public void Default() { Name = "Inventory"; Items = new InventoryItem[0]; }
public static Item[] IIArrayToItemArray(InventoryItem[] iis) { Item[] items = new Item[iis.Length]; for (int i = 0; i < iis.Length; i++) { items[i] = new Item(); items[i].SetDefaults(iis[i].Name); if (items[i].type == 0 || iis[i].Name == "") { if (iis[i].ID != 0) { iis[i].ID = iis[i].ID; } items[i].SetDefaults(iis[i].ID); if (items[i].type == 0 || items[i].name == "") { items[i].SetDefaults(0); items[i].name = ""; items[i].stack = 0; } } } return items; }
public static InventoryItem[] ItemArrayToIIArray(Item[] items) { InventoryItem[] iis = new InventoryItem[items.Length]; for (int i = 0; i < iis.Length; i++) { iis[i].Name = items[i].name; iis[i].ID = items[i].type; } return iis; }
public void Default() { Name = "Inventory"; ItemHax = true; GodMode = true; NPCs = false; BuildMode = true; ItemDrops = false; Items = new InventoryItem[0]; }