public void MergeOther(CornerLogic other)
        {
            int index = Blueprint.Corners.IndexOf(this);

            for (int i = 0; i < other.walls.Count; i++)
            {
                bool add = hashedWalls.Add(other.walls[i]);
                if (add)
                {
                    walls.Add(other.walls[i]);
                    if (other.walls[i].StartCorner.Position.Equals(Position))
                    {
                        other.walls[i].SetStartCorner(this);
                    }
                    else
                    {
                        other.walls[i].SetEndCorner(this);
                    }
                }
                else
                {//not sure what i was thinking
                 //hashedWalls.Remove(other.walls[i]);
                 //walls.Remove(other.walls[i]);
                 //Blueprint.Instance.RemoveWall(other.walls[i]);
                }
            }
            Blueprint.Instance.RemoveCorner(other);

            walls.Sort();
            UpdateWalls();
        }
示例#2
0
        private void MergeAndDeselect()
        {
            List <CornerLogic> corners = Blueprint.Corners;

            int   close1 = -1, close2 = -1;
            float min1 = float.MaxValue;
            float min2 = float.MaxValue;

            for (int i = 0; i < corners.Count; i++)
            {
                if (i != selectedCorner1Index && i != selectedCorner2Index)
                {
                    float d1 = MathHelper.SqrDistance(corners[i].Position, selectedCorner1.Position);
                    if (d1 < Snap && d1 < min1)
                    {
                        min1   = d1;
                        close1 = i;
                    }
                    float d2 = MathHelper.SqrDistance(corners[i].Position, selectedCorner2.Position);
                    if (d2 < Snap && d2 < min2)
                    {
                        min2   = d2;
                        close2 = i;
                    }
                }
            }
            if (close1 == close2 && close1 != -1)
            {
                Blueprint.Instance.RemoveWall(SelectedWall);
                Blueprint.Instance.RemoveCorner(selectedCorner1);
                Blueprint.Instance.RemoveCorner(selectedCorner2);
            }
            else
            {
                if (close1 != -1 && close1 != selectedCorner1Index)
                {
                    var c = Blueprint.Corners[close1];
                    c.MergeOther(selectedCorner1);
                }
                if (close2 != -1 && close2 != selectedCorner2Index)
                {
                    var c = Blueprint.Corners[close2];
                    c.MergeOther(selectedCorner2);
                }
            }
            SelectedWall         = null;
            selectedCorner1      = null;
            selectedCorner2      = null;
            selectedCorner1Index = -1;
            selectedCorner2Index = -1;
            InputManger.Instance.DisableUI();
        }
        public void AxisAlignWithOther(CornerLogic other)
        {
            float x = Mathf.Abs(Position.x - other.Position.x);
            float z = Mathf.Abs(Position.z - other.Position.z);

            if (x < z)
            {
                Position = new float3(other.Position.x, Position.yz);
            }
            else
            {
                Position = new float3(Position.xy, other.Position.z);
            }
            UpdateWalls();
        }
示例#4
0
        public override void Delete()
        {
            Blueprint.Instance.RemoveWall(SelectedWall);
            if (selectedCorner1.GetWallsCount() == 0)
            {
                Blueprint.Instance.RemoveCorner(selectedCorner1);
            }
            if (selectedCorner2.GetWallsCount() == 0)
            {
                Blueprint.Instance.RemoveCorner(selectedCorner2);
            }

            SelectedWall         = null;
            selectedCorner1      = null;
            selectedCorner2      = null;
            selectedCorner1Index = -1;
            selectedCorner2Index = -1;
            InputManger.Instance.DisableUI();
        }
示例#5
0
 private void Hold(RaycastHit hit, float2 mousePosition, float3 point)
 {
     if (selectedCorner1 == null)
     {
         //UiDrag1.gameObject.SetActive(true);
         //UiDrag1.position = new float3(mousePosition.xy, 0);
         selectedCorner1 = CreateCorner(point, out selectedCorner1Index);
         Vector3 sPoint = Camera.main.WorldToScreenPoint(selectedCorner1.Position);
         //UiDrag1.position = sPoint;
         InputManger.Instance.MoveUIDrag1(sPoint);
     }
     else if (selectedCorner2 == null)
     {
         //UiDrag2.gameObject.SetActive(true);
         selectedCorner2 = CreateCorner(point, out selectedCorner2Index);
         Vector3 sPoint = Camera.main.WorldToScreenPoint(selectedCorner2.Position);
         InputManger.Instance.MoveUIDrag2(sPoint);
         //UiDrag2.position = sPoint;
         SelectedWall = CreateWall();
         //Options.gameObject.SetActive(true);
         if (Continuous)
         {
             lastCorner = selectedCorner2;
         }
     }
     else
     {
         float d1 = MathHelper.SqrDistance(point, selectedCorner1.Position);
         float d2 = MathHelper.SqrDistance(point, selectedCorner2.Position);
         if (d1 < d2)
         {
             InputManger.Instance.MoveUIDrag1(MoveCorner(point, selectedCorner1, selectedCorner1Index, selectedCorner2, selectedCorner2Index));
         }
         else
         {
             InputManger.Instance.MoveUIDrag2(MoveCorner(point, selectedCorner2, selectedCorner2Index, selectedCorner1, selectedCorner1Index));
         }
         InputManger.Instance.CenterUiOptions();
         //Options.position = (UiDrag1.position + UiDrag2.position) / 2;
     }
 }
示例#6
0
        private float3 MoveCorner(float3 point, CornerLogic corner, int cornerindex, CornerLogic other, int otherindex)
        {
            corner.ChangePosition(point);
            if (AxisAlign)
            {
                corner.AxisAlignWithOther(other);
            }
            List <CornerLogic> corners = Blueprint.Corners;

