			///avoid collision response between two static objects
			if( solverBodyA == null || ( solverBodyA.m_invMass.fuzzyZero() && ( solverBodyB == null || solverBodyB.m_invMass.fuzzyZero() ) ) )
				return;

			int rollingFriction = 1;
			btScalar.Dbg( DbgFlag.Manifolds, "Manifold cache points " + manifold.m_cachedPoints );
			for( int j = 0; j < manifold.m_cachedPoints; j++ )
			{
				btManifoldPoint cp = manifold.getContactPoint( j );

				if( cp.m_distance1 <= manifold.m_contactProcessingThreshold )
				{
					btVector3 rel_pos1;
					btVector3 rel_pos2;
					double relaxation;


					int frictionIndex = m_tmpSolverContactConstraintPool.Count;
					btSolverConstraint solverConstraint = BulletGlobals.SolverConstraintPool.Get();
					m_tmpSolverContactConstraintPool.Add( solverConstraint );
					btRigidBody rb0 = btRigidBody.upcast( colObj0 );
					btRigidBody rb1 = btRigidBody.upcast( colObj1 );
					solverConstraint.m_solverBodyA = solverBodyA;
					solverConstraint.m_solverBodyB = solverBodyB;

					solverConstraint.m_originalContactPoint = cp;

					//btVector3 pos1 = cp.m_positionWorldOnA;
					//btVector3 pos2 = cp.m_positionWorldOnB;

					cp.m_positionWorldOnA.Sub( ref colObj0.m_worldTransform.m_origin, out rel_pos1 );
					cp.m_positionWorldOnB.Sub( ref colObj1.m_worldTransform.m_origin, out rel_pos2 );

					btVector3 vel1;// = rb0 ? rb0.getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
					btVector3 vel2;// = rb1 ? rb1.getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);

					solverBodyA.getVelocityInLocalPointNoDelta( ref rel_pos1, out vel1 );
					solverBodyB.getVelocityInLocalPointNoDelta( ref rel_pos2, out vel2 );

					btVector3 vel; vel1.Sub( ref vel2, out vel );
					double rel_vel = cp.m_normalWorldOnB.dot( vel );

					setupContactConstraint( solverConstraint, solverBodyA, solverBodyB, cp, infoGlobal, out relaxation, ref rel_pos1, ref rel_pos2 );

					/////setup the friction constraints

					solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.Count;

					btVector3 relAngVel;
					if( rb0 != null && rb1 != null )
						rb1.m_angularVelocity.Sub( ref rb0.m_angularVelocity, out relAngVel );
					else if( rb0 != null )
						rb0.m_angularVelocity.Invert( out relAngVel );
					else if( rb1 != null )
						relAngVel = rb1.m_angularVelocity;
					else
						relAngVel = btVector3.Zero;

					if( ( cp.m_combinedRollingFriction > 0 ) && ( rollingFriction > 0 ) )
					{
						//only a single rollingFriction per manifold
						rollingFriction--;
						if( relAngVel.length() > infoGlobal.m_singleAxisRollingFrictionThreshold )
						{
							relAngVel.normalize();
							applyAnisotropicFriction( colObj0, ref relAngVel, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_ROLLING_FRICTION );
							applyAnisotropicFriction( colObj1, ref relAngVel, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_ROLLING_FRICTION );
							if( relAngVel.length() > 0.001 )
								addRollingFrictionConstraint( ref relAngVel, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );

						}
						else
						{
							addRollingFrictionConstraint( ref cp.m_normalWorldOnB, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );
							btVector3 axis0, axis1;
							btVector3.btPlaneSpace1( ref cp.m_normalWorldOnB, out axis0, out axis1 );
							applyAnisotropicFriction( colObj0, ref axis0, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_ROLLING_FRICTION );
							applyAnisotropicFriction( colObj1, ref axis0, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_ROLLING_FRICTION );
							applyAnisotropicFriction( colObj0, ref axis1, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_ROLLING_FRICTION );
							applyAnisotropicFriction( colObj1, ref axis1, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_ROLLING_FRICTION );
							if( axis0.length() > 0.001 )
								addRollingFrictionConstraint( ref axis0, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );
							if( axis1.length() > 0.001 )
								addRollingFrictionConstraint( ref axis1, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );

						}
					}

					///Bullet has several options to set the friction directions
					///By default, each contact has only a single friction direction that is recomputed automatically very frame
					///based on the relative linear velocity.
					///If the relative velocity it zero, it will automatically compute a friction direction.

