public void Finish() { Finished = true; vars.EnableAgain(); foreach (KeyValuePair <MeshRenderer, Material[]> pair in OriginalMaterials) { pair.Key.materials = pair.Value; } foreach (Collider col in Colliders) { col.isTrigger = false; } foreach (MeshCollider col in MeshColliders) { col.isTrigger = false; } }