private void ShowGameOverScreen() { _gameOverView = new GameOverView(); _gameOverView.Clicked += new EventHandler(_gameOverView_Clicked); _page.LayoutRoot.Children.Add(_gameOverView); _gameModel.SetState(new GameOverState(_gameModel)); }
void _gameOverView_Clicked(object sender, EventArgs e) { _page.LayoutRoot.Children.Remove(_gameOverView); _gameOverView = null; ShowReadyScreen(); }