					///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
					///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
					///
					///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
					///
					///The user can manually override the friction directions for certain contacts using a contact callback,
					///and set the cp.m_lateralFrictionInitialized to true
					///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
					///this will give a conveyor belt effect
					///
					if( ( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_ENABLE_FRICTION_DIRECTION_CACHING ) == 0 )
								|| !cp.m_lateralFrictionInitialized )
					{
						vel.AddScale( ref cp.m_normalWorldOnB, -rel_vel, out cp.m_lateralFrictionDir1 );
						double lat_rel_vel = cp.m_lateralFrictionDir1.length2();
						if( ( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION ) == 0 ) && lat_rel_vel > btScalar.SIMD_EPSILON )
						{
							cp.m_lateralFrictionDir1.Mult( 1 / btScalar.btSqrt( lat_rel_vel ), out cp.m_lateralFrictionDir1 );
							applyAnisotropicFriction( colObj0, ref cp.m_lateralFrictionDir1, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
							applyAnisotropicFriction( colObj1, ref cp.m_lateralFrictionDir1, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
							addFrictionConstraint( ref cp.m_lateralFrictionDir1, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );

							if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
							{
								cp.m_lateralFrictionDir1.cross( ref cp.m_normalWorldOnB, out cp.m_lateralFrictionDir2 );
								cp.m_lateralFrictionDir2.normalize();//??
								applyAnisotropicFriction( colObj0, ref cp.m_lateralFrictionDir2, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
								applyAnisotropicFriction( colObj1, ref cp.m_lateralFrictionDir2, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
								addFrictionConstraint( ref cp.m_lateralFrictionDir2, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );
							}

						}
						else
						{
							btVector3.btPlaneSpace1( ref cp.m_normalWorldOnB, out cp.m_lateralFrictionDir1, out cp.m_lateralFrictionDir2 );

							applyAnisotropicFriction( colObj0, ref cp.m_lateralFrictionDir1, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
							applyAnisotropicFriction( colObj1, ref cp.m_lateralFrictionDir1, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
							addFrictionConstraint( ref cp.m_lateralFrictionDir1, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );

							if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
							{
								applyAnisotropicFriction( colObj0, ref cp.m_lateralFrictionDir2, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
								applyAnisotropicFriction( colObj1, ref cp.m_lateralFrictionDir2, btCollisionObject.AnisotropicFrictionFlags.CF_ANISOTROPIC_FRICTION );
								addFrictionConstraint( ref cp.m_lateralFrictionDir2, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation );
							}


							if( ( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
								&& ( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION ) != 0 ) )
							{
								cp.m_lateralFrictionInitialized = true;
							}
						}

					}
					else
					{
						addFrictionConstraint( ref cp.m_lateralFrictionDir1, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation, cp.m_contactMotion1, cp.m_contactCFM1 );

						if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
							addFrictionConstraint( ref cp.m_lateralFrictionDir2, solverBodyA, solverBodyB, frictionIndex, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2 );

					}
					setFrictionConstraintImpulse( solverConstraint, solverBodyA, solverBodyB, cp, infoGlobal );




				}
			}
		}
示例#21
0
		///cache separating vector to speedup collision detection
		internal override void Cleanup()
		{
			if( m_ownManifold )
				m_dispatcher.releaseManifold( m_manifoldPtr );