            int   close = -1;
            float min   = float.MaxValue;

            for (int i = 0; i < corners.Count; i++)
            {
                if (i != cornerindex && i != otherindex)
                {
                    float d = MathHelper.SqrDistance(corners[i].Position, corner.Position);
                    if (d < Snap && d < min)
                    {
                        min   = d;
                        close = i;
                    }
                }
            }

            if (close != -1 && close != cornerindex)
            {
                var c = Blueprint.Corners[close];
                corner.SnapToOther(c);
            }



            Vector3 sPoint = Camera.main.WorldToScreenPoint(corner.Position);

            return(sPoint);
        }
示例#7
0
        public void SetEndCorner(CornerLogic corner)
        {
            if (corner == EndCorner)
            {
                return;
            }
            if (EndCorner != null)
            {
                EndCorner.RemoveWall(this);
            }
            EndCorner = corner;

            if (StartCorner != null && EndCorner != null)
            {
                Length = math.distance(GetStartPosition(), GetEndPosition());
            }

            corner.AddWall(this);
            if (StartCorner == null && EndCorner == null)
            {
                return;
            }
            UpdateLength();
        }
示例#8
0
        public void SetStartCorner(CornerLogic corner)//need to run calcs when swaping
        {
            if (corner == StartCorner)
            {
                return;
            }
            if (StartCorner != null)
            {
                StartCorner.RemoveWall(this);
            }
            StartCorner = corner;

            if (StartCorner != null && EndCorner != null)
            {
                Length = math.distance(GetStartPosition(), GetEndPosition());
            }

            corner.AddWall(this);
            if (StartCorner == null && EndCorner == null)
            {
                return;
            }
            UpdateLength();
        }
示例#9
0
        private void Tap(RaycastHit hit, float2 mousePosition, float3 point)
        {
            Debug.Log(hit.transform.name);
            if (hit.transform.name == "Wall")
            {
                SelectedWall         = hit.transform.GetComponent <WallLogic>();
                selectedCorner1      = SelectedWall.StartCorner;
                selectedCorner2      = SelectedWall.EndCorner;
                selectedCorner1Index = Blueprint.Corners.IndexOf(selectedCorner1);
                selectedCorner2Index = Blueprint.Corners.IndexOf(selectedCorner2);

                Vector3 sPoint = Camera.main.WorldToScreenPoint(selectedCorner1.Position);
                InputManger.Instance.MoveUIDrag1(sPoint);

                sPoint = Camera.main.WorldToScreenPoint(selectedCorner2.Position);
                InputManger.Instance.MoveUIDrag2(sPoint);
                InputManger.Instance.CenterUiOptions();
                if (Continuous)
                {
                    lastCorner = null;
                }
            }
            else if (SelectedWall != null)
            {
                MergeAndDeselect();
            }
            else if (Continuous && lastCorner != null)
            {
                selectedCorner1 = CreateCorner(lastCorner.Position, out selectedCorner1Index);
                Vector3 sPoint = Camera.main.WorldToScreenPoint(selectedCorner1.Position);
                InputManger.Instance.MoveUIDrag1(sPoint);
                selectedCorner2 = CreateCorner(point, out selectedCorner2Index);
                if (AxisAlign)
                {
                    selectedCorner2.AxisAlignWithOther(selectedCorner1);
                }
                sPoint = Camera.main.WorldToScreenPoint(selectedCorner2.Position);

                InputManger.Instance.MoveUIDrag2(sPoint);
                SelectedWall = CreateWall();
                InputManger.Instance.CenterUiOptions();

                if (Continuous)
                {
                    lastCorner = selectedCorner2;
                }
            }
            else
            {
                if (selectedCorner1 == null)
                {
                    selectedCorner1 = CreateCorner(point, out selectedCorner1Index);
                    Vector3 sPoint = Camera.main.WorldToScreenPoint(selectedCorner1.Position);
                    InputManger.Instance.MoveUIDrag1(sPoint);
                }
                else if (selectedCorner2 == null)
                {
                    selectedCorner2 = CreateCorner(point, out selectedCorner2Index);
                    if (AxisAlign)
                    {
                        selectedCorner2.AxisAlignWithOther(selectedCorner1);
                    }
                    Vector3 sPoint = Camera.main.WorldToScreenPoint(selectedCorner2.Position);

                    InputManger.Instance.MoveUIDrag2(sPoint);
                    SelectedWall = CreateWall();
                    InputManger.Instance.CenterUiOptions();

                    if (Continuous)
                    {
                        lastCorner = selectedCorner2;
                    }
                }
            }
        }
 public void SnapToOther(CornerLogic other)
 {
     Position = other.Position;
     UpdateWalls();
 }