示例#1
0
 private void drawSpectateButton(float width, float height)
 {
     if (UnityEngine.GUI.Button(new Rect(
                                    (Screen.width / 2) - (width / 2),
                                    (Screen.height / 2) + height,
                                    width, height),
                                "Spectate", GUIStyles.ButtonStyle(Screen.height, Screen.width)))
     {
         TeamSelector.IsSpectator = true;
         Application.LoadLevel(Application.loadedLevel + 1);
     }
 }
示例#2
0
 private void drawPlayButton(float width, float height)
 {
     UnityEngine.GUI.backgroundColor = new Color(121f, 180f, 150f);
     if (UnityEngine.GUI.Button(new Rect(
                                    (Screen.width / 2) - (width / 2),
                                    (Screen.height / 2) - height,
                                    width, height),
                                "Play", GUIStyles.ButtonStyle(Screen.height, Screen.width)))
     {
         TeamSelector.IsSpectator = false;
         Application.LoadLevel(Application.loadedLevel + 1);
     }
 }
示例#3
0
 private void drawTitle()
 {
     UnityEngine.GUI.contentColor = new Color(140f, 156f, 179f);
     UnityEngine.GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "BloxAR", GUIStyles.BoxStyle(Screen.height, Screen.width));
 }