			m_simplexSolver = null;
			m_pdSolver = null;
			m_manifoldPtr = null;
		}
示例#22
0
		internal abstract btCollisionAlgorithm findAlgorithm( btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btPersistentManifold sharedManifold );
示例#23
0
		public void Initialize( btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btSimplexSolverInterface simplexSolver, btConvexPenetrationDepthSolver pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold )
		{
			base.Initialize( ci, body0Wrap, body1Wrap );
			m_simplexSolver = ( simplexSolver );
			m_pdSolver = ( pdSolver );
			m_ownManifold = ( false );
			m_manifoldPtr = ( mf );
			m_lowLevelOfDetail = ( false );
#if USE_SEPDISTANCE_UTIL2
m_sepDistance((static_cast<btConvexShape*>(body0.getCollisionShape())).getAngularMotionDisc(),
			  (static_cast<btConvexShape*>(body1.getCollisionShape())).getAngularMotionDisc()),
#endif
			m_numPerturbationIterations = ( numPerturbationIterations );
			m_minimumPointsPerturbationThreshold = ( minimumPointsPerturbationThreshold );
		}
示例#24
0
		internal abstract void clearManifold( btPersistentManifold manifold );
示例#25
0
		//
		// Convex-Convex collision algorithm
		//
		internal override void processCollision( btCollisionObjectWrapper body0Wrap
							, ref btTransform body0Transform
							, btCollisionObjectWrapper body1Wrap
							, ref btTransform body1Transform
							, btDispatcherInfo dispatchInfo, btManifoldResult resultOut )
		{

			if( m_manifoldPtr == null )
			{
				//swapped?
				m_manifoldPtr = m_dispatcher.getNewManifold( body0Wrap.m_collisionObject, body1Wrap.m_collisionObject );
				m_ownManifold = true;
			}
			resultOut.setPersistentManifold( m_manifoldPtr );

			//comment-out next line to test multi-contact generation
			//resultOut.getPersistentManifold().clearManifold();


			btConvexShape min0 = (btConvexShape)body0Wrap.getCollisionShape();
			btConvexShape min1 = (btConvexShape)body1Wrap.getCollisionShape();

			btVector3 normalOnB;
			btVector3 pointOnBWorld;
#if !BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
			if( ( min0.getShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE )
				&& ( min1.getShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE ) )
			{
				btCapsuleShape capsuleA = (btCapsuleShape)min0;
				btCapsuleShape capsuleB = (btCapsuleShape)min1;
				//	btVector3 localScalingA = capsuleA.getLocalScaling();
				//	btVector3 localScalingB = capsuleB.getLocalScaling();

				double threshold = m_manifoldPtr.getContactBreakingThreshold();

				double dist = capsuleCapsuleDistance( out normalOnB, out pointOnBWorld
						, capsuleA.getHalfHeight(), capsuleA.getRadius()
						, capsuleB.getHalfHeight(), capsuleB.getRadius()
						, capsuleA.getUpAxis(), capsuleB.getUpAxis()
						, ref body0Wrap.m_collisionObject.m_worldTransform, ref body1Wrap.m_collisionObject.m_worldTransform, threshold );

				if( dist < threshold )
				{
					Debug.Assert( normalOnB.length2() >= ( btScalar.SIMD_EPSILON * btScalar.SIMD_EPSILON ) );
					resultOut.addContactPoint( ref normalOnB, ref pointOnBWorld, dist );
				}
				resultOut.refreshContactPoints();
				return;
			}
#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER




#if USE_SEPDISTANCE_UTIL2
	if (dispatchInfo.m_useConvexConservativeDistanceUtil)
	{
		m_sepDistance.updateSeparatingDistance(body0.getWorldTransform(),body1.getWorldTransform());
	}

	if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0)
#endif //USE_SEPDISTANCE_UTIL2

			{
				btGjkPairDetector.ClosestPointInput input = BulletGlobals.ClosestPointInputPool.Get();
				input.Initialize();

				btGjkPairDetector gjkPairDetector = BulletGlobals.GjkPairDetectorPool.Get();
				gjkPairDetector.Initialize( min0, min1, m_simplexSolver, m_pdSolver );
				//TODO: if (dispatchInfo.m_useContinuous)
				gjkPairDetector.setMinkowskiA( min0 );
				gjkPairDetector.setMinkowskiB( min1 );

#if USE_SEPDISTANCE_UTIL2
	if (dispatchInfo.m_useConvexConservativeDistanceUtil)
	{
		input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
	} else
#endif //USE_SEPDISTANCE_UTIL2
				{
					//if (dispatchInfo.m_convexMaxDistanceUseCPT)
					//{
					//	input.m_maximumDistanceSquared = min0.getMargin() + min1.getMargin() + m_manifoldPtr.getContactProcessingThreshold();
					//} else
					//{
					input.m_maximumDistanceSquared = min0.getMargin() + min1.getMargin() + m_manifoldPtr.getContactBreakingThreshold();
					//		}

					input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
				}

				input.m_transformA = body0Transform;
				input.m_transformB = body1Transform;


