private void DrawQueuedConfigs() { for (int i = 0; i < BuilderManager.buildQueue.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField((i + 1) + ".", EditorStyles.centeredGreyMiniLabel, GUILayout.Width(15f)); EditorGUILayout.LabelField(BuilderManager.data.Configs[BuilderManager.buildQueue[i]].name); if (GUILayout.Button("Build", EditorStyles.miniButtonLeft)) { if (EditorUtility.DisplayDialog("Builder", "Run solo build for " + BuilderManager.data.Configs[BuilderManager.buildQueue[i]].name + "?", "Yes", "No")) { BuilderManager.BuildConfig(BuilderManager.buildQueue[i]); } } else if (GUILayout.Button("Edit", EditorStyles.miniButtonMid)) { ConfigEditorWindow.EditConfig(BuilderManager.buildQueue[i]); } else if (GUILayout.Button("Remove", EditorStyles.miniButtonRight)) { BuilderManager.buildQueue.RemoveAt(i); } EditorGUILayout.EndHorizontal(); } }
private void DrawConfig(int index) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent(BuilderManager.data.Configs[index].name)); if (GUILayout.Button("Build", EditorStyles.miniButtonLeft, GUILayout.MaxWidth(80f))) { if (EditorUtility.DisplayDialog("Builder", "Build " + BuilderManager.data.Configs[index].name + " configuration?", "Yes", "No")) { BuilderManager.BuildConfig(index); } } if (GUILayout.Button("Edit", EditorStyles.miniButtonMid, GUILayout.MaxWidth(80f))) { ConfigEditorWindow.EditConfig(index); } if (GUILayout.Button("Set Active", EditorStyles.miniButtonMid, GUILayout.MaxWidth(80f))) { if (EditorUtility.DisplayDialog("Builder", "Set the environment to the " + BuilderManager.data.Configs[index].name + " configuration?", "Yes", "No")) { EditorUserBuildSettings.SwitchActiveBuildTarget(BuilderManager.data.Configs[index].buildTarget); PlayerSettings.SetScriptingDefineSymbolsForGroup(BuilderManager.data.Configs[index].BuildTargetGroup, BuilderManager.data.Configs[index].scriptingDefineSymbols); } } if (GUILayout.Button("Delete", EditorStyles.miniButtonRight, GUILayout.MaxWidth(80f))) { if (EditorUtility.DisplayDialog("Builder", "Really delete " + BuilderManager.data.Configs[index].name + " configuration?", "Yes", "No")) { BuilderManager.data.RemoveConfig(index); } } EditorGUILayout.EndHorizontal(); }
public void AddNewBuildConfig() { ConfigEditorWindow.EditConfig(BuilderManager.data.AddNewConfig()); }