#if USE_SEPDISTANCE_UTIL2
	double sepDist = 0;
	if (dispatchInfo.m_useConvexConservativeDistanceUtil)
	{
		sepDist = gjkPairDetector.getCachedSeparatingDistance();
		if (sepDist>SIMD_EPSILON)
		{
			sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
			//now perturbe directions to get multiple contact points
			
		}
	}
#endif //USE_SEPDISTANCE_UTIL2

				if( min0.isPolyhedral() && min1.isPolyhedral() )
				{



					btDummyResult dummy = new btDummyResult();

					///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it

					double min0Margin = min0.getShapeType() == BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE ? 0 : min0.getMargin();
					double min1Margin = min1.getShapeType() == BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE ? 0 : min1.getMargin();

					btWithoutMarginResult withoutMargin = new btWithoutMarginResult( resultOut, min0Margin, min1Margin );

					btPolyhedralConvexShape polyhedronA = (btPolyhedralConvexShape)min0;
					btPolyhedralConvexShape polyhedronB = (btPolyhedralConvexShape)min1;
					if( polyhedronA.getConvexPolyhedron() != null && polyhedronB.getConvexPolyhedron() != null )
					{
						double threshold = m_manifoldPtr.getContactBreakingThreshold();

						double minDist = -1e30f;
						btVector3 sepNormalWorldSpace;
						bool foundSepAxis = true;

						if( dispatchInfo.m_enableSatConvex )
						{
							foundSepAxis = btPolyhedralContactClipping.findSeparatingAxis(
								polyhedronA.getConvexPolyhedron(), polyhedronB.getConvexPolyhedron(),
								ref body0Wrap.m_collisionObject.m_worldTransform,
								ref body1Wrap.m_collisionObject.m_worldTransform,
								out sepNormalWorldSpace, resultOut );
						}
						else
						{
#if ZERO_MARGIN
				gjkPairDetector.setIgnoreMargin(true);
				gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
#else

							gjkPairDetector.getClosestPoints( input, withoutMargin, dispatchInfo.m_debugDraw );
							//gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
#endif //ZERO_MARGIN
							//double l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
							//if (l2>SIMD_EPSILON)
							{
								sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1/l2);
																							//minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
								minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0.getMargin()+min1.getMargin();

#if ZERO_MARGIN
					foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0;
#else
								foundSepAxis = withoutMargin.m_foundResult && minDist < 0;//-(min0.getMargin()+min1.getMargin());
#endif
							}
						}
						if( foundSepAxis )
						{

							//				Console.WriteLine("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z);

							btPolyhedralContactClipping.clipHullAgainstHull( ref sepNormalWorldSpace, polyhedronA.getConvexPolyhedron(), polyhedronB.getConvexPolyhedron(),
								ref body0Wrap.m_collisionObject.m_worldTransform,
								ref body1Wrap.m_collisionObject.m_worldTransform
								, minDist - threshold, threshold, resultOut );

						}
						if( m_ownManifold )
						{
							resultOut.refreshContactPoints();
						}
						BulletGlobals.ClosestPointInputPool.Free( input );
						BulletGlobals.GjkPairDetectorPool.Free( gjkPairDetector );
						return;

					}
					else
					{
						//we can also deal with convex versus triangle (without connectivity data)
						if( polyhedronA.getConvexPolyhedron() != null && polyhedronB.getShapeType() == BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE )
						{

							btVertexArray vertices = new btVertexArray();
							btTriangleShape tri = (btTriangleShape)polyhedronB;
							btVector3 tmp;
							body1Transform.Apply( ref tri.m_vertices1, out tmp );
							vertices.Add( ref tmp );
							body1Transform.Apply( ref tri.m_vertices2, out tmp );
							vertices.Add( ref tmp );
							body1Transform.Apply( ref tri.m_vertices3, out tmp );
							vertices.Add( ref tmp );

							//tri.initializePolyhedralFeatures();

							double threshold = m_manifoldPtr.getContactBreakingThreshold();

							btVector3 sepNormalWorldSpace;
							double minDist = -btScalar.BT_LARGE_FLOAT;
							double maxDist = threshold;

							bool foundSepAxis = false;
							if( false )
							{
								polyhedronB.initializePolyhedralFeatures();
								foundSepAxis = btPolyhedralContactClipping.findSeparatingAxis(
										polyhedronA.getConvexPolyhedron(), polyhedronB.getConvexPolyhedron(),
										ref body0Wrap.m_collisionObject.m_worldTransform,
										ref body1Wrap.m_collisionObject.m_worldTransform,
										out sepNormalWorldSpace, resultOut );
								//	 Console.WriteLine("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z);
								btPolyhedralContactClipping.clipFaceAgainstHull( ref sepNormalWorldSpace
									, polyhedronA.getConvexPolyhedron(),
									ref body0Wrap.m_collisionObject.m_worldTransform, vertices, minDist - threshold, maxDist, resultOut );

							}
							else
							{
#if ZERO_MARGIN
					gjkPairDetector.setIgnoreMargin(true);
					gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
#else
								gjkPairDetector.getClosestPoints( input, dummy, dispatchInfo.m_debugDraw );
#endif//ZERO_MARGIN

								double l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
								if( l2 > btScalar.SIMD_EPSILON )
								{
									gjkPairDetector.getCachedSeparatingAxis().Mult( ( 1 / l2 ), out sepNormalWorldSpace );
									//minDist = gjkPairDetector.getCachedSeparatingDistance();
									//maxDist = threshold;
									minDist = gjkPairDetector.getCachedSeparatingDistance() - min0.getMargin() - min1.getMargin();
									//foundSepAxis = true;
									btPolyhedralContactClipping.clipFaceAgainstHull( ref sepNormalWorldSpace
										, polyhedronA.getConvexPolyhedron(),
										ref body0Wrap.m_collisionObject.m_worldTransform, vertices, minDist - threshold, maxDist, resultOut );
								}
								else
								{
									//sepNormalWorldSpace = btVector3.Zero;
								}
							}


							if( m_ownManifold )
							{
								resultOut.refreshContactPoints();
							}
							BulletGlobals.ClosestPointInputPool.Free( input );
							BulletGlobals.GjkPairDetectorPool.Free( gjkPairDetector );

							return;
						}

					}


				}

				gjkPairDetector.getClosestPoints( input, resultOut, dispatchInfo.m_debugDraw );

				//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects

				//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
				if( m_numPerturbationIterations != 0
					&& resultOut.m_manifoldPtr.m_cachedPoints < m_minimumPointsPerturbationThreshold )
				{

					int i;
					btVector3 v0, v1;
					btVector3 sepNormalWorldSpace;
					double l2 = gjkPairDetector.getCachedSeparatingAxis().length2();

					if( l2 > btScalar.SIMD_EPSILON )
					{
						gjkPairDetector.getCachedSeparatingAxis().Mult( ( 1 / l2 ), out sepNormalWorldSpace );

						btVector3.btPlaneSpace1( ref sepNormalWorldSpace, out v0, out v1 );


						bool perturbeA = true;
						double angleLimit = 0.125f * btScalar.SIMD_PI;
						double perturbeAngle;
						double radiusA = min0.getAngularMotionDisc();
						double radiusB = min1.getAngularMotionDisc();
						if( radiusA < radiusB )
						{
							perturbeAngle = btPersistentManifold.gContactBreakingThreshold / radiusA;
							perturbeA = true;
						}
						else
						{
							perturbeAngle = btPersistentManifold.gContactBreakingThreshold / radiusB;
							perturbeA = false;
						}
						if( perturbeAngle > angleLimit )
							perturbeAngle = angleLimit;

						btTransform unPerturbedTransform;
						if( perturbeA )
						{
							unPerturbedTransform = input.m_transformA;
						}
						else
						{
							unPerturbedTransform = input.m_transformB;
						}

						for( i = 0; i < m_numPerturbationIterations; i++ )
						{
							if( v0.length2() > btScalar.SIMD_EPSILON )
							{
								btQuaternion perturbeRot = new btQuaternion( ref v0, perturbeAngle );
								double iterationAngle = i * ( btScalar.SIMD_2_PI / (double)( m_numPerturbationIterations ) );
								btQuaternion rotq = new btQuaternion( ref sepNormalWorldSpace, iterationAngle );


								if( perturbeA )
								{
									btQuaternion tmpq;
									btQuaternion tmpq2;
									rotq.inverse( out tmpq );
									btQuaternion.Mult( ref tmpq, ref perturbeRot, out tmpq2 );
									btQuaternion.Mult( ref tmpq2, ref rotq, out tmpq );
									btMatrix3x3 m = new btMatrix3x3( ref tmpq );
									btMatrix3x3 m2; body0Transform.getBasis( out m2 );
									btMatrix3x3 m3;
									btMatrix3x3.Mult( ref m, ref m2, out m3 );
									input.m_transformA.setBasis( ref m3 );
									input.m_transformB = body1Transform;
#if DEBUG_CONTACTS
					dispatchInfo.m_debugDraw.drawTransform(input.m_transformA,10.0);
#endif //DEBUG_CONTACTS
								}
								else
								{
									btQuaternion tmpq;
									btQuaternion tmpq2;
									rotq.inverse( out tmpq );
									btQuaternion.Mult( ref tmpq, ref perturbeRot, out tmpq2 );
									btQuaternion.Mult( ref tmpq2, ref rotq, out tmpq );
									btMatrix3x3 m = new btMatrix3x3( ref tmpq );
									btMatrix3x3 m2; body1Transform.getBasis( out m2 );
									btMatrix3x3 m3;
									btMatrix3x3.Mult( ref m, ref m2, out m3 );

									input.m_transformA = body0Transform;
									input.m_transformB.setBasis( ref m3 );
#if DEBUG_CONTACTS
					dispatchInfo.m_debugDraw.drawTransform(input.m_transformB,10.0);
#endif
								}

								btPerturbedContactResult perturbedResultOut = BulletGlobals.PerturbedContactResultPool.Get();
								if( perturbeA )
									perturbedResultOut.Initialize( resultOut
										, ref input.m_transformA, ref input.m_transformB
										, ref input.m_transformA
										, perturbeA
										, dispatchInfo.m_debugDraw );
								else
									perturbedResultOut.Initialize( resultOut
										, ref input.m_transformA, ref input.m_transformB
										, ref input.m_transformB
												, perturbeA
												, dispatchInfo.m_debugDraw );
								gjkPairDetector.getClosestPoints( input, perturbedResultOut, dispatchInfo.m_debugDraw );
								BulletGlobals.PerturbedContactResultPool.Free( perturbedResultOut );
							}
						}
					}
				}



#if USE_SEPDISTANCE_UTIL2
	if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
	{
		m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0.getWorldTransform(),body1.getWorldTransform());
	}
#endif //USE_SEPDISTANCE_UTIL2

				BulletGlobals.ClosestPointInputPool.Free( input );
				BulletGlobals.GjkPairDetectorPool.Free( gjkPairDetector );

			}

			if( m_ownManifold )
			{
				resultOut.refreshContactPoints();
			}

		}
		internal void Initialize( btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, bool isSwapped )
		{
			base.Initialize( ci, body0Wrap, body1Wrap );
			m_isSwapped = ( isSwapped );
			m_sharedManifold = ( ci.m_manifold );
			m_ownsManifold = false;

			btCollisionObjectWrapper colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
			Debug.Assert( colObjWrap.getCollisionShape().isCompound() );

			btCompoundShape compoundShape = (btCompoundShape)( colObjWrap.getCollisionShape() );
			m_compoundShapeRevision = compoundShape.getUpdateRevision();


			preallocateChildAlgorithms( body0Wrap, body1Wrap );
		}
示例#27
0
		internal void Initialize( btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap )
		{
			m_manifoldPtr = null;
			m_body0Wrap = ( body0Wrap );
			m_body1Wrap = ( body1Wrap );
#if DEBUG_PART_INDEX
		m_partId0 = (-1);
    m_partId1 = (-1);
    m_index0 = (-1);
    m_index1 = (-1);
#endif //DEBUG_PART_INDEX